Originally posted by ctLeisen
Will there be any rebalance and improvement to item system? I wish there would be following change:
- Rebalance vanilla items
Vanilla items are generally ill-balanced compare to items introduced in later DLC. Items like Mr. Garrick should not supply 100% need of some goods. It should reduce the need of good by 20%~50%. Extra goods bonus should scale according to the value of good. If the bonus good is more valuable than original good, it should produce slower. For example Bruno should provide advanced weapons and steam motors every 10 or 15 cycles instead of 3.
- Early game item crafting
Testing item combination is one of my favorite in this game. However it's nearly impossible to do it in early game because the acquisition of items is too random before research institution is built. I wish there would be a way to craft some low rarity items in early game.
This is a very tricky subject, balancing, but I can see where you're coming from.
It's not just tricky cause balancing in any game is a difficult matter, but also cause doing any kind of balance changes has influence on all existing savegames. And Anno players tend to have savegames where they put hundreds of hours into. That's the nature of the game, of course, it's not like Age of Empires where you're done with a match after 2-3h or so.
However, that means that these savegames are built around exactly how certain mechanics work, which values items and production chains have, i.e. the way things are currently balancing. Changing anything now might "destroy" savegames or at least create quite a mess. So, we have to be very careful with changes like these but will see if we can make adjustments.