Ubi-Thorlof

Ubi-Thorlof



06 May

Post


Hey Anno Community,

Today we want to give you some first insights into the upcoming DLC �Tourist Season�, specifically: the bus system.

When we presented Season 3 in February of this year, we already gave you a first overview as to what you can expect, we mentioned restaurants, recipes and the aforementioned buses. We want to dedicate a separate blog to this specific feature and give you some development insights since it�s the mechanic connecting all other parts of this DLC.

Buses are a new mechanic which is needed to connect your guests, the Tourists, with their Hotels and all amenities of the city: Restaurants, Bars, Variety Theatres, the Zoo and more.

Check out the full DevBlog on the... Read more

05 May

Comment

Originally posted by GreenOrkGirl

OMG don't tell me I will have to rebuild my cities to fit bus system there

PS: I know that I will lol

Not only for the bus system... ;)


04 May

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Originally posted by Dabok

HYPE!

I'm still not sure whether to make a new game session or not.

Probably not as my last session was quite recent and I put a lot of work into it with the Docklands system or whatnot. I just hope that I won't need to destroy "too much" of the things I've already built in order to integrate this to my game :D

Oh, and I do hope that it's rewarding and worth the effort. Like, I hope it adds more than just attractiveness or things like that. Some cool little +5% positive bonus effects would be appreciated, as long as it's a little something more :D

I'd say we got you covered, just you wait :P

Comment

Originally posted by InformerFiDead

About as complicated as expanding the harbor area for the Docklands I suppose...? OK I'm no expert Developer but they literally have a whole working train-system built into the game, how difficult would it be to just make some adjustments for trams? I guess they got their reasons, but if a modder comes out with a fully functional train system soon it'd be a bit embarrassing again.

I also really don't like how they focus some update on specifically not hurting existing gamesaves. It means players who frequently make new savegames, or players just coming to the game now are being cheaped out of features, just to protect the rather small playerbase who has 1 huge savegame. Really not how DLCs should operate imo.

On the other hand I'm always glad about new Anno stuff, hope the busses are at least fun to use.

Again, "complicated" does not mean "impossible". The harbor area can be extended, but we're expecting issues when doing so.

A second railway system could be created, but the amount of effort several of our teams would need to put into it to have it work properly, have a functional UI and iron out all potential issues would be quite big. We actually talk about this topic in Thursday's blog ;)

Another example, numbers are made up: If we have to choose between spending one month on getting feature X to work and creating a cut-down version of features A and B, or spending one month on getting features A, B and C done, the choice usually is quite clear. We do not have unlimited time, money and developers to develop all features we might think are cool or implement all ideas we receive from our players.

In the end it comes down to fulfilling the vision, the concept for the DLC while providing the best experience for the majority of players.


03 May

Comment

Originally posted by InformerFiDead

clearly not 7x7, maybe 7x6 or 7x5 but the front is clearly longer than the sides.

Lots of guesses, but not quite right so far :P

Comment

These shots look fantastic! Very impressive city-buildng skills

Comment

Originally posted by Damman456

Check their post on Facebook from 3 days ago. Just noticed nobody actually shared it here, it will be this week!! I just shared the post here

"Follow us on Twitter!"

But seriously, yeah, news are coming veeery soon and while you will find all major announcements on the Anno Union website, our social channels are the place where we occasionally post some smaller bits.


30 Apr

Comment
Hey, you can definitely load each of your previous savegames (as well as autosaves) individually.
Just click on "load game" in the main menu and then on "saved games" in the next menu below the respective profile and you will be presented with a full list of all your saves.

29 Apr

Comment

Originally posted by Coffinmaker1

Same here! Hoping for a fix!

Under investigation right now, since it popped up again after being fixed with GU 9.3


28 Apr

Comment

Originally posted by InformerFiDead

No there won't, at least not for 1800, they said it already.

Literally every island in the game is handcrafted by the Devs, not computer generated like in most games. This takes ages

Putting that system into a good island editor is probably not worth the effort

That's one part, the other is that we're using external (i.e. not self-developed) tools for this process, too. So, we couldn't release an editor requiring licenses to programs we ourselves don't own.


25 Apr

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Originally posted by corywyn

Once you wrap your head around it, navigating in the center of MA is great

No messing around with "go until you hit street [name y] then make a right "

You just need to know the alphabet and be able to count :D

Absolutely agree, lived there for a few years during my studies and greatly enjoyed the address system in the inner city. No map needed for finding an address.


22 Apr

Comment

Originally posted by fhackner3

Considering the fact they will grow over time I suspect they will function just like the trees that grow on the lumberjack area, so no need to demolish them to build over.

Correct, they don't work like ornaments but like regular trees

Comment

Originally posted by fhackner3

Pretty cool. I just hope it a pretty thorough implementation, which includes new world, arctic and enbesa as well.

Also, there are 2 types of forestry on each session, I believe, so opefully the tool has both.

Jepp, the feature works in each session with their respective trees.


21 Apr

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Hey AlfaSnowman!

The focus would really be more on skins to existing buildings and maybe a few model variations. But the Vibrant Cities Pack would most likely not include entirely new building types like e.g. these kind of row houses.

And I don't think any of the other themes will still be able to take the victory away from these two topics

20 Apr

Comment

Originally posted by DaLexy

Servers for 1404 get shutdown sometime soon, therefore I doubt it.

Just to make sure: the online functionalities of Anno 1404 LEGACY version (i.e. the originally released game) will be shut down together with several other Ubisoft titles.

The Anno 1404 History Edition is of course not affected by this. The History Edition's multiplayer is integrated into Ubisoft Connect now, has a quickmatch and desync recovery function.


19 Apr

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Originally posted by [deleted]

[deleted]

SPOILERS!

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Originally posted by Groanin

Another question: what could be the base good/input good? Maybe we could validate a hypothesis based on the possibility that they gonna use an existing good of the old or new world as input for the chemists. Apart from that, I'm thinking of sulfur, but that would need a new mine I think.

Who's saying there won't be new input goods? :P


14 Apr

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Originally posted by syrup_cupcakes

What about people who don't beauty build and also don't record build but just.... fun build?

Fun? Is that legal?

Comment
Originally Posted by Misiek_1991
It would be really cool if you could add in each DLC one monumental unique building, 5 stages, with lots of goods needed. Ex. Vibrant cities – Big Town Hall (6 expert slots), New World – a big monument (attractiveness boost), big Central Park for Pedestrian Zone Pack (attractiveness boost), Gothic Cathedral for the Eldritch Pack and big Arena for the last one. Please consider it
We are aware of the love for monuments and the two remaining DLC of Season 3 might be just what you're looking for.
But: We will no... Read more

13 Apr

Comment

Originally posted by cjeagle

I understand that Settlers 7 is also losing its server in June but from your statement it doesn't sound like Settlers 7 history collection is going to be affected. Is this right?

There are rewards on Settlers 7 history edition I don't want to lose access to if that is the case.

Yes, it's also the The Settlers 7 legacy version (i.e. the original one) which is affected, not the History Edition.