Ubi-RealDude

Ubi-RealDude



08 Apr

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Originally Posted by Scottoest
They need to make the double tap a little less finicky when you want to drop more than one health... thing... at your feet. The first one generally is just fine for me, post-update - double tap, there it is. But it takes two to fully refill my armor, and a lot of the time my attempt to drop the second one with another double tap in rapid succession, results in me equipping the launcher. Never had this problem pre-update.
I call them charges or nuggets, personally. I will say though, the change has made it a lot easier to pop them off in rapid succession. There have been times where, while standing in enemy fire, I toss out all three nuggets and weath... Read more
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I appreciate you guys all sharing your thoughts on the skill power overhaul. How do you feel skill builds will be impacted in end game play? Or in solo vs. group contexts?
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Hey everyone. The Apparel Event Keys have a chance to drop from Proficiency Cache, it is not guaranteed. Though I personally wouldn't say it's an ultra rare occurrence.

Here is the link for the info thread regarding the event... Read more
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The team is investigating this issue. Any additional details you can provide about the specific instances where the problem occurred are much appreciated.
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One of the biggest player power spikes I've noticed is just having two people. The jump from one to two is so much bigger than two to three or three to four. Having one person with the Healing Chem Launcher who can partially focus on keeping both players topped off while then having 3 offensive skills between the two is a huge bonus.

I've run some missions without healing skills and they are definitely harder but still doable. Enemies drop armor kits relatively frequently, but you'll still want to make sure some gear talents are on your side for that one.

How do you guys feel having a third skill per player might impact the flow of combat? How might firefights and encounters be changed with that single addition?
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I appreciate the feedback here, and I'll be sure to pass it along. What change from the patch was the most impactful on your personal experience with the game so far?
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With Title Update 2 there was a side mission that is necessary for progressing to WT5. I believe that is what you guys might be seeing as that incomplete 3%.
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The issue is being looked into! Any additional details or information you can give regarding where you first noticed it is always appreciated.
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Strict666 is right on the money. Measure twice, deconstruct once!
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Originally Posted by SocialHandicap
YES it's happening. My numbers change all the time...in and out of BOO.
Gotcha. If you could please submit a bug report to Ubisoft Support with as much information and detail as possible - especially screenshots if you're able - about the different weapon information that would be greatly appreciated.
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Originally Posted by The_Cush
I have examined the map extensively, zoomed in and inch by inch scoured. There is not a single shd cache to be found, all side missions are also completed.....
I know there was a good chunk that I was missing until I did the Hyena Arena Stronghold. Might that be the issue?
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It is primarily a feature for when you plan on staying at a certain level or Gear Score for an extended period of time. It allows you to accrue different setups to play with different styles and tactics.

I know I've used one to keep an outline of an ideal setup so I know what to keep an eye out for - but the levels and score are all mismatched and I wouldn't use it for actual progression.
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Originally Posted by vx.agent
Having a hard time deciding which spec i want to play (Survivalist/Sharpshooter) and want to make builds for both of them. I dont like the "gear handling" (moving it around, unequiping, swapping back and forth, checking stash) so i assumed it would be easier to have each gear-set/spec on each character and then just switch. Was just a thought though
There are also customizable loadouts that can hold a set of gear/weapons that you like - additionally you can swap your Specialization at any time via the Quartermaster ... Read more
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How do you feel the Exotics and Gear Sets will impact the meta and general gameplay overall? How might having more specialized gear only specific builds need versus standard-issue bonuses influence your build decisions?

I've found discussion of the Gear Sets super interesting so far, especially in relation to how prominent gear sets were in The Division.
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Thanks for bringing this up, guys!

07 Apr

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I know the struggle you're going through, believe me. It is unfortunately just RNG being RNG. We've all gone had to face it at some point, we can only hope that the dry spell ends sooner rather than later. Good luck, my dude. I hope RNG starts rolling in your favor quickly.
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Hey everyone. If you are experiencing frequent crashing, especially if it was seemingly brought about with the Tidal Basin update, please submit a ticket with Ubisoft Support. Include as much information as you can about the location/frequency/details of the crashes along with your system specs. Thank you.
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Are you able to exit the mission area? That or a quick game restart should solve the issue.
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That's... huh... Interesting. My first guess is they are de-spawning... but that doesn't explain explosions. Hmm...
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I personally have loved every second of game play in the fog weather weather effect. Especially when you're able to get slightly above it and watch as it rolls on through the area.