moxjet200

moxjet200



20 Nov

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Hey everyone,

this post has received some updoots so I’ll jump in here with some insight.

First off, what you’re bringing up is something that is very prominently talked about internally and one of our biggest upcoming initiatives to address. There will be quite a lot of changes coming to the campaign to make the world feel better - from dialogue, chapter pacing, NPC visuals

, voice acting, events and more. You’ll see the start of this with things like ...

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06 Nov


22 Oct

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This will be the last patch with that helmet in the game haha!

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Thanks to everyone being helpful in this thread regarding drops.

Stickerhappy, in regards to the lack of debuff icons. Keep your eyes on patch notes!

There are no additional plans for a sidekick/mercenary style system yet... but we'll be adding content for years and its something the team has brought up more than once so we'll see what happens.

Glad that you're enjoying the game.


14 Oct

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I think we can manage this one! Thanks for bringing it up


17 Sep

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Originally posted by paintergasm

Thats unfortunate, but thanks for letting me know. Now I'm trying to just get on without a crash

It sounds like you may want to try verifying your game files via Steam

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Discussing this internally. Our initial thoughts is to make it so that you don't gain armament stacks when you hit barrels or crates. Thanks for pointing this out.


15 Sep

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Make sure you're a part of our Discord and follow our social media accounts this dev cycle!


14 Sep

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Glad you gave it another shot and are enjoying it, Komodor!


12 Sep

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Originally posted by buffinita

Hoard them just in case you need it later

This will soon be the even more correct answer. =)

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Hey everyone,

Just wanted to take a moment to address some concerns that a few of our community members have brought up in regards to poor behavior in Last Epoch’s in-game chat.

First, we sincerely apologize that there are some messages coming through that have no place in any chat, let alone our community that is generally very positive and helpful. We have quite a few moderators and staff working over the weekend to monitor chat and are actively warning, giving temporary chat mutes, and even banning players in some extreme cases in accordance with our Code of Conduct. We are working on better tooling and reporting functions for chat as well. In general we have an awesome community facilitating good discussion about the game and we’re trying to make sure that a few bad actors aren...

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Post

Hey everyone,

Just wanted to take a moment to address some concerns that a few of our community members have brought up in regards to poor behavior in Last Epoch’s in-game chat.

First, we sincerely apologize that there are some messages coming through that have no place in any chat, let alone our community that is generally very positive and helpful. We have quite a few moderators and staff working over the weekend to monitor chat and are actively warning, giving temporary chat mutes, and even banning players in some extreme cases in accordance with our Code of Conduct. We are working on better tooling and reporting functions for chat as well. In general we have an awesome community facilitating good discussion about the game and we’re trying to make sure that a few bad actors ...

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10 Sep

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Originally posted by Asteroth555

Have you guys thought about turning chapter 1 into a prologue and lower chapter counts accordingly? It always felt out of place how short it was compared to the rest

Funny enough the game used to start in Chapter 2 but we didn't like how you were immediately thrown in to the Ruined Era in a dark cave so we made the start of the game the Divine Era. Internally we call it the prologue or "Chapter Z" since internally we call them Chapter A, B, C, etc. "Chapter A" is Chapter 2.


08 Sep

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Our team was very happy to read this and shared it around internally. We appreciate you taking the time to provide us this feedback.

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Originally posted by Orzislaw

I agree! My only gripe is that now older chapters pale in comparison. First chapters are what gives first impression, so I really hope they get spiced up in the future

As Alex said, we definitely do agree. We won't have another chapter of content coming out for a while and we're now turning back to previous chapters to bring them up to the level of quality we have with Chapter 9.

A lot of the team is very excited about the opportunity to do this. Revamping Chapter 4, updating enemies in chapters 2 and 3, updating the deserts before chapter 9 to the same level of quality, and making the presentation better in general with voice acting, new dialogue panels, shorter dialogue text, etc. are just a few things I'm thinking of right now. Lots to do to bring the quality of the game up to the new standards with the expanding studio!

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Thanks all. Consider us refueled for the day!

We hope you're enjoying the new Sands of Majasa patch - we'll have the forecast graphic updated with some of the headlining features coming for 0.8.4 soon!


07 Sep

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We in the dev team sympathize with this. We’ll fix it

Edit: the ability to die in time rift sequences fix was just pushed in the 0.8.3 hotfix moments ago but there may still be edge cases where you die before you transition right before loading into the next scene. You would still have full control over yourself character during that brief period but it means escaping via a portal may not be the best solution in high intensity situations like being surrounded and hit by a pack of enemies


05 Sep

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Hey all, most of the battle for us is finding the exact scenario when and where FPS drops like this are occurring. When we find the exact case/cause it’s usually a quick fix. Most of the time it’s not actually the VFX but other things that are happening at or near the same time. Though, sometimes it is the VFX (like the old lightning blast ability).

What is very helpful is notifying us what zone and what enemy/ability you can reliably reproduce an FPS drop from. We don’t expect anyone to do this of course because it’s actually a bit of work and sometimes a lot of work but we get tons of reports that are more generic that often result in a huge loss of productivity if our dev team goes on the wild goose chase without that specific information. So, while we don’t ask for anyone in the community to go and find the specifics like this, when they do provide specifics those are often the reports that we can track down and fix.

Thanks for your reports.