Hello! Thanks so much for taking the time to write this up.
Pretty much everything you've mentioned here aligns with the vision I have as well. I have a large history created for the game and I'm excited to add more depth and events which tell those stories through methods similar to what you've mentioned.
I'm currently finishing off an update which is largely quality of life, performance, content pipeline, and UX focused, but the next update is going to be all about adding more content like events, characters, and progression to help flesh out the world some more. In its current state, it's more of a prototype for me to figure out the systems of the game.
Anyway, thanks again for writing out these cool ideas. Hoping to be able to work on stuff like this very soon!
Pretty much everything you've mentioned here aligns with the vision I have as well. I have a large history created for the game and I'm excited to add more depth and events which tell those stories through methods similar to what you've mentioned.
I'm currently finishing off an update which is largely quality of life, performance, content pipeline, and UX focused, but the next update is going to be all about adding more content like events, characters, and progression to help flesh out the world some more. In its current state, it's more of a prototype for me to figure out the systems of the game.
Anyway, thanks again for writing out these cool ideas. Hoping to be able to work on stuff like this very soon!