ZOS_GinaBruno

ZOS_GinaBruno



02 Nov

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LonePirate;c-7006689

There is a cooldown so if one person reads it and grabs the lead, the next person will need to wait until it respawns.



For what it's worth, that Lead is not currently refreshing as often as intended and should be fixed in the next incremental.
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This is not intended, and we're working on fixing it so it appears. It may not occur until the upcoming incremental patch, though.
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Hey everyone, wanted to let you know this change is not intentional and it's being looked into. Thanks for the reports and information.
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Thanks! We're working on getting this fixed.
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You should see an option for Solo Random and Random, the latter of which you can queue with a group. Is that not appearing for you?
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Could you please post or PM your character name and server? Thanks!
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Definitely not intended - we're working on fixing this now.
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Thanks everyone, just confirming we have seen these reports and are looking into it.
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It's possible this is a visual issue tied to addons since it looks like you're using a few, but just in case, could you post or PM your character name so we can check? Thanks!
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Thanks for the report, we're looking into this now.
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Just to give everyone an update, we were able to resolve the issue and plan to open PC EU soon.
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Not intended, but we are aware and are investigating.
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To be clear, was this occurring on the PTS or PC Live servers?
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MishMash ;c-7005640

It is weird for them to post the extension two hours prior to the estimated 10am deadline -- I assume they expect the servers to be down well past 10am EST? Hopeful they will be kind enough to give us some info... will it be 11am? Noon? 3pm? 6pm?



If it looks like maintenance will go past 10am EST, we'll post a thread and let everyone know. As of this time, we don't currently have an ETA for completion but should have more information soon.
Comment

Welcome to The Elder Scrolls Online v6.2.5 and the Markarth DLC Game Pack, featuring the epic conclusion of the Dark Heart of Skyrim! Markarth introduces not only the new zone of The Reach, but also adds two world bosses, two delves, and an exciting solo Arena that is sure to challenge you. We’ve also added several new collectibles, item sets, achievements, and titles for you to acquire, in addition to new Antiquities that can only be dug up in The Reach.

We’re excited to introduce Item Set Collections to the base game, a new system to help you find and manage all your item sets, along with increasing the cap for Transmute Crystals! We’re also re-adding group queues back to Battlegrounds, and have many bug fixes for the entire game.

We hope you enjoy this latest update, which is approximately 10.6GB. Enjoy!


... Read more

19 Oct

Comment

The Elder Scrolls Online v6.2.4 is the final PTS patch before Markarth launches for PC on November 2. We’ve activated a new event for testing this week – the Tribunal Celebration – and have several more fixes for Vateshran Hollow, Markarth quests, Item Set Collection, and more. There is no character copy for this patch, which is approximately 222MB in size. Thanks for all your feedback during this testing cycle!



[list]
[*] New Features / Updates / Big Changes[list]
[*] Tribunal Celebration[/list]
[*] Fixes & Improvements[list]
[*] Chapters & DLCs[list]
[*] Greymoor
[*] Markarth
[*] Wrathstone[/list]
[*] Combat & Gameplay[list]
[*] Itemization & Item Sets[/list]
[*] Base Game[list]
[*] Crown Store & Crown Crates
[*] Events & Celebrations
[*] Explora... Read more
Comment
We enabled the next test about an hour ago, which will run until October 26. Currently, all AoE abilities have a shared global 3 second cooldown with group sizes being limited to 12 in Cyrodiil, and any ally-targeted ability will only apply to group members.

16 Oct

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Hi all,

Just posted an update in the main stickied thread, but wanted to cross-post here as well for extra visibility.

As we approach the end of our scheduled tests, we’ve determined that we’d like to run at least two more tests to gather additional data, which are outlined below. Our goal here is to see how a combination of changes from previous tests affect the performance, as we’ve found they have not had a significant impact individually.
[list]
[*] October 19 - 26:[list]
[*] Shared global AoE cooldown with a 3 second timer
[*] Group size limited to 12 in Cyrodiil
[*] Ally-targeted abilities only applied to group members[/list]
[*] October 26 – November 2: [list]
[*] Shared global AoE cooldown with a 3 second timer
[*] Group size limited to 12 in Cyrodiil
[*] Ally-targeted abilities only applied to group members
[*] Global ramping cost per successive AoE cast by 50%/100%/150%
[*] Rege... Read more
Comment
Thanks to everyone for participating in our Cyrodiil tests the past few weeks. We know it’s been challenging to battle with ability functionality changing so often, but being able to gather live data has been invaluable.

As we approach the end of our scheduled tests, we’ve determined that we’d like to run at least two more tests to gather additional data, which are outlined below. Our goal here is to see how a combination of changes from previous tests affect the performance, as we’ve found they have not had a significant impact individually.
[list]
[*] October 19 - 26:[list]
[*] Shared global AoE cooldown with a 3 second timer
[*] Group size limited to 12 in Cyrodiil
[*] Ally-targeted abilities only applied to group members[/list]
[*] October 26 – November 2: [list]
[*] Shared global AoE cooldown with a 3 second timer
[*] Group size limited to 12 in Cyrodiil
[*] Ally-targeted abilities only applied to gro... Read more