Vaknar

Vaknar



30 Sep

Comment
    Vaknar on Forums - Thread - Direct
We will have to wait and see when all the archetypes are implemented into testing! If it does end up being the case and for whatever reason we were to not enjoy it or have feedback, I'd hope that feedback is shared here so that we can discuss it when the time comes! :smiley:
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    Vaknar on Forums - Thread - Direct
I'm very happy that the community for this game is already so awesome! I hope that Ashes as a game not only redefines the genre but that the community will as well! :)

20 Sep

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    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

This bonus Dev Discussion comes directly from our Design team based on feedback you all shared during our recent playtest! Thank you again for all the wonderful feedback, suggestions, comments, and questions that arose from the Alpha One test period :)

Bonus Dev Discussion - Level Progression
... Read more

17 Sep

Comment
    Vaknar on Forums - Thread - Direct
I also look forward to playing New World and giving it a real attempt! I didn't want to get too into it during the betas as I was afraid I'd spoil it for myself :)
Post


Glorious Ashes Community!

Our next live stream will be Friday, September 24, 2021 at 11AM PDT! (Click here to convert this to your local time.)

Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream.

In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! (thi... Read more

14 Sep

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    Vaknar on Forums - Thread - Direct


Glorious Ashes community - we're excited to continue our new series called Guild Gatherings! Guild Gathering topics are a "reverse Q&A" similar to our Dev Discussions, where we ask you about your thoughts on everything related to guilds.

Our team has compiled a list of questions we'd love to get your feedback on regarding guild tools, gameplay, your previous experiences, and more. Join in on our Guild Gatherings and share how your gaming family is special to you!


Guild Gathering #8 - App Integrations
If you had a phone app that integrated with your guild, what sorts of things would you want from it or be useful?

Keep an eye out for our next Guild Gathering topic regarding management tools!

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Hi again friends! Thank y... Read more

13 Sep

Comment
    Vaknar on Forums - Thread - Direct
JustVine

Nice try Intrepid Spy ;) but no really.

A giant octopus that can javeline you off the ship with a tentacle and pull you into the watery depths to drown while paralyzing and poisoning you is pretty high up there.

An angry storm cloud that can change shapes to use different class abilities on top of its lightning based magic. Ignores hard cc unless it's solidified for an ability.



Oh wow. Not picking favorites or anything here but I really like these lol. I'd love to see monsters that will threaten my ships during naval activities!
Comment
    Vaknar on Forums - Thread - Direct
McShave

I've always enjoyed game modes like Gears of War's "Horde" mode, where you have to defend from increasingly difficult waves of bad guys. I enjoy testing my abilities with the ramp up of difficulty, and if the game is made well, you have to work together with your teammates when it gets really difficult.



I could totally see this being fun! The follow up question I would have to this and the topic would be - Would there need to be progression or rewards tied to it or could it simply just be for fun? If you look at a game like Left 4 Dead, there isn't much progression other than skill. Would your average MMO player let that fly or would they expect progression elements and rewards since it's an MMORPG. Very interesting! :)

10 Sep

Comment
    Vaknar on Forums - Thread - Direct
I think as long as there aren't tavern slot machines I'll be happy c:
Comment
    Vaknar on Forums - Thread - Direct
IMO it really depends on what your machine can handle. I have an 2k 100hz ultrawide I use almost exclusively for MMOs. I used to use a 60hz 4k HDR one before that and I have a 144hz 2k 1ms for fps games.

Unless you play a lot of FPS games, refresh rate doesn't matter that much. I'd focus more on resolution, brightness and display size :)

I can't recommend ultrawide enough though. Once I made the switch, it was a total gamechanger for MMOs. I'd shoot for 120hz+ if you can, and 2k is fine but 4k would be very nice :) budget is obviously a big variable lol.

Good luck on your search!
Comment
    Vaknar on Support Forums - Thread - Direct
I'm gonna pop in here to sort of agree with
bloodprophet

There will be no box cost. Just wait for launch and sub for the $15 then and try it out.

this quote.

If you're unsure about how the game will perform on your machine, and you (understandably) don't want to purchase a testing package (which the next Alpha-2 testing phase date isn't announced yet), I would recommend waiting a while longer when the game is further in development so that you can get a better idea! There are system requirements information available, but being that the game is in an Alpha state, they can be a bit finicky.

I moved this thread to Support & FAQ and I'm going to close it out. Lmk if you have any further questions and you can always message me and Sarah on Discord as well! :)


09 Sep

Comment
    Vaknar on Forums - Thread - Direct
I do look forward to the future in which we get to see and test more archetypes and secondary archetypes!

I can't wait to have a better idea of what my Bladedancer will look like :) I personally don't mind taking a hit in damage output if it means I can then have more support abilities!
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    Vaknar on Forums - Thread - Direct
The real endgame are the friends we make along the way c,:
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    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!


Dev Discussion #34 - Character Creation
How much time do you typically spend on character creation, and what are the tools you like to have available when you’re building your character? Do you focus on race/class synergy, looking good, or something else entirely?

Keep an eye out for our next Dev Discussion ... Read more

08 Sep

Comment
    Vaknar on Forums - Thread - Direct
Your idea is very neat OP! I know next to nothing about what it would take to put it into the game (though I imagine it would be quite a bit of work and take quite a lot of time) but languages in other RPGs and MMOs has always been very interesting to me as well :)

02 Sep

Comment
    Vaknar on Forums - Thread - Direct
I invested into a nice, color accurate and vibrant HDR ultrawide and every game looks amazing on it c:

Even minesweeper looks great on this thing, lol. However - Just throwing out a reminder that the game is in Alpha and the fidelity, colors, hues and such are all subject to change :)

Though, a nice monitor never hurts if you can swing it :D
Comment
    Vaknar on Forums - Thread - Direct
Dolyem;d-50989

Really hoping that trees, and rocks, and Crests of hills , etc, all play a part in line of sight for both action and tab targeting. It will make a world of difference in world PvP. How important is this to the rest of you?



I would agree that LoS is an important factor of PvP! I can even think of a few PvE situations , such as running around a building or a rock to dodge spells while I chug a healing pot would be very useful :)
Comment
    Vaknar on Forums - Thread - Direct
Hmm..

I like to think of Dungeons and Dragons in this scenario. I know it's not an MMO, but I think it's a game where the question could swing in either argument's favor (especially since some TTRPGs share similarities with AoC). Idk if my level 5 Monk could beat a level 10 Bard. However... I've been playing for years. So, I could sure try! Should it be a bigger challenge for my level 5 monk, or should I be able to dunk on that Bard since I have lots of experience?

Interesting question and points coming up here :) Keep it up! :D

01 Sep

Comment
    Vaknar on Forums - Thread - Direct
Nobody said Tellsword or Bladedancer?! :o

Well, that's what I can't wait to try out, at least c: