- Kingslayer513;c-6988323
- ZOS_GinaBruno;c-6988315
FYI: Just corrected a typo in the post. Originally one of the bullet points stated the global cooldown test brought server FPS in high-intensity situations down almost 45% - this should've said 25%, and has been corrected in the original post.
Pretty sure that should say "ping" or "latency" instead of FPS. FPS makes no sense in that context and you don't measure FPS in milliseconds.
In this case, we're using FPS to refer to server frames.