Ubi-RealDude

Ubi-RealDude



07 Apr

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How might the power and priority of dealing with EMP sources impact how you engage in combat encounters? How do you feel it changes the flow of combat and your tactical options?
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Glad this all got sorted out!
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Thank you for the feedback on this! How do you feel about the behaviors of the Elite Black Tusk enemies?

Additionally, what content has been the most challenging for you so far?
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I've heard that if you're looking at your weapons at particular times, like when a Talent is active/proc'd then you might see wildly out of whack stats like that - in addition to Normalization. If this is still happening when you're in the Base of Operations for a good amount of time and the numbers are still jumping all over the place, that's definitely something we want to investigate.
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Thank you for taking the time to write this out. How do you feel the Gear Sets, as they are now, might impact the meta - if at all? How do you feel about the potential for the Sets to be a more specialized loadout versus a standard addition to every build, like some in The Division?
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Originally Posted by DumpsterDaddy
Is that 1 million damage factoring in the 500% buff from the perk or no? I was going to go for a build with as much pistol damage I could get just to get away from stale cheese meta builds.
For the record, I would quite enjoy to see that in action.

As for the Exotics in general, how do you guys feel about the effort you have to put in to get the various exotic weapons? How do they feel to use compared to other weapons in The Division 2, or other exotics back from The Division?
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Thank you for the feedback. Shotgunners in particular are one enemy type I see a lot of discussion about so I appreciate the added detail!
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I believe he is asking talking about the abundance of player made content that talks about builds, game information, secrets, etc. of varying quality versus what comes from official Ubisoft channels.

How do you guys think the community content - especially the more informative stuff - impacts the general player base or yourself specifically? Do you look up guides for builds? For Hunters? Missions? Or do you go it alone 100% of the way?
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Interesting... thank you for the feedback everyone. Please sure to bring this or similar situations up if you run into them!
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Hey grindfactor, I've been torn on it myself, personally. I generally just throw on any gear that I find as long as it'ss a higher Gear Score and adapt accordingly. But if there's ever a chance to create Brand Set synergy, I always go for that (sometimes even for a 2-5 Gear Score negative trade off.) It depends on how much you rely on your previous setup and how much you're willing to try whatever comes your way.

I believe Voodoobox, at least with his first statement, is referring to the 3 Gear Sets (Teal/Green items), not the more standard Brand Sets. (Please correct me if I'm wrong.)

My advice would be try just sticking to Gear Score, but if you're finding the content starts giving a bit more trouble than you're wanting, then start really focusing on Brand Sets again.

I hope this helps!
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How do you feel the Gear Set items compare to the Gear Sets from The Division? How might allowing Sets to specialize and focus impact the meta/game play versus having them be standard issue for stacking bonuses?
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I appreciate the mixed feedback here everyone. How have the changes impacted which skills you end up using? I know the changes had me swap off then back on to Chem Launcher but for two very different functions.
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Interesting bit of feedback here. Not quite like most of what I've seen today. Thank you all for sharing your thoughts and observations.

What has been the hardest/most challenging/most rewarding content you've played in The Division 2 yet?
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I appreciate the feedback here, you guys. I haven't seen much talk about the sets recently so it's good to get a feel for your thoughts on it.
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How do you feel the weapon mods changes will impact build/mod setup diversity? Not only on ARs, but across all weapon types?
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Originally Posted by Carlter
At t4 bullets are just enough, now with t5 mobs have higher hp and all those - damage going on we definitely needs more bullets ...

Thanks
Are you referring to larger magazine size or more total ammunition capacity?
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I appreciate the mixed here everyone. The patch has definitely been a hot topic...
Though DrayloreX, specifically as a non-skill build player, how have the skill mod changes impacted your play?
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In an effort to get back on the OP's topic of the Division 2 weapon - the AK - how do you feel weapon variety might be better approached? Giving niche or strange to use weapons the highest stat of one type but making them lackluster in other areas is a classic method of rounding out an larger class of weapons. How might giving a different AR higher damage than the AK not only disrupt the AR weapon class, but also weapon balance as a whole?
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Thank you for the feedback. Seems like the WT5 Gear Score progression is hitting individual players very differently. I appreciate you taking the time to write all this out. What would you say, of all your play time, has been the hardest (most challenging/rewarding) period of The Division 2 for you?

06 Apr

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There is a magazine mod available that gives +20 rounds with a -10% reload speed trade off.

How do you guys feel the mod changes will impact the build and mod setup variety between all the different weapon types?