moxjet200

moxjet200



18 Feb

Comment

Thank you for taking the time to write your feedback and to the rest of the community for the healthy discussion that’s following. We do try to read posts and comments like these as often as we can.

Keep it coming :) See you all in the next patch!


23 Jan

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Hey all, I just want to give you guys some insight and thank you for continuing to report cases where you see issues like this.

Fading objects between the camera and the character requires that we tag the objects that will fade and is a somewhat manual process. This is required as it's an artistic decision what should and should not fade. In certain cases we don't find all of them, even with testing, or we don't get to quite all of the backlogged ones in time if there are higher priority issues on our level designer's plates before a patch release.

We'll continue to address these and hopefully we can squash 99% of this issue before we release 1.0.


19 Jan


12 Dec

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Copy/pasting this from another thread:

Hey guys, apologies for the downtime. Everything is back up and running now. 0.8 came with a new backend for us which will ultimately be much better and support upcoming multiplayer in ways that our old tech stack could not but we’re experiencing some growing pains. We’re monitoring and making adjustments constantly over the past week. When there is a spurt of downtime we’ve been able to get it back up within the hour each time so far.

Again apologies for the inconvenience, especially for you new players just getting the chance to hop in, and the team really appreciates the patience you guys have shown as we address the issues that have cropped up.

Comment

Hey guys, apologies for the downtime. Everything is back up and running now. 0.8 came with a new backend for us which will ultimately be much better and support upcoming multiplayer in ways that our old tech stack could not but we’re experiencing some growing pains. We’re monitoring and making adjustments constantly over the past week. When there is a spurt of downtime we’ve been able to get it back up within the hour each time so far.

Again apologies for the inconvenience, especially for you new players just getting the chance to hop in, and the team really appreciates the patience you guys have shown as we address the issues that have cropped up.


11 Dec

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Alric and Elder Gaspar always talking about how OP Glacier is... those chatty Kathys :)

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Hey guys, we'll be discussing this again today. Thanks for the feedback.

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UPDATE: Just wanted to pop in and say that we have implemented this internally for singleplayer and it will make its way to live :)

Hey guys, it's a good suggestion and I can relate. The design team may have a reason I'm not thinking of that would cause this to be an issue but I'll bring it up in an upcoming design meeting.

Let's see if anyone brings up this potential issue ;) https://youtu.be/lEudMhL66kY?t=31


10 Dec

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Great feedback and thank you for taking the time to make thoughtful potential solutions as well.


06 Dec

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Hoping to roll out the 0.8b tomorrow which will reenable chat, cosmetics, ladders and friend system with improvements

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Originally posted by alldaydevdogg

Is there an ETA for the fix for this? Frustrating to not be able to progress through the monolith (unless there's another way?)

I believe we’ll have a fix for this and a few other bugs tomorrow. Apologies for the blocker and hope other than that you’re enjoying your time in game :)

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This is due to migration being performed behind the scenes. With the update that we plan to roll out tomorrow your pets, chat, ladders, friend system, etc will be back up and rolling with improvements!


05 Dec

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Appreciate the kind words, u/vincentcold. Makes all the long nights very worth it! :)


25 Nov

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Originally posted by t-had

I checked twice but I might have missed it, is there an ETA in there I didn't see?

Also, stoked for rogue / dual wielding :D

Dec 4 :)


18 Nov

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Haha awesome video, Apprectice. Love having you in the community and congrats on the sub count


02 Nov

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Posts like these are very helpful so thank you for taking the time to write it, even if you won’t see this comment. We still have some tricks up our sleeves for performance spikes that we’re currently working on!


16 Oct

Post

Hey, Travelers!

I'm currently looking for someone who can help me take Last Epoch's UI to the next level. If you're a graphic designer who loves ARPGs and understands how to put together great interface I'd love to bring you on for some freelance work.

As many of you know, I personally put together the UI right now and keeping up with everything in my role including UI design is becoming rather difficult (even with the help of some of our current awesome team members).

If interested, please send me a portfolio of your work and why you think you're the person for the job.

Many thanks

External link →

10 Sep


09 Sep