Ubi-Thorlof

Ubi-Thorlof



25 Feb

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Originally Posted by AORUS2017
1. delete the timer! or cut it to 11 minutes!
2. add a button to disable the trade if not needed
3. give us more money to 200,000,000
4. build the harbour modules base on population on each island.
5. build Captain Tobias fleet of ships not just one ship to cut the time down for those who do trade
Hey, sorry to disappoint here but these are specific design decisions that won't be changed.

You can build the Docklands on each of your islands in the Old World and Cape Trelawney (and not just on one) and all will be visited by the Captain. You can then still transport goods you traded between your islands.
Harbor module... Read more
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Not something we have any influence on as the Anno team, but the game should only be 50% off, not 90% or more, the price shown at check-out is the correct one.
I assume it's a conversion or display error on the store website directly.

Contacting Ubisoft Support is the right way to go, they can forward the issue to the Store Team to get it fixed.
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    Ubi-Thorlof on Support Forums - Thread - Direct
Not something we have any influence on as the Anno team, but the game should only be 50% off, not 90% or more, the price shown at check-out is the correct one.
I assume it's a conversion or display error on the store website directly.

Contacting Ubisoft Support is the right way to go, they can forward the issue to the Store Team to get it fixed.
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Originally posted by ctLeisen

Will there be any rebalance and improvement to item system? I wish there would be following change:

  1. Rebalance vanilla items

Vanilla items are generally ill-balanced compare to items introduced in later DLC. Items like Mr. Garrick should not supply 100% need of some goods. It should reduce the need of good by 20%~50%. Extra goods bonus should scale according to the value of good. If the bonus good is more valuable than original good, it should produce slower. For example Bruno should provide advanced weapons and steam motors every 10 or 15 cycles instead of 3.

  1. Early game item crafting

Testing item combination is one of my favorite in this game. However it's nearly impossible to do it in early game because the acquisition of items is too random before research institution is built. I wish there would be a way to craft some low rarity items in early game.

This is a very tricky subject, balancing, but I can see where you're coming from.

It's not just tricky cause balancing in any game is a difficult matter, but also cause doing any kind of balance changes has influence on all existing savegames. And Anno players tend to have savegames where they put hundreds of hours into. That's the nature of the game, of course, it's not like Age of Empires where you're done with a match after 2-3h or so.

However, that means that these savegames are built around exactly how certain mechanics work, which values items and production chains have, i.e. the way things are currently balancing. Changing anything now might "destroy" savegames or at least create quite a mess. So, we have to be very careful with changes like these but will see if we can make adjustments.

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    Ubi-Thorlof on Support Forums - Thread - Direct
Thank you for these reports, sosch77

Do you by any chance remember which exact voiceline/dialogue that was?
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Originally posted by petyussz

Hi,

I really like the airships added in the passage DLC in Anno 1800. Do you have any plans to expand this mechanic in the future (adding new kinds of airships for example..)?

We're aware new ships are high on the list for some of you ;)

So, not ruling out new types of ship in general, but if we do more then we'll stick to water-based ones since the airships are exclusive to the Artic session.

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Originally posted by TheTank1234566778

hello, will it still be possible to play with two continent islands in multiplayer? Or even more to choose from? this makes the multiplayer much, much better.

Currently there are no plans to have "multiple Crown Falls" in a multiplayer session. But we've heard your feedback regarding this matter and will definitely consider it for future projects.

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Originally posted by jasperwillem

Why does the newspaper report a war, that I as a player declare on another player, report as negative news?

I think the general assumption is that your Editor simply isn't a fan of war and assumes it will mainly have a negative impact on the people of the Anno world. It's a bit of a "role play" element in the game.

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Originally posted by cahdoge

Is there any chance, we'll see submarines in the future?

While we don't rule out new ships, we currently do not have plans to add submarines.

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Originally posted by Ferdi_cree

How much would you hate it if I asked about the ubisoft club rewards not being accessible even tho I unlocked them? ;)

A lot!

But seriously, they should be unlocked now after Tuesday's Game Update.

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Originally posted by Avalyah

Yea, I'd like to know as well. I think I as a question about that in AMA with a confirming answer, but the statistics menu doesn't seem to be showing anything new.

No, there aren't any new items with Docklands except two quest-related ones, with one giving you blueprints for a new ship

Items will be added with the next DLC


24 Feb

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    Ubi-Thorlof on Support Forums - Thread - Direct
Could you please confirm you're not using any mods for Anno 1800?

Please also verify the game files and check if the issue persists.
Are newly built Fire Stations also affected?
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    Ubi-Thorlof on Support Forums - Thread - Direct
Could you please confirm you're not using any mods for Anno 1800?

Please also verify the game files and check if the issue persists.
Are newly built Fire Stations also affected?
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It definitely has a Russian interface if you have a version that includes Russian
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You're right that we should've also posted it here on the forums, we're working with limited resources at the moment, unfortunately.

The Anno Union, however, has always been the central place for all news and updates around Anno 1800 (and the History Editions). So we definitely recommend checking the website regularly for Patch Notes and DevBlogs as well as News and Announcements.

I've now linked the Release Notes and general news here on the forums, too.
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Originally posted by _barat_

I can't play this week to check, but can someone explain what's behind release note point:

"Balanced diplomacy relationships with certain 2nd and 3rd party NPCs to remove a potential exploit for buffing relationships."

What it's preventing? War->Ceasefire->buff till instant trade rights? Something else?

No, that should be the one.

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Originally posted by cNation-BlackBird

So - I have this problem. When I want to speed up the gameplay to very fast (step 3), the game seems laggy. But my fps counts 60. It feels like I am not fast forwarding at all. Are you working on a solution to this?

Thank you for the AMA

We have seen some reports, yes, and there seems to be a connection to the current Nvidia drivers. On older drivers (e.g. from October) the issue is not present.

We're internally investigating it and checking with Nvidia but so far do not have any news on the topic.

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We're so far unable to reproduce this issue. Could you try verifying the game files and check if the issue persists? Thank you :)

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Could you please confirm you're not using any mods for Anno 1800?

Please also verify the game files and check if the issue persists.
Are newly built Fire Stations also affected? Your answers here are a bit mixed ;)

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Originally posted by evanec

Does this includes DLCs or only base game?

I'd like to show it to a friend and play with him with all my DLCs. Will I be able to do so?

Only the base game, but the full version without restrictions and compatible in multiplayer with owners of the game.

Reason being here: If you play the test version with all DLC, you can't continue your savegame afterwards if you decide to purchase the game - except if you also buy all DLC.

We think this solution is the fairest, since it leaves the "which content will I purchase?" question up to the individual.