Hey, it's valid feedback. No need to lean in so hard.
Those 2 seconds can feel rough if you're being defeated over and over and over again. It's a pacing change, one that's pretty noticeable if you've been playing Destiny 2 PvP for the last few years.
There are a few things that the team wanted to hit:
- Avoid multiple spawns in a row of being killed by the same opponent, or potentially even same super.
- Give new players a bit of breathing room so they can see who killed them, with what, and where from.
- Help with pacing of a match - gives a bit more time to focus on objectives and such when enemies you've just defeated aren't immediately spawning within sprint range of you.
There's still work to be done, though. Some maps have pretty long lanes that can result in frequent spawn trapping, and there are still instances where players can spawn near one or two enemies because a team is so spread out. Team is aware of this and looking at f...
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