The Lucky Pants update is very very interesting. I wonder how much PVP damage it'll increase, if at all...
Damage bonus will be PvE only.
The Lucky Pants update is very very interesting. I wonder how much PVP damage it'll increase, if at all...
Damage bonus will be PvE only.
Thanks for the feedback. Looks like season 15 changes are solidified (coming soon to a TWAB near you), but there may be opportunity for an additional (minor) change in a mid-season patch.
Once we have more info, we'll let you know.
Hey all,
Feedback has been passed along. Don't have a clear answer right now, but folks will be looking into this before GM's go live next season. Once we have more info, we'll let you know!
Hey all, thanks for the feedback.
At this time, unable to make any promises for changes to Dreaming City loot acquisition. While the team had some time to reissue the weapons, it's looking like the team is full steam ahead on future content.
We'll continue to pass along the feedback, but I want to set clear expectations: No changes are planned in the short term, and may not happen for some time. Until then, you'll have weekly chances via quests, Blind Wells, and Shattered Throne completions. There's also a daily bounty available each day for chances at weapons and armor.
Okay I don’t mean to spinfoil or anything but that 3rd screenshot shows an action log of us fighting a psion, some twist happening, and then Lady Efrideet coming on the coms/alerting us of something. This matches no known mission in Destiny.
Efrideet was only a static NPC vendor during the Rise of Iron era of Destiny 1. She’s never shown up in Destiny 2, and she’s especially never shown up during a combat sequence.
It’s also the only screenshot with blurred parts in it, despite the dreg screenshot having no such file-name blurs.
I don’t wanna jump the gun, but maybe Bungie is bringing back the Efrideet character and voice actor for Season 15?
We pulled some examples of older content for this blogpost. You can see one example being from Forsaken, while another was some older Destiny 1 content.
Looks like the Efrideet callout was something from Rise of Iron timeframe, but we ended up introducing the character in a different way.
Thanks for the feedback! We've seen a few threads concerning shader sorting and other QOL desires for the appearance screen. While I can't make any promises on changes, I can say the feedback has been passed along.
Was talking to a few coworkers about that the other night as we were playing through a few waves. Mindless fun, kind of like hitting Operation Metro on Battlefield. Great place for Catalyst progression, bounty stacking, and more. Also a nice place to just chill with friends on discord while spamming supers and abilities to churn through Hive.
Re: Unrewarding - Give me more details! With the reissued moon weapons, I'm finding myself in there a bit more often as it grants progress towards those quests. What else would you want to see from them?
Hey, thanks for the thread. We'll get this in front of the team for investigation and give y'all updates when we have them!
Hey all,
Here's an update from the team:
Thanks again for bringing this up!
Really see no reason to change the names. You could update the progression system and leave the names the same if grinding the activity is going to give progress. Unless there's something I'm not understanding.
Streamlines the reputation names so they're more approachable. Think of it from a new player perspective.
"Ah, so wait... Valor? Is from... Crucible? Like all of Crucible? But Glory is only from Competitive? Trials is competitive, right? Do I get it from there? No? Ok and Infamy is Gambit. But what's the new Vanguard stuff called again? And what about this vendor over here..."
Destiny already has a lot of words for players to memorize and understand. Def hear you on the feedback that some flavor is lost, but hopefully these changes will help blueberries as they try to learn D2 from a fresh perspective.
But if it's the weekly GM, it can still be selected regardless if we were gilded correct?
Yep! So if you're really eager for that farm - have at it when it's featured.
Absolutely solid changes to the progression system. I know cutting our potential highest winstreak bonus in half seems a bit suspicious, getting an overall shorter progression on top of one that doesn't put so much emphasis on needing to win I think is a fair enough trade off. Still holding out for the final product to see how it really turns out but everything here sounds stellar.
Personally, pretty excited for this. Activity Streaks in particular will feel great, especially for people like me who hop in to Gambit or Crucible solo. Losing won't sting as much.
Removing rep from Bounties will also be a nice change - no longer having to switch up my loadout and potentially preform worse is something greatly appreciated.
The Grandmaster catch-up node will become available at the same time that Grandmaster difficulty is available, so long as you have the Conqueror title but have not yet gilded it this Season.
- Each Grandmaster Nightfall will be available if the fireteam leader has not completed the gilding Triumph for that strike during the Season.
- In other words, you may play each featured strike for a Season to earn your gilded title. Once you’ve gilded your title, the catch-up node will no longer be available.
This is it chief. Great change.
Clarification on that: Once you play a GM strike, it's removed from the catch-up node. Once all strikes have been completed, the node is no longer available.
So, as an example: Once you complete Lake of Shadows at GM difficulty, it's removed from the list and cannot be infinitely farmed for 5 minute GM completions.
Im actually excited to hopefully be able to reset infamy more than once a season
Here's an exact quote from Alan:
Finally, the elephant in the room: Why does Gambit Rank take significantly longer to reset than Crucible Rank? Especially if the rewards are effectively the same? Should it? Not any more. We took this opportunity to look at how long it takes for all 3 core reputations - Gambit, Crucible, and Vanguard - and balance them so it takes roughly the same amount of time to prestige.
The rank systems now all use the same 0-10000 scale, and the Activity Completion rank rewards are the same no matter where are in the climb.
Hey, thanks for the thread. We'll get this in front of the team for investigation and give y'all updates when we have them!
Great breakdown, and appreciate your feedback!
Glad you're enjoying it. Seeing some appreciation for the lifts as well, even though some can be a bit... tricky... to use!
Anything else you're enjoying about EAZ this year? Anything you'd like to see changed? Always happy to pass the feedback along.
Thanks for the feedback. We've passed along the notes on DC acquisition paths feeling a bit dated, alongside players missing some perk options for both DC and Moon weapons.
Can't make any promises on future farms, as adding weapons to investment pools takes up a bit more design/test time as one would think. That said, there's always possibility for future seasons. Once we have more info, we'll let you know!
We've been talking about this in a few playtests lately. Don't have details on a change or when it would happen, but team is eyeballing a PvP specific change (if possible) to address the balance concerns.
Don't have the details right now, but here's what I do have:
Starting next Tuesday, Gunsmith should stop selling weapons without masterworks. We're planning a fix for Season 15 so the weapons can be sold again w/ masterworks. Couldn't get the full fix in, so we're stopping the bleeding until full fix is ready.
I'll sync with the team to get an answer on weapons that don't have MWs - but may have to wait for their investigation to conclude.
Following up - the fix that's being developed won't touch on gunsmith weapons already acquired, but will prevent weapons from lacking masterworks moving forward.
It's a bummer, but the team is working to make sure it doesn't happen again in the future.