Ubi-Thorlof

Ubi-Thorlof



10 May

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Not quite sure what you're referencing here?

Either way, Anno 1800 is playable offline, you may have to set Ubisoft Connect into offline mode for that, though.


27 Apr

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Originally posted by 0011010100110101

Cant u guys just down grade the main DLCs at least so that they are viable to run on PS5 in stead of lack luster Cosmetics.

Honestly if we can’t have the entire game on console then what was the point other than another cash cow for u guys.

Please FIX Far Cry 6 Stuttering and Screen Tearing on PS5,please Ubisoft DEVs🤞😥🤞 Honestly screen tearing and stutter for a so called triple A game is a Joke 😥

From some players we get accused of milking the game for releasing DLC, and from others we get accused of doing so by not releasing DLC - you see, it's a bit of a weird situation to be in ;)

As this is the first time an Anno mainline game is available on consoles, we had two topics specifically that we wanted to answer: can we do it from a technical perspective and does it work from a gameplay/UX/fun perspective? So, bringing Anno 1800 to consoles (for a team that worked exclusively on PC titles so far) was also an experiment of sorts. If we had wanted to do a quick cash grab, we could have achieved this with much less effort, time and money invested in the project.

Of course, if you like cosmetic DLC with additional ornaments or skins is a very individual thing - some love it, some couldn't care less. But I wouldn't call em "lackluster", since we can see that they have been very well received over the last years.

Bringing more content to consoles is not a...

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26 Apr

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We're certainly planning to address reported issues for the Console Edition of Anno 1800, a patch is planned for May and we'll soon have news on that.

There are also still 4 Cosmetic DLC releasing on console. Right now, there are no plans for more content releases.


25 Apr

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Originally posted by Dionysus19

I remember coming across comments by meow on this subreddit that although not necessary, he never received any sort of recognition from the developers for them using part of his code.

Nice to see the developers finally giving him credit where due.

There were some communication issues that led to this initial confusion, but we have since sorted these out and got meow's blessing - and we're very happy about that :)


24 Apr

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I feel bad for having to say "no" every time someone brings up the map editor topic but: No. We ourselves are using a mix of different tools to design, create and populate our maps (and some of them are licensed software, not tools developed by us) - there isn't that one editor that already exists and can just be made public.

We're aware this is a subject dear to the hearts to several of you, but the efforts to potentially create something like that are unfortunately too high, when we need our resources for other things.


20 Apr

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Originally posted by Alfondorion

Yes, but I think they won't release CDLCs for DLC content

Indeed


19 Apr

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Thanks for reporting this, we'll have a look at what's causing that :)


17 Apr

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Just what the local aristocrats wanted!


13 Apr

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That's actually a rather interesting point of discussion, really. As someone who builds very chaotically, I won't become a big user of Stamps myself either.

That said, even without Stamps, many people have already been sharing "perfect layouts" for cities, production chains etc., going so far as to create the Anno Designer fan-tool just for that. Meaning, standardized layouts were already in use before, they just required more manual work to set up.

By the sounds of it, it makes a lot of people very happy, though, sooo... that's never a bad thing ;)


12 Apr

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This is a fantastic idea, very cool!

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Hey there! We do not have plans for a release of Anno 1800 Console Edition on any other platform than PlayStation 5 and Xbox Series X|S, sorry :/


04 Apr

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We are working on a patch for console, too, yes, to address the reports we received since release.

However, we don't have a date for it yet.

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Originally posted by CALLMENOOBBB

just tried the creative mode, they really should enable all items so that I can open museum

You can place all Museum, Zoo, etc. modules from the build menu (beautification menu) directly, no need to get the items first :)


03 Apr

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Open the "Tools" menu with the left trigger, then select the "cosmetic tool". When moving over a ship, you can rename it manually or cycle through pre-generated names.


31 Mar

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Originally posted by spectral_fall

That's great and all, but I was hoping we would hear about the neat cosmetic pack by now. Surely the Chinatown pack can't be the last cosmetic pack.

It's not, there are indeed 3 more planned for this year. But they're more or less evenly spread out over the course of the year. We'll soon have news on the next one, but first want to focus (communication-wise) on the Annoversary Update here


29 Mar

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Time to finally announce the Anno kart racing game!

Just kidding, no, we have nothing to announce for now.


28 Mar

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The tree was added with Game Update 16 in December last year - so, you should already be able to find it in-game :)


23 Mar

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Originally posted by gluyarik

Yes I see but how do I actually push this button. I only can speed time which is triangle + ->.

Open the menu during gameplay, one of the top buttons on the left side is for the day/night cycle. There you can either set a specific time or enable the automatic cycle

Comment
    Ubi-Thorlof on Support Forums - Thread - Direct

Hey all, sorry for the issues with the Diplomacy Menu.

Just to confirm, you're all playing on PS5?

Could you maybe answer a few questions for us to help with our investigation:
1. How often does the issue appear? Does it happen every time you play the game, or only occasionally?
2. Can it happen right after loading the game, or only having playing for some time?
3. Were any specific actions made before the issue appeared?
4. Are you playing Campaign, Sandbox or Multiplayer?
5. Which Residential Tier have you reached? (workers, artisans, engineers?)


22 Mar

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Heya, splitting my reply in two parts:

1 - personal view

While I don't miss such an option, since I'm generally playing rather slowly and have been playing Anno games for long enough now to know the core mechanics, I'm never against additional settings or options. I don't think Anno necessarily needs one, but if that means a better experience for some players and people new to the franchise: Sure!

2 - Anno team view

There's by no means a "this doesn't fit to Anno" stance on our side. While always complex, 1800 is the first Anno game that goes even further with multiple simultaneous regions that require your attention. Up to this point, it just really didn't seem to be necessary to include such an option.

The way the game, or more specifically the engine is set up, everything is calculating in "ticks", e.g. the game needs to be running, be active. It's a real time strategy game after all. An active pause, however, would allow players to do act...

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