dmg04

dmg04



08 Apr

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by ohshitimincollege

Lol right? Like god damn half the time I think they're trolling us with these baiting f**kin questions. Put yourself in the shoes of a player and the answers to most of your questions are obvious

I'd rather ask questions and get an assortment of feedback, rather than assume and potentially miss points that are being made in the replies.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Do you think this is because of the instant gratification, or rank rewards not being up to par with Nightfalls?

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by JibJambaroo

Even if unintentionally, pleeeease don't change it :)

With all of the other feedback I'm going through (hell, look at the front page today!).... this is the last thing I'm going to prioritize in passing along.


07 Apr


02 Apr

Post
    dmg04 on News - Thread - Direct
This week at Bungie, we look towards Io.

So, you’re a few weeks into your seasonal journey. You’ve cleared the EDZ Bunker of Fallen, and have been taking the Hive to task on the Moon. You’ve reclaimed The Fourth Horseman, and maybe even completed its catalyst. So, what’s next?

Tuesday, the final Seraph bunker will open on Io. New Seraph weapons and seasonal mods enter the mix, giving you more options to build your monster-killing machine. Later in the month, Guardian Games will kick off some good old-fashioned Guardian rivalry, accompanied by the Grandmaster Nightfall difficulty. 
This week, we’ll be parsing through some feedback we’ve been seeing since the season launched, and discussing next steps for emblem stat trackers.

Focused Feedback

Over the last few weeks, we’ve been watching the conversation ab... Read more

27 Mar

Comment
    /u/dmg04 on Reddit - Thread - Direct

Who else do y'all want to see on a focus?

Comment
    /u/dmg04 on Reddit - Thread - Direct

Replied on Twitter, but bringing notes here:

This is a great video/post! We've been talking to the team about the token system, reward paths, and more. While I can't make a promise for when things will be addressed, I can say this: We want Trials to be the best experience it can be, and it's not going away any time soon.

A few general notes:

  • Desirable rewards will be coming at the end of cards for the next few weeks. This should help prevent the early card farm, and push players to go for 7wins/flawless.
  • "I can't turn in tokens without X wins" - We hear you, are passing around ideas
  • Skill Creep - while this happens naturally as players come in and out of the game, there are opportunities for us to slow it, or get more players back in the fight.
  • Skill Creep - This section gave me Pro-SBMM vibes. (NOT FOR TRIALS, but for the rest of PvP)
  • ((And before a large amount of people say "No, remove SBMM from every aspect of th...
Read more
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    dmg04 on News - Thread - Direct
This last weekend, I was looking at a few of my new Trials weapons and thinking, “Huh, I wonder if these have good rolls. Who do I trust to give me a weapon review with multiple points of view that could help me come to a decision?” 
After some time pondering, I remembered an awesome weapon review from Season of Dawn on the Steelfeather Repeater Auto Rifle. The strengths and weaknesses of the weapon were explored, and multiple weapon rolls were presented. The review shared the perspective of a Controller user, but also from that of a keyboard and mouse pro. With a detailed overvi... Read more

26 Mar

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Duwang-

The iron banner quest is the one thing that keeps me from playing the game mode. It’s nothing but a time waster.

Do you feel high stat rolls, enhanced perks, and pinnacle power rewards are not enough to justify the time spent on the quest?

In other words, are there any rewards that could incentivize you to spend the time to complete the quest, or is this a hard no?

Thanks!

Comment
    /u/dmg04 on Reddit - Thread - Direct

Many objectives throughout the quest require you to get zone captures, which is meant to push players towards them. We've seen feedback for quite some time that players don't push the objectives often enough, so I'd love to know if you feel this has helped at all.

We've seen mixed results between feedback around the Iron Banner quest over the last few seasons. While some players leave poor feedback over having to use specific weapon types, others are appreciating a wider range in sandbox when approaching the Iron Banner.

Ex: Rather than seeing every player running the norm, players are using Handcannons, SMG's, Fusion Rifles, and Bows to finish up their quest.

Sure, after you finish the quest you can default to your desired loadout, but the more hardcore among you may be running these quests 3 times. This is also leading to some players who hadn't tried Handcannons or SMG's into new territory, leading to some new playstyles or attempts at strategy.

T...

Read more

23 Mar

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    /u/dmg04 on Reddit - Thread - Direct

The team is hammering on these issues. We made a server side change last week to help address some of these errors, but are continuing to investigate the root cause.

I'll see if we can get an update this week for y'all.


19 Mar

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by echoblade

It's been just over a week of the season, give it time as i'll assume there is a bit more to come. While yes, this is starting slower than Dawn did, I doubt they cut content.

We're trying to be careful with roadmaps, leaving players to discover more content on their own, and this is an expected side effect. Definitely seeing the feedback that the season started slow, but there is indeed more coming.

Moon bunker kicks off next Tuesday, which will bring some different upgrades, another Seraph weapon, and more Heroic Lost Sectors to the fold. While some of you may have already taken a peek, Trials has more weapons and armor that will come into play over the next few weekends. Grandmaster comes in mid season, with Guardian Games and such as well.

We hope that as more seasonal content comes live, players have some positive feedback. We're still in here every day though, collecting your thoughts.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by sturgboski

Choosing between ritual weapons and rewards elsewhere seems odd. Since their inception they were an additional pursuit and reward vector on top of what was offered. I mean, last season we got so many Dawn weapons AND originally 4 ritual weapons until the IB bow was held back. Further, it seems odd to claim "its a reward choice" when all the trials weapons and gear are D1Y1 items.

Perhaps diverting modelling efforts from the $100s of cashshop cosmetics might afford the ability to both support rewards from activities AND these pursuit items? Heck, its not like you cant just throw an ornament up on the shop afterwards (see Recluse getting its 2nd ornament this season). And considering the ritual weapons are no longer getting unique perks, there should be less impact.

The comparison above isn’t simply from a modeling perspective, but other resources and time.

When looking at Trials weapons, you have to consider the time of bringing the models from D1 to D2, but also the process of setting up perks, creating new ones, testing them, hooking up the reward sites, and testing those. There are more then likely many other angles of development that I can’t necessarily speak to, but making a collection of weapons and rewards for the return of an activity that is free to all players (Trials) was prioritized over creating three quest based weapons for those existing activities for this season.

The questions above are great, ones that I can bring to the table. I don’t mean for these responses to come off as the feedback being disregarded, and hope you don’t take it as such.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Aquatico_

I wonder when that "future TWAB" discussing the weapon perk pools and the lack of Ritual Weapons will be.

Hey all,

We are aware of the strong desire from players for pursuit weapons to return for Vanguard, Crucible, and Gambit. Speaking with the team, they are candidates for future weapon allocation in a future season (Note: can’t make any promises yet.)

It’s a tricky balancing act, as pursuit weapons could come at the cost of general rewards allocated for alternate activities (legendary weapons for Trials, as an example)

We’ll be sure to let you know our future plans when we have more information

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by wickedsmaht

/u/dmg04 and /u/Cozmo23 any timeline for fixes on game instability and crashes? Since the last update Alt+Tab crashes the game, trying to close the game crashes the game, and at random times the game crashes and shuts down my entire computer (happened about 7 times now). This is only happening with D2.

No timeline yet. The team is digging on crashes and error codes.

There was a server side change made which reduced gambit errors, but we're aware that many are still hitting issues within the activity.

Stay tuned to @BungieHelp for updates. We'll get them to you as fast as we can, but some of these issues will take time to investigate and fix.

Post
    dmg04 on News - Thread - Direct
This week at Bungie, the Fourth Horseman rides again.

Some of you may have heard the legend of the Fourth Horseman - a weapon so powerful, Spider Tanks run from it in fear. Any enemy foolish enough to come within range… ripped apart within seconds by the arc pellets launched from its four barrels. At the invitation of Zavala, you can get your hands on this beautiful Shotgun in Destiny 2.

Let’s say you want to strike fear into the hearts of the Cabal, but feel this already ridiculous weapon needs a little something extra. Keep your eyes peeled for its catalyst by continuing to upgrade Rasputin through Seraph public events, or clear Legendary Lost Sectors of the darkness found within.
And so, we begin another TWAB. Your weekly dose of Bungie and Destiny 2 news. We’ve got some exciting news on a new Twitch extension, an update from the Bungie Foundation, and more. While there isn’t a cat picture hidden in this article, I still expect ... Read more

18 Mar

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    /u/dmg04 on Reddit - Thread - Direct

Much love, all.

Be safe out there.


16 Mar

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by This_is_Bruhtastic

I found the YouTube video

And it is, in fact, comedy gold

What year is it

Comment
    /u/dmg04 on Reddit - Thread - Direct

It's an interesting mix of feedback, to be sure.

Seeing some folks asking "why would you make me play Classic Mix?" Other saying "Wow, it's cool I have reason to go play Classic Mix now!"

Fully acknowledge the feedback we've been seeing about Bounties being the best means of progression. Glad to see some aspects of their functionality are appreciated. Will be sure to pass this positive note to the team.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Technical-Present

Example 1001 how they are disconnected from their playerbase.

We have collected feedback regarding the following:

  • Lack of Pinnacle Weapons (Players would like to see Celerity as an Adept perk)
  • Players disliking that Glows require bi-weekly Flawless runs for upkeep
  • Armor pieces having a stat range (players want to see these drop at higher stats)
  • Masterwork materials - players would like to see more, so Trials could be in line with Nightfalls

My tweet was illustrating the current rewards, in response to some players who were illustrating Trials as an experience that lacked rewards.

There are indeed rewards, but some players are not currently satisfied with the amount. Cozmo had been replying to a few threads noting the above mentioned feedback items as well. Apologies that my tweet didn't contain all information.