phroxz0n

phroxz0n



28 Feb

Comment

Originally posted by clarkx100

Waiting for the day Rift Herald gets a taste for blood and uses it's charge on a champion for 2k true damage

LOL I know it's not possible because of how it's scripted but that would be hilarious

Comment

Originally posted by I_AM_A_MOTH_AMA

Game breaking but that would be hilarious.

And my worst nightmare

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Every time I see a "Rift herald does x" on reddit, I'm just sweating and praying it's not a bug. I was half expecting it to charge at the nexus instead of mid outer based on the title lol.


27 Feb

Comment

Originally posted by Caenen_

u/phroxz0n In case you stumble upon this, FYI this is a Jarvan R bug (missing the displacement being on a tagged knockback buff, similar to Skarner R's displacements or Samira passive's), not Rift Herald specific. Since it's not on a buff tagged for the Unstoppable to reject, it cannot get rejected.

Thanks for the tag!


12 Feb

Comment

Originally posted by EmilianoR24

They were near-mandatory first purchases for certain champions in a way that couldn't be shifted to be more flexible

Can riot stop pretending like the new items are more flexible? im still buying the same core items every game for pretty much every champ

Ya, we're not pretending, it's mainly a work in progress and we know going in that we weren't going to nail it on the first try. We knew that some items were going to be bound to certain champions, but we were just trying to avoid designing a hard bound choice from the get go.

I think there's a good amount of "we haven't designed the best choice structures" and that's on us, but there's also a good amount of "there are many choices that aren't yet discovered" (similar to Liandrys vs Morellos last season or Ludens vs Archangels vs GLP).

Just because a given player is opting into buying the same items every game, doesn't mean the choices don't exist. And for the players that are interested in optimizing those choices and theorycrafting them, then they can gain an edge that way and that's great.


11 Feb

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Originally posted by sunburst9

But the herald DID deal damage, just to the wrong tower... right?

Or is that ekko just reeeeaaaally big?

yep that issue is fixed for next patch, but there's a different bug where the herald charges, but doesn't deal damage.


10 Feb

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Originally posted by AColorblindChameleon

where have I seen this before

Yeah my apologies :( this bug is extremely difficult to fix (the herald not dealing damage), because there's no reliable reproduction steps. If you know what happens to causes it I'd love to hear it!

Comment

Originally posted by Caenen_

Which of the two?

Both. The second issue is caused by the first one. :(


21 Jan

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Mainly because it is too much visual noise and would be hard to parse at a glance, especially given that there are so many minions in the wave (both yours and opponents). It also gives a clearer read for champion HP bars vs minion HP bars.


18 Jan

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Originally posted by Spideraxe30

Could you clarify if the balance adjustments just the Kraken Slayer fix or are more changes planned for Kat, since Scruffy’s usual list didn’t mention anything more

I think it's just the Kraken slayer change.

Comment

Originally posted by RageRegularly

You're right that rocketbelt does have it's uses, but bringing it back to mordekaiser, (yes it's a little personal because he's my main I'm sorry) there's little incentive to build rocketbelt over say riftmaker. For a champion like Morde it's more enticing and arguably more valuable to have the healing from riftmaker. The reason for this is it makes the 1v1 in ult better and gives you healthier trades. However, I can also just buy a deadmans plate plus a rylai's crystal scepter to compensate for not having protobelt. But, the shallow stat pool of having less health and ap hurts a lot. Before the new items, I had the freedom to build whatever suited the game without being locked out of other item choices. For example, I could build liandries AND protobelt. Of course that protobelt could be subbed out for a rylai's, but if I really needed to get on the enemy adc I could build protobelt without sacrificing my liandries sustain damage. Now though, I have less of a choice. I can either ...

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OK, but let's say you did 2000 damage on Mordekaiser in a fight and half your damage is AOE, you would heal for 200 and Riftmaker has 150 HP, while Rocketbelt has 350 HP. (This is already the difference in health) Riftmaker is intended to be better for long combat and Rocketbelt is better for short combat.

If you were playing against someone like Kennen or a hard to catch Marksman like Ezreal, it is basically not possible to catch them with Riftmaker unless they're griefing or playing poorly. I'm not trying to say Mordekaiser doesn't need any balance adjustments, but to say you would never build Rocketbelt over Riftmaker is disingenuous. (Kingen built it in the DRX series yesterday for example, many pro players are dabbling with it in solo queue).

For the champions that you've mentioned, Akali is performant with all of the non-mana AP mythics and Katarina is receiving some balance adjustments to fix up some of her choice structures as well. After the adjustments t...

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Comment

Originally posted by JazzyMuffin

Do you think that the item recommendations are partially responsible for this?

I normally just grab anything with a star on it, putting like a millisecond of thought into it. If im playing soraka who's schtick is heals and some area denial, I feel more inclined to grab a starred item that sounds synergistic to that cause.

Locket's good, but it doesnt innately reflect what a soraka normally does, esp when the mythic passive itself looks somewhat strange or non-contributive to hps(heals per second?).

Yes I do, though item recommendations are being upgraded to increase the number of viable options shown either the previous patch or next patch. Due to a conservative implementation, it was usually showing only one mythic option. Moving forward, it should show at least 2 for most champions.

Comment

Originally posted by Zancibar

We have a mythic choice, but we can't really choose what to build after.

I go Braum, I pick Locket, maybe Chemtank if I really, really need the engage, let's say that's fine. What do I build next, what choice do I have next? Last season whether I chose Bow or Zekes, that impacted the way I played, and I could go stuff like gargoyle, thornmail, abyssal mask, f**king warmogs if I'm surviving with ten Hp too often. Now whether I go bow or zekes ot doesn't really change the way I play that much, gargoyle is too expensive, thornmail I can't reliably proc to it's fullest, same with abyssal, the MR movespeed item is great though, but I can never get to it because even if I can afford it I have already 5 slots out of 6 busy with Mythic, Zeke, Bow, Wardstone and boots. Enchanters I believe have a similar problem (though don't quote me on that).

And don't get me started on the AP "bruiser" itemization.

(On an unrelated note, I am pleasantly surprised that Rioters actu...

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Hmm well for tank supports you can either go zekes for offensive or knights vow for defensive. For enchanters you either go redemption/mikaels for defensive or ardent/staff for offensive


17 Jan

Comment

Originally posted by Bluepanda800

I don't think it's just about champions having good mythic choices- it's also champions only having a good mythic for a prescribed gameplay style.

In terms of build diversity champions like Sona have a great mythic choice in moonstone but she struggles to be as effective building anything other than moonstone. Which is in sharp contrast to the prevalence of AP scaling Sona builds last season.

This is in part because of Sona nerfs but also because the lack of synergetic AP mythics she has access to: mandate, ludens, nightharvester, everfrost etc all have flaws like mandate only proccing off empowered E or R, and the others being way too expensive and not quite right for Sona. Also removing mana options outside of the mythics and seraphs (which is considerably worse than before- seriously can we change the build path to lost chapter + tear + amplifying tome) makes life harder for mana hungry AP Sona.

Sona is a big and obvious example but on a smaller scale p...

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Respectfully, I still disagree. I think we have improved choice for at 50% of the enchanter roster and should be further improved next patch. Like you said, last season almost every enchanter had a locked first item in Athenes. I'm not going to claim that every enchanter has choice, but compared to last season, it is still a significant improvement in my opinion.

Most enchanters have choice and I would also expect it to increase next patch (moving Shurelyas into the AP Enchanter space and Imperial Mandate changes to reduce the potency of multiple slow applications (eg. Nami)).

Even on the live patch, I would say most Enchanters have choice, barring Sona, Nami, Yuumi, but we're considering some adjustments to see if we can improve it.

Lulu, Karma, Morgana, Soraka, Bard, Janna all have fine choice between Moonstone, Imperial, Locket and I would expect some of them to want Shurelyas next patch as well. I think Locket in particular is underpurchased against b...

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Comment

Originally posted by RageRegularly

The problem is less about all champions having less options and more about certain champions having less options. One great example is the ap bruisers like Singed and Mordekaiser. Sure if you look at the recommendations for say Morde, Riot has offered you three choices being riftmaker, night harvester and protobelt. Each item has ap, hp and some kind of effect that should be decent for an ap bruiser like movespeed, a dash or extra healing. But how many games can morde actually go protobelt or night harvester? Almost none because the synergy isn't there. So the only option left is riftmaker right? Great, but the item isn't very good because of a shallow stat pool and lackluster ability/mythic passive. This was a very specific example but there are many more cases of champions being completely snuffed out because They're forced into building a mythic item that really just isn't very good, meanwhile adcs and ad assassins have many different diverse options to do with as they please in...

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Rocketbelt on singed and mordekaiser is fine when you need gap close (especially on singed). Imo, players have not experimented enough when making sweeping statements like this. I'm not going to claim that every champion has good mythic choice, but for the champions that you've mentioned and several others in the thread, I believe they have choice that is undiscovered and we are constantly making balance adjustments to do this. Keep in mind that it took almost 2 years for pro players to realize they could build an item other than ludens first (with no balance changes to the items).


28 Dec

Comment

Originally posted by Ambushes

That's not what I'm saying though, for what reason would you go Horizon Focus over Void Staff? Void is:

1) Cheaper
2) Provides at least 10% damage 'amplification' against targets with at least 30 MR but scales much much better

You trade around 10 AP in terms of gold efficiency for a much better passive.

I suppose the argument exists for 'why not both?' but I don't think that's very good when you can build into Dcap after Void if you want pure damage, or an item that provides actual utility.

There's a few reasons.

  1. It has lower amount of power budget in AP relative to the gold spent (which also affects its multiplicative value with deathcap). This also makes it better on champions who have higher AP ratios compared to base damages.

  2. The 2 item spike is weaker than the alternative (consider Void + Amp Tome vs Horizon Focus on Syndra/Lissandra for example).

  3. Against a team of squishy champions that you can burst out and aren't buying MR, the Horizon Focus -> Deathcap angle is going to be better than the Void -> Deathcap angle, just due to the multiplicative effect on the AP from Horizon.

I'm not going to say that Void 2nd isn't a good choice sometimes (because it is a reasonable choice in many games, esp when they have a lot of melees who are building things like Merc Treads or early MR).

Having said all this, I would prefer if Void had higher %Pen compared to the AP to make the choice even mor...

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Comment

Originally posted by Ambushes

Horizon Focus is a terrible item though. If there was one of those Kayle_Bot 'losing to the shop keeper videos' for pre season, I'd say that item should be the first one in it.

Do the math vs Void Staff, Void will increase your damage by 10% against targets with 30 MR and obviously more than that as MR scales higher, on every ability with no conditions.

10% at 30 magic resistance
25% at 100 magic resistance
36% at 200 magic resistance

There are several champions that are strong with Horizon Focus. For example:

Ahri, Annie: Situational if you are snowballing and going for burst build.

Lux, Neeko, Lissandra, Syndra, Ori: Mages that can trigger either the Immobilize condition or the range condition easily.

Velkoz, Xerath, Ziggs, Zoe: Poke champs that can trigger the ranged condition easily.

Untested:

Seraphine: I think it's good on her due to E and R, but it might not be better than Mythic -> Rylais/Cosmic Drive -> Rylais/Cosmic Drive since she is very good with Ability Haste and the Rylais for E synergy.

Taliyah: I think this item is pretty underrated on Taliyah. It is quite easy for her to trigger the max range condition.

TF: If you are snowballing and don't want to go Zhonyas or RFC 3rd after Lich Bane, Horizon could be a good option.

Comment

Originally posted by HalfAssResponse

its mostly that i have been watching orianna builds in the last season and they were by far the most diverse out of all mages, being able to build Archangels, ludens and glp depending on the situation and then be able to go for liandrys/morello cap and defensive item of her choice

right now, orianna can build 2 mythics but that seems to be her only choice as far as i know because cosmic drive seems to be niche and taking a vital item slot which could be used for a zhonyas/rabadons/void

the biggest problem for me is that she got nothing new except the cosmic drive and now she has only 2 core items choices while she used to build 3 different first items

I would be very skeptical of saying orianna builds are solved when it took 2 years for players to figure out that you could build a first item other than ludens echo on her.

Like I said earlier, there are some Burst oriented builds that include items such as Horizon Focus (that some players like chovy are starting to dabble with), so I would disagree that she only got one new item. I do think there's room for improvement in the balance state, but I don't agree that it's as bad as you make it out to be.

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Originally posted by HalfAssResponse

well true but in case of some champs like orianna you can no longer have multiple choices of building

Do you have any evidence of this (orianna specifically) or is it just your personal experience? In pro and high Elo games we see a mix of ludens vs liandries and also a variety of second, third items. I also think some items on her are sleeper like cosmic drive and horizon focus.