They've said it till they're blue in the face
I like that you listen to what we say, Taka <3
I hope you're not, in fact, blue in the face!
I double-checked and can confirm that at least right now, I'm not
They've said it till they're blue in the face
I like that you listen to what we say, Taka <3
I hope you're not, in fact, blue in the face!
I double-checked and can confirm that at least right now, I'm not
There are a two scenarios:
if you activate the DLC in an existing savegame, the map will be expanded and in this new area, the new islands will be placed.
if you start a new game with the DLC, the map will be the larger size from the beginning. The new islands are added to the overall New World map pool and therefore placed randomly together with the old islands.
They've said it till they're blue in the face that land combat is not happening in this particular title because of the amount of work on the engine that we would require to implement.
I like that you listen to what we say, Taka <3
I had no idea this "add up to 9" thing was a thing. Do you know the reason behind this?
It's just an in-joke we've continued after the first two games, no deeper reason to that number.
Probably everyone had that in mind, even in the contest Anno community manager organized in discord like 5 out of top 10 entries were "Anno 9". Its literally the most unoriginal idea now and honestly i hope they dont do it :D
Just a small note: That really cool contest was completely organized by the admin and mod team of the Annoverse Discord server - no involvement from us.
A day later every time someone asks 🙊
This, exactly this
How do you remove the UI?
Ctrl + G be default, but you can configure it in the options menu
So, I found the issue.
The Pastry Chef (-50% bakery maintenance cost) does not allow the citizens to eat bread when used in the Union.
Buggy McBugFace
I've quickly tested this on my own save and can't reproduce this. Equipping this item has no effect on the population.
If unequipping the item really does solve the problem for you, I'd ask you to get in touch with support, ideally with a video showing the issue and your savegame for further investigation.
They're gonna try to sell us a "Anno 2070 Historical Edition" within the year probably.
No
Hey HarryBotterly,
there are right now no plans to integrate FSR 2.0 support for Anno 1800 due to technical constraints.
Hey TimelessLady,
I'm afraid the error is related to your laptop not fulfilling the minimum requirements of Anno 1800. The Geforce MX330 is a potent laptop graphics card, but not suited for more demanding video games. We can't guarantee the game will run on such hardware. Your described errors (DirectX and Direct3D device)
You can try checking if newer graphics card drivers are available for your card, as well as lowering the ingame graphics settings and see if this helps.
We usually also recommend to install and run games from internal hard drives since the data processing speed is faster than when using an external drive via USB.
Hey ysbrad81, thank you for your question!
We are indeed looking into this topic for later this year. While I can't promise it yet, there is a chance the tooltip delay option might make a comeback for Anno 1800.
Hey there!
On the scale topic: You may notice a few things like that in the game. That's usually not an oversight, though, but intended: We have to make sure that everything is well-visible from your standard "eagle- view". That sometimes means changing the scale of objects, but also creating very distinctively different looking buildings - if we wanted to be authentic here, many of the factories would look the same and probably had roofs over everything.
You have a good point on the type of feedback units, though. It might be that we left out a generation, visually.
However, at this point we're not really planning to add more feedback units to the game except when they're needed for a new feature, for example. It's a good suggestion for the future, though, to diversify the pool of feedback units.
Just to maybe clarify things a bit (more on this topic next week) to address some of the comments we've seen here and elsewhere
We're still aiming for the best case scenario: An updated version of Anno 2070 running as before with its online features and the multiplayer.
Updating and replacing 2070's old services, however, is... effort, both cause of the game's age as well as the fact that there quite a few features tied to the rather aged online services.
Nevertheless, we are cautiously optimistic and will have more updates in the next weeks and months
Hey there, if you're having with a purchased item from the Ubisoft Store, please get in touch with Customer Support. They'll be able to have a closer look at your problem
https://www.ubisoft.com/en-us/help/contact
//moving thread to "player support"
We even recorded a special Union Talk video on this :)
https://www.twitch.tv/videos/543043811
Are you saying that you're working on a engine that's already over 3 years old?
I wrote what I did, because I was certain that this was the reasonable course of action. In the next Anno will use the same engine as 1800 it'll be old on the day of its release.
Anno 1800 is already, with all of its expansions, running on the very edge of stability. I can't imagine the maps growing any larger or new mechanics being implemented, if the engine remains the same.
Edit: I had bought the last Anno games and all of season passes in the pre-sale, but with the new information I guess I'll postpone the purchase of the next installment for a while. Just to stay on the safe side.
I think the main issue here is what you define as "engine". Generally speaking we're using the "same engine" since 1701, our self-developed "Anno engine".
However, an engine is made up of a lot of different parts, and each individual part received vast upgrades over the last years. We added a lot of features and tools, replaced parts etc. That should be pretty noticeable by looking at the games themselves. Some of them happened also during Anno's development (e.g. adding FSR support) but most can't be added during the live phase.
So, of course plenty of updates and upgrades have been done and are still being done to, for example, address some of the problems or restrictions we noticed during Anno 1800's development and postlaunch.
You're of course free to decide, but that's like saying "I won't buy Anno 1800 cause it uses the same engine as Anno 2070".
We have a blog on the whole topic from last year, actually:
...
A new engine? That's very exciting! When did they announce that?
We did not say anything like this
there could never be a ww1-cold war anno, because the checksum of 9 isn't possible in this century😉
While the checksum wouldn't stop us from doing an Anno game in a certain period, we don't really think that the setting of WW1 or similar would work for our brand.
It's possible that airplanes are coming with the Empire of the Skies DLC late summer, but no specific information has been released besides the fact that there will be some type of aerial combat.
Then let me release this specific part of information: "Empire of the Skies" will only include airships, no planes ;)