Unturned

Unturned Dev Tracker




23 May

Comment

Originally posted by 420blazeitfazeit

Yeah no problem. It actually turned out to be due to modded objects that conflicted with the aircraft such as guns and clothing. It's a little frustrating sometimes, as the only safe way to use aircraft is to play without mods. I also haven't really been playing unturned lately due to college, so I don't necessarily remember all too well which clothing/gun pack conflicted. Maybe I'll hop on this weekend to try and figure it out.

Ah, sorry about that. The game expects items/clothing to be on a collision layer that does not interact with vehicles. I will make a note to see about adding a warning for this. When switching to third-person the modded items/clothing would be re-enabled and collide with the vehicle.

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You can mine bricks from the clay lumps located in the ocean.


20 May

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Ionized kelp can be found in the deadzone.


14 May

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Originally posted by 420blazeitfazeit

Sup Nelson! Sorry that I didn't reply to this comment earlier. It seems to be map specific, and occurs on certain modded maps. On those maps, it seems that all aircraft, including vanilla, explode when going into third person. Do you believe that this is a fixable problem?

Sorry, I guess I have not logged into this account in 3 months. If it reproducibly happens on modded maps then I should give that a try. Could you email a link to one of the workshop files to me please? ([email protected])


10 May

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Feed the cats

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Spawn tables use a parent-child hierarchy, which is a form of relational model. I suggest looking up object-oriented programming if you want to better understand where the terms come from and how they're used. It has nothing to do with biology, and it has nothing to do with multiple items spawning together.

For the purposes of what you're looking at, parents are the table. Children are sub-tables or the actual individual asset. Assets are always children in this case, but tables can be either or both.

When you place an item spawn node on a map, that spawn node is referencing one of your tables. When the game tries to spawn an item, it looks at the children of the table, and randomly chooses one child to spawn. If the game randomly chose a child is also a table, then the game will go into that sub-table and choose repeat the process. This process repeats until the game chooses a child that is also an actual asset (e.g., an item like the Eaglefire).

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The console ports are developed by 505 Games / FunLabs. Feedback should be sent to them directly through the 505 Games Support website, as opposed to through Nelson/SDG/Steam.


09 May

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Originally posted by Potato_Playz

I believe weapon skins are not tradeble

Almost all items are tradeable, with the main exception being exclusive items (e.g., Berets, achievement items...). You might be confusing tradability with marketability.


01 May

It's the end of April, but the community-made content never ends. It's the animated Tales Of The Unturned, a major console update, and Tech Expansion 2.

Creator Spotlight: Toothy Deerryte

After nine months of work, Toothy Deerryte (also known as DeerryteTV) released the second episode to their fan-made animated series titled Tales Of The Unturned. The series follows the story of a recently-drafted Joel Miller, in a now apocalyptic world.

Note that the Tales Of The Unturned animated series does feature some cartoonish blood and gore....

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30 Apr

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Anecdotes from the past month of gamedev.

General

It has been an unusually quiet month. Lots of various behind the scenes work, and preparation for the next curated map. There were a few updates continuing previously discussed efforts in Unturned e.g. weather, effect audio replacements, physics material extensions.

ProtonMail

I moved SDG's email from G Suite to ProtonMail after using it personally for about a year. The move went smoothly after setting everything up, just swapping the MX record near midnight. It might be overkill, but I do not want to depend on too many services from any single company. This feels a little ironic considering Unturned PC depends on Steam as much as a fish depends on water.

Unturned II

Despite my recent excitement on Unturned, I should probably get back to more full-time focus on Unturned II. There has been some fun experimentat...

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23 Apr

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The console ports developed by 505/FunLabs are still getting updated. The next major update should include the groups mechanic, but there was a minor patch in March that fixed various bugs.

The official "505 Games" Discord server includes channels for each port/game, but I personally recommend just referring to their Twitter @505Support or the 505 Games Support website for official announcements and support queries.


21 Apr

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Originally posted by The_Knight_Writer2

I think you can choose to believe whether or not Elver is canon, but if you do, it would make sense to believe it's in some sort of alternate universe (Unturned Multiverse). The two universes are connected by the wanted poster (traveling through time and space). Again ill make a video covering it. I dont plan on making a video covering this iceberg just because I'll get to all the topics eventually in regular lore videos. But just to be clear Elver is set in an alternate universe than the normal Unturned maps. More evidence for this is the blurb (Location in relation to Canada is unknown).

Also that's just eerie lmao

All curated maps have their own independent canon separate from the rest of the game. Some players may choose to consider the storylines and lore of curated maps as a part of an "extended" or "alternative" canon.


18 Apr

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Originally posted by KGBknockingOnUrDoor

WIP is work in progress, which means it's still coming for everyone, Nelson wrote in a devlog a few weeks ago that he added custom weather for an upcoming map, so I think this is going to be another curated map, this time with custom weather.

This map has nothing to do with the recent changes to weather, which had been requested years prior.

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You can only get a drop once every 3 days. Is there an official resource that says drops can occur daily?

Looking at the FAQ available on Steam Discussions, it already correctly says that a drop can occur once every 3 days.

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Trade for it.