R0gueFool

R0gueFool



05 May

Comment

Originally posted by SchokoArti

The Patch looks awesome but there is one small thing which made me wonder: whats the reason u decided to give control wards 3 instead of 4 hp comparer to PC?

This was done because 4 felt like too much of a slog for our games pacing. We didn't want you to spend a bunch of time to destroy a ward when things are closer together, on a smaller map. Pink wards also are less valuable in Wild Rift (you don't have to purchase them separately) so it makes sense for them to be easier to destroy.

Comment

Originally posted by I_am_Patch

Afaik attack speed is lower in wild rift compared to PC lol. Along with other stats like move speeds, to compensate for map size and game time etc.

Attack speed and moment speed are about the same. While the Wild Rift map is smaller than lolPC, keeping the movement speed the same is important for not drastically changing the feel of combat and someone's ability to dodge.

Comment

Don't worry she isn't forgotten, and we have a small passive rework planned to account for the Elemental Rift changes. It really comes down to how Elemental Rift shapes up. Because, like you said, she is so tied to dragons we needed to see how Elemental Rift will look before making the change to Shyvana.

Comment

Originally posted by jlozada24

I have a question I can’t find answered anywhere and don’t have enough friends to test it. Does the heal from harmonic echo proc multi person censer/flowing waters? What about an aery shield from Jarvan’s 3rd ability?

Censer and SoFW both proc off any healing/shielding.

Comment

Originally posted by siq1013

really good patch

Thanks, the team put a lot of hard work went into this one.


29 Apr

Comment

Originally posted by Electrical_Growth_71

I’m not sure how I feel about this now, my kamikaze steels are no longer worth as much

That's fair, but your team still gets the buff, and the other team is denied it. This is how the previous Elemental Rift Elder dragon behaved too.

Comment

Originally posted by Electrical_Growth_71

Oh so it’s no longer perm?

No it is a respawning temporary buff. Similar to Baron in that respect.

Comment

Originally posted by Electrical_Growth_71

I’ll check playback but my bar was empty, could be because I died immediately after stealing, but I’d expect it to per-long like the original buff

That death would be why you didn't see it. Just like the Baron buff, the Elder Dragon buff has a duration and is removed on death.


23 Apr

Comment

Originally posted by Reasonable_Bug_5943

Suggestive items are that magic resistance 70 ap item and then that defence from ad and ap. Any reason those are suggested? My fault for being so vague

The default I'm seeing does have BVeil but that is still a mage item not a tank item.

As for suggested builds those are general builds for the champion, in general they are fine. But they are not always going to be the most optimal, and even any recommendations can't account for your in game situation.

Comment

Originally posted by Reasonable_Bug_5943

Awesome! I’ve never been sure about orb or gun blade. I’ll typically pick orb into tankier matches and gun blades into squishies. Statistically is it smart to build gun blade into squishy matches or orb all the way?

I haven't looked at her data in a while, but Mpen (Morello and IOrb) are always going to be your best items. She is an assassin with good AP ratios, I wouldn't be going tank Kat to get the most out of her.

Comment

Originally posted by Reasonable_Bug_5943

I’m a kat main who peaked bronze 1 when I played league on pc. Fast forward years came back cause I love the moba genre and made it to D1 playing katarina mid, Annie mid, and rengar jg on wild rift. But I’d like insider knowledge to what I should look out for playing katarina and what I can expect.

I'm not sure exactly what you are looking for, but off hand I know Iorb is a strong first item for her, and Gunblade is overrated.

Comment

Originally posted by Reasonable_Bug_5943

Is katarina frustrating?

She can be for sure. Do you find her frustrating?


20 Apr

Comment

Originally posted by gheycub

Thanks for sharing, I found this info very useful. I’m concerned what it might come down to is whether players (like myself) prefer longer matches versus players who prefer shorter matches. If this is the case, it will be very difficult to satisfy everyone unless you can find a happy compromised length.

I'm sure that is a factor, we are not trying to increase or reduce game time with these changes. There might be slight adjustments, if we feel we are getting something great for the increase/decrease. I personally think we could have slightly shorter games, but that is not a goal of these changes.

Comment

Originally posted by myraclejb

Have you tried the “bo5” model with accelerated spawns? Two drakes seems a little to easy to obtain and pushes for really fast games with a potential elder third drake. Maybe a minute earlier for first drake spawn and thirty seconds off current respawn timers. (As compared to live)

It depends on what exactly you mean by "accelerated spawn"? We have tried many different versions internally.

The nature of Bo5 means we would need a short respawn time, we don't want to go shorter than 4m. Even 4m doesn't really give us a good shape, and it really only means Dragon Soul comes online at a reasonable time if one team gets all 1 dragons. That is very realistic, or ideal for anyone so its more realistic to see 3/1 or 3/2 spreads. But then Dragon Soul comes on line FAR to late, and its even worse for the Elder Dragon.

5m initial spawn +~X || take time = 5m + x

4m respawn +~X || take time = 9m + x*2

4m respawn +~X || take time = 13m + x*3 (3/0 Dragon Soul)

4m respawn +~X || take time = 17m + x*4 (3/1 Dragon Soul)

4m respawn +~X || take time = 21m + x*5 (3/2 Dragon Soul)

4m respawn +~X || take time = 25m + x*6 (Elder)

In reality even these numbers aren't realistic. From looking at the average dragon take ti...

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Comment

Originally posted by gheycub

Are bans going to be allowed in this version?

I believe it is still blind pick. But on the upside it doesn't have an OP Master Yi.

Comment

Originally posted by Overbunded

The elemental rift changes are stupif af, After first dragon is way too early, champs like rengar could take a huge advantage way way at the beginning.After 3rd was right maybe after 2nd.

What they meant about after killing 2 dragons u get a piece of a soul? Like half the benefits of a fully completed soul?

I feel like this will encourage people to go FF after the 2nd dragon lost.

That is a risk for sure, this will add more pressure to the second dragon, and we don't want to add too much, but we felt it was helpful to try out this version.

We saw a lot of feedback saying that the "Best of 5" model was too slow, so we wanted to test a "Best of 3" version to see how that shakes out. The Best of 3 Dragon Soul is weaker than you saw in the Best of 5, but we are also testing some versions internally with different models.

Comment

Originally posted by elshabwalaa

Elemental rift changing very interesting, cant wait to try it out, and the patch over all is very good.

As a reminder, we are testing Elemental Rift and looking to gather as much feedback about these changes as we can. These changes come from everyone's feedback on the previous version, so keep the feedback coming!


16 Apr

Comment

The proposal you have here could be an interesting one, but it is a different item with a very different goal in mind than we had for Hextech Megadrive. Mages already have a few starting items (RoA, Archangels, Luden's, and Soulstealer) and it can be tricky knowing what the right choice is in a given situation (hint: players are sleeping on Soulstealer).

Megadrive has started to see play on Rakan after the bug fix in 3.1, and we have a buff planned for the next patch. We expect the item to have a more narrow user base than some items, but we still like the shape of the item. Generally, new items have a slow adoption, and this is doubly so for more niche items.

We have just been cautious about over buffing it, but plenty of levers already exist that we can tune around if it doesn't hit the support goals long term.


13 Apr

Comment

Originally posted by Sam_Mullard

Hey I'm just wondering with the new elemental ocean basically give Garen's passive to everyone, don't you think he should have his passive buffed ? Not to mention that there are literally better version of his passive like sett's

Sett's passive is similar but I wouldn't call it better. And it is fine for champions to have similar abilities, what really matters is their kit as a whole.

We wouldn't want to buff Garen just because something is coming out that is similar, if it turns out he is weak after Elemental Rift's release then we can look at buffing him, but we don't expect that to be the case, and he has been in a fine-strong spot most of the time anyway.

Comment

Originally posted by daltoj12

if i had money for reddit gold sir you would be getting it. Riot really needs to consider bringing Garen more in line with his PC version. Literally the only bruiser/AD item that suits him is black cleaver.

Garen has the single highest Armor+MR of any champion, without items. He basically has the W passive you are talking about it just isn't tied to an ability and is instead part of his base stats.

We did this to help clean up his tooltips, and highly what is interesting, while keeping the same power that he would gain passively.