Sleipnir

Sleipnir



12 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! Thanks so much for taking the time to write this up.
Pretty much everything you've mentioned here aligns with the vision I have as well. I have a large history created for the game and I'm excited to add more depth and events which tell those stories through methods similar to what you've mentioned.
I'm currently finishing off an update which is largely quality of life, performance, content pipeline, and UX focused, but the next update is going to be all about adding more content like events, characters, and progression to help flesh out the world some more. In its current state, it's more of a prototype for me to figure out the systems of the game.
Anyway, thanks again for writing out these cool ideas. Hoping to be able to work on stuff like this very soon!

15 Mar

Post
Hey everyone!

I have some news for today's dev log that I'm so excited to share with you all.

A lot of people have requested that they be able to change two settings for the game:
-Overworld map size.
-In-game map size.
I had held off changing the game to allow this because the defined map size was deeply tied to so many integral systems. This means that changing anything even remotely tied to this would result in adding a lot of work to my plate and further pushing out the update release. As well, increasing the map size introduced problems with the cost of pathfinding which, at the time, I didn't have a solution for.
I had planned on tackling this change in the next update because I've made you poor souls wait almost a year for this update and you've all been so patient with me. However, one issue with me changing the map size is that I can't easily maintain backwards compatibility for your save files. Players would have to start a new game. That sai... Read more

10 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are a couple methods:
a) Harvest naturally growing, mature plants around your settlement.
b) Start growing your own crops and harvest these. Make sure to put a Farm room down to auto harvest/plant.
c) Tame wild animals and either butcher them for meat or take care of them to get resources like milk.
d) Start fishing at lakes/ponds. Make sure to give someone with the fishing skill active a fishing rod. Then assign a fishing job next to the water with fish in it.

Later on you'll want to make things like flour because it doesn't decay like most other foods and can get you through winter.

Hope that helps!

07 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
I have Adventure Mode as something I'm going to look at after 1.0 is out. There's so much more to add to the current game that that mode is a long ways off, but I also love the idea.

05 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not in the current version. The next version has some filters.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You're not alone and the good news is this next update has a bunch of tooltip improvements. :)

04 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
All platforms you build (including roofs and floors) are placed on the bottom of the current z level your camera is on. A platform is the bottom face of the block. So, if you want to build a roof on your home, go one z level up, above the wall blocks you have, and place your roof platform across it.

As for resolution, I know the art style isn't for everyone and one day I'd like to make a higher res version once the 1.0 version is out. It's just not something I can do for a while.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You should be able to do so with the 'F' key.

03 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
There will be!

Edit: I'm going to try and activate it for the next update too.

28 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
The two most common causes of lag are:
1) You have thousands of items that are being checked for zoning or blueprints.
-You can easily fix this be deleting the items you don't need from the inventory (I) panel.
2) There's some error occurring under the hood.
-As it is an early access game, this has happened for a few people. Not much that can be done, unfortunately as you wait for the next patch to fix these issues.

Pathfinding isn't usually the cause of the problem because I have a pathfinding queue. 30 entities should be fine.

Sometimes simply reloading your save can fix the problem if it's some internal error. Worth a shot.

Anyway, sorry you're experiencing this lag. The next update has maaaaany fixes for lag but it's not quite ready to be released.

17 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks friend! I appreciate all the feedback!
Comment
    Sleipnir on Steam Forums - Thread - Direct
I see! Ok, I think something like this could work with the already implemented settler overview window. I could add a little filter for idle so you'd see every settler with that state.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! I'm happy to hear you like the game. :)
I added a feature to this next update which lets you click all the icons on the top bar and it will take you to the next relevant location. So, clicking idle settlers will iterate through and show you their position. Is that what you were thinking?

15 Feb

Post
Hello friends!

Now that I'm well into the bug fixing, polish, tuning phase and don't have too many new things to show you, I thought I'd showcase the new room editing window and all the changes to the rooms system. I've built a lot of systems from the ground up in this new update, but the rooms system is one which has seen a large amount of re-design and UI work. This is easily one of the most complicated systems in the game, because it gives players so much flexibility and agency. Let's take a look at the differences and walk through the new process of making rooms to fully understand how it works.

Firstly, the name for the system, 'rooms', is no longer that accurate. In the current live version, you're placing down individual rooms, so that makes perfect sense. In the new version, it's more like you're placing down 'buildings' or 'shops', so, I'll likely be changing the room name to something more fitting soon. However, for this post, let's just keep calling the sys... Read more

10 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Unfortunately, no. I will post an update on the 15th talking more about development but I'm still swamped with lots of work. Because I re-wrote 75% of the game's main systems, and there are so many new additions, there's a lot for me to test and finish before the update is beta-ready. I can't tell you exactly when that will be.
In the future, I'm going to put out updates at shorter intervals to keep players from waiting so long. But I do really appreciate your interest in the game and your patience. :)

09 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Settlers will only join bedrooms with their families. The next update introduces a change so you can toggle this functionality.
You can still manually add the settlers if you wish (in your current version).

06 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, I'm glad to hear it! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you able to share a screenshot of what you're seeing? I'm curious what the maxed out UI looks like on your machine because on my highest resolution display, it's massive and can't really be scaled up any more.
The world scale and UI scale have separate settings. Have you also changed the world scale to be zoomed in? There are two zoom buttons on the bottom bar for zooming in and out.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for your feedback! And also for your kind words!

I agree with all your points and I have fixed some of them and am working on others. Encounters and scaling difficulty progression are big focuses for me right now.

Thanks again for taking the time to write this up!

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, I haven't received any reports about this one. You can send me the Player.log file found where the game saves.

https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/

Th... Read more