RiotRayYonggi

RiotRayYonggi



29 Dec

Comment

Originally posted by PhreakRiot

I'm guessing this is because they've been going after his items.

AP Malphite, for example, seems to be pretty balanced. His most purchased AP mythic in Luden's is ~51% win rate. Considering the last three patches chain-nerfed tank items, it makes sense that they tried to hold off on nerfing him specifically while hitting items that needed it.

That said, Malphite is still broken and should be nerfed.

Ye you prob right. We didn't swing at many of the tanks (except Amumu, that guy was wack) because we planned to iterate a few times on tanks. That said, we will be wack-a-mole-ing properly now that pre-season is coming to a close and items are getting more stable. The fact that only a few champions are outliers like this means we are getting close to a (relatively) balanced game!

Comment

Originally posted by Zatch_Nakarie

Funny enough it is worse for kha than previous season. It no longer can be reset with his ulti. It's an okay mythic but the others grant you so much more damage that it's only a win-more mythic.

It's interesting because instead of giving you more item damage procs like the old one (you could proc it 3+ times vs one target), it instead gives you more passive procs through more stealth in multi-target engagements. Hard to tell which is more helpful, but considering Kha is the only Lethality champion still out of line, it's likely its a him problem and not an item problem.

Comment

Originally posted by czartaylor

ad is incredibly strong right now, and it's largely because all of the mythics are insanely good. Especially galeforce and kraken slayer, but shieldbow is almost as much of a problem too.

Duskblade is an annoying item, but functionally, it's a win more item. It's a mythic that provides way lower damage than other options for a utility passive that just isn't that useful. It looks incredibly unfair when ahead because it turns a snowballing champion nearly unstoppable, but doesn't actually do much to get you snowballing in the first place.

Khazix is the exception because it does actually give kha a ton of damage by resetting his passive and it synergizes incredibly well with what kha is already going (invisibility synergy, insanely low cooldowns, highly reliant on low kill time assassinations and resets).

Basically it's the mejais of ad mythic items. Looks insanely good when you're snowballing, and has specific unfair interactions (yuumi) but overall has a c...

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Big agree with this guy's/gal's points. Kha'Zix is obviously an abuse case cause stealth has special synergy, it's likely we will need to tune Kha to accommodate before season starts.


28 Dec

Comment

The interesting part about ADC is that it is the most high-elo skewed role, as "just surviving" and farming at high cs/min then consistently teamfighting is very difficult. The problem typically with the marksman role specifically is that if it feels "good" at low/middle elo, I personally expect pros (like perkz) to find it to be OP, as that is where their role is most important vs SoloQ. As an ADC main I always have to weigh the "I want agency!" vs "I know this role is much better than it feels".


27 Dec

Comment

Originally posted by J0rdian

Are you a bit sad she became popular in pro play thus making her worse in solo queue? Pro play makes balancing champions awful for solo queue I hate it a lot of the time.

It's bittersweet, on one hand it meant we didn't need to balance change her because she was performing really well somewhere, on the other hand it kept her from being above 50% like a lot of other champ releases. Luckily players didn't feel weak on her which is great.

Comment

Originally posted by Lane-Jacobs

We are hoping to make this the standard of precision

Strictly out of curiosity, what do you think you did that caused your champ to not require balance changes like that?

Lots of things:

  1. Luck, and lots of it. We have only around a dozen games playtested on champions on their final couple iterations, and it really doesn't compare to the millions we get quickly after release. Nailing a % winrate balance number with that small sample size is a lot of luck.

  2. Making sure her super fun and high-agency strengths (ramping movespeed, true damage, triple damage W, infinite range E/R) come with big drawbacks (squishiness, low base MS, slow moving abilities so that the player feels like a god but the opponents know the counterplay and don't feel oppressed.

  3. Sharp strength/weakness profile. Strong early clear speed if un-interrupted, but low damage and durability. Strong mid-game spike but falls-off lategame.

  4. A LOT of comparing her stats/ability DPS/clear speeds to other champions in dev, as well as time spent optimizing her jungle clear in development. You'll see in her champion sp...

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Comment

Originally posted by definitelynotSWA

Lillia is great, I love her so much. I love champs with zoomies and I love champs who are very positional reliant, so she’s been one of my favorite recent releases for sure!

Out of curiosity, I thought the person who partially designed Yuumi (another champ I liked) was the person who designed Lillia. This is Maxw3ll on the league fandom wiki. Is this incorrect, or am I misunderstanding both of your roles in champion creation?

You're correct! he's the designer (creative gameplay mind and programmer/scripter) and I'm the game analyst that's responsible for launch balance, game health, counterplay, visual clarity, playtesting, etc.

Comment

This was my first full champion I worked on the pre-release balance for at Riot! At times she looked strong (pro meta pick) and at times she looked weak (early S11 preseason), but without any direct changes she equalized back towards the middle before we commit to any changes and that's awesome to see. We are hoping to make this the standard of precision but it's not easy, going to be applying my learnings to my next champion as well!


26 Dec

Comment

Originally posted by ViraLCyclopes

Who's 1?

For mid

Comment

She appears to be the 21st most popular champion this patch, unsurprising that it seems like you play against her often. 4th most popular midlaner.


18 Dec


17 Dec

Comment

Thanks everyone for the kind words!


04 Dec

Comment

We appreciate the positive feedback! We sure as hell aren't perfect (as people will very frequently remind us), but we try our best to listen to our communities and use their feedback (through social media and surveys) to help inform our decisions, and keep people in the loop where possible.


02 Dec

Comment

Hopefully these ADC buffs help a bit to contribute some power and access to their 2 and 3 item spikes, and bring Galeforce a little closer to the other two mythics.


01 Dec

Comment

Originally posted by cosdbrs

Big ups to the balance team, this patch looks great

Is there any plans on changing the interaction between Cull and Relic Shield? Relic Shield procs no longer count as a Cull stack.

Oh sh*t that bug made it to live? I'll follow-up.

Comment

Originally posted by Mr_Simba

Hey dude, speaking as a Jinx main and big Aphelios fan... is there any convo internally going on about Runaan's? That item feels so difficult to build now; it's so hard to justify building another 3400g item when you already have mythic + IE in any full crit build.

I love the addition of the bolt damage level scaling to open it up as a late game AoE damage option for stuff like Jhin, but is there any chance you guys could revert the addition of AD so you can drop its price again?

I'd love to see it lose the AD and drop down to 2700g (so it'd match the other Zeal item prices, which is another +1 IMO). So basically compared to before preseason it'd have -5% crit, -2% MS, and +100 cost, but gain the bolt scaling. It'd still leave it open to people like Jhin/Cait late game or as a boot replacement while also making it feel good to buy again on the Jinx/Aphelios/Kalista/Twitch crowd. It's the only true disappointment I have with the item changes!

much love

It's meant to be a later-game purchase than before (trust me, I play a LOT of Jinx/Aphelios and I feel you). I suggest giving second item Stormrazor a try, as I agree 3400 is a lot of gold for a second item. That said, its still a good pick-up if you have the gold, so don't count it out just yet.

Comment

Originally posted by fadasd1

Reasoning behind nerfing Jhin in the same patch that Lethality for ranged gets nerfed?

He was good even without lethality, his win-rate with Galeforce (which we are buffing) was still quite high.

Comment

Originally posted by _rascal3717

Several people have reported this bug but I haven't seen anything about it for a while, but preferred item slots are not working at all right now. Are you guys aware of this already?

Nope I had no idea. I can follow up on that.

Comment

Originally posted by Mod4rchive

Please make it so muramana has a damage by mana cap instead of nerfing ability so i can still go it on ad casters

We have some good ideas that should fit your playstyle, stay tuned.

Comment

Originally posted by OnlyAnEssenceThief

Can I quickly ask about how the team is feeling about Kai'Sa at the moment? Judging from u.gg you would think that she would be getting nerfed since she has double Samira's pickrate w/ a higher winrate in Plat+ / Diamond+ / D2+, but am I correct that you're waiting on seeing how crit buffs help some of her counters (e.g. Caitlyn) before hitting her directly?

(If you do nerf her, please hit her early game)

Yeah something like that. We expect that crit buffs help her less than a lot of her lane opponents, and if that doesn't keep her win-rate/play-rate at appropriate levels we will follow-up.