Unturned

Unturned Dev Tracker




16 Jun

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The console ports are developed by FunLabs and published by 505 Games.

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13 Jun

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Originally posted by doctor_roxo

Thanks, that really helps me out. Though I'm not seeing the little icons you mentioned. I'm playing on Xbox one so maybe it's different.

For the sake of context then, here's a list of the skills tied to each skillset:

  • Civilian: not applicable
  • Firefighter: Cardio, Strength
  • Police Officer: Exercise, Toughness
  • Spec Ops: Dexterity, Sharpshooter
  • Farmer: Agriculture, Survival
  • Fisher: Diving, Fishing
  • Lumberjack: Outdoors, Warmblooded
  • Worker: Crafting, Engineer, Mechanic
  • Chef: Cooking, Vitality
  • Thief: Parkour, Sneakybeaky
  • Doctor: Healing, Immunity
  • Overkill is the only skill that is not tied to any skillset.
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When you die, you lose a percentage of your skills and experience. You do not lose skills that are a part of your skillset, which can be changed from the main menu. In the skill menu, you can see what skills are tied to each skillset, by the little icons next to each skill.


11 Jun

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Revisiting the pros and cons of soft vs rigid joints.

Unturned II development is slow and challenging because I want it to be as close to perfect as possible. Conversely, developing improvements for Unturned 3.x is fast and easy because it is far from perfect.

The flaws in the current character design have been nagging at me. Negative feedback on the removal of "fingerless" gloves was the breaking point; I decided that a review of the character should be prioritized. While I did experiment with some ideas earlier this year, I am hesitant to make any firm decisions without feedback because changes may stray too far from the classic Unturned character design.

One of the tasks I worked on this week was creating an alternative character design proposal. It features similar proportions, but adds hands, feet, and rigid joints. Exact dimensions (especially the width of the hands) are subject to change. My thought here is that i...

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Many of you participated in the plush giveaways, and a big congratulations to the winners. For those of you still looking to get your hands on an adorable Unturned zombie plush toy, they can now be ordered online! View the Unturned Chef Zombie Plush on Makeship!

We have collaborated with Makeship to bring the Chef Zombie to life in the form of this collectible limited-edition plush toy. The campaign for the Unturned Chef Zombie Plush ends on July 1, 2021.

To produce them we need to reach the funding goal of 200 orders before the campaign ends. Everyone will be refunded if the 200 mark is not achieved. If the funding goal is met, purchasers will also receive a Steam code for an exclusive in-game cosmetic, once shipping begins!

EDIT: The funding goal was met! Can't wait for these to ship out to people. 🥳 Thank you for the interest and support in our first official merchandise!

...

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Originally posted by Garlic_breadlover69

will there be any other way to get it???

You can purchase the plush from the Makeship store! https://shop.makeship.com/352bRW5

If the campaign reaches its funding goal of 200 purchases, the plush will be shipped out and purchasers will also receive a Steam code for an in-game cosmetic (once shipping begins). If the funding goal is not reached, then everyone will be refunded.

However there are currently no plans for any additional giveaways, if that's what you were curious about.


10 Jun

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Thank you all for participating in the giveaway! We have randomly chosen a winner. Congratulations to u/CyberGlitchBadger for winning; please check your DMs for more details! 🥳

The official campaign launch of the limited-edition Chef Zombie plush starts tonight (June 10) at 8:00 p.m. Eastern Time! Once the campaign launches on the Makeship store, you can purchase your own Chef Zombie plush.

Here was CyberGlitchBadger's entry into the giveaway, detailing their most fond moment:

Summer of 8th grade, relatively soon after I got the game and set up a server. At this point I was still a KOS'r (forgive me) and I ran into a farm with a sportshot and opened fire on some random guy. He survived and we heard gunshots in the distance. He asked if I wanted to team up with him...

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09 Jun

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There were no "3.0 keys". 3.0 has always been playable by everyone. Crimson Berets were not given to people for playing 2.0.

EDIT: To clarify a bit, the Crimson Beret and Gold Beret cosmetics were given to people who obtained Unturned 2.0 through a product key, prior to the game's official release.


08 Jun

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Originally posted by Red_bellied_Newt

I have managed to import the tables from PEI into my map. I just wanted to see if I could do more.

You aren't "importing spawn tables from maps". Spawn tables are not tied to maps in any way, unless they're using the legacy spawn system (which are not referencable).

Spawn tables are stored in text files similar to individual item/vehicle properties and any other asset. As such, they have IDs which can be referenced. There is no hard restriction on how many spawn tables you can add to a map.


07 Jun

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The giveaway has ended.

Hey everyone! SDG and Makeship have collaborated to bring to life the Chef Zombie in the form of a limited-edition, collectible plush toy!

To celebrate the campaign being launched Thursday night at 8:00 p.m. ET on Makeship, we are giving away a collectible Chef Zombie Plush on this subreddit!

All you have to do is post a comment about your most fond memory playing Unturned; we will choose one random lucky winner!

The contest closes at midnight (ET) on Wednesday. Good luck everyone!

EDIT: Thank you all for participating in the giveaway! I've personally read a majority of the replies already. We'll reach out to the winner of the giveaway in the future. We have reached out to the winner of the giveaway. Stay tuned for the official campaign launch of the limited-edition Chef Zombie plush!

External link →

05 Jun

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It's probably in your Maps folder then.


04 Jun

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2019.4

EDIT: As of the 3.21.20.0 update, it's changed from 2019.4.20f1 to 2019.4.28f1.


02 Jun

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Some mods, which includes curated content, may have reworked versions of vanilla items. Depending on how the mod maker has chosen to implement such items, they can allow for skins to function on the items, but this isn't something that's always going to happen.

This is not a bug – skins only apply to the actual vanilla content.


31 May

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Anecdotes from the past month of gamedev.

It feels like this month flew by! Looking back on the various completed work does not line up with how busy it seemed. Here are some of the more interesting points.

Kuwait

Refactoring weather to support sandstorms for Kuwait started late last year, and I was quite slow to finish it as the update notes or Animatic and NSTM can attest. We can also thank this for the recently added lightning strikes. They were fun, but very loud to develop, and the first newly new vanilla feature in some time.

Animatic and NSTM prepared several mythical effects for the map. Unfortunately they were not released because there is not a good system yet for non-unboxed mythicals. I had intended to do a feature for purchasable tools or crafting the Kuwait mythicals, but there are more side effects than may be apparent:

Non-preset mythical cosmetics will require some extra per-item da...

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Originally posted by JustinSKorean

Sorry for no context. This is the unlimited URP map that is based on the California map. When I play this on single play it always ends up like this even if I unsubscribe and resubscribe the map or when I restart the game.

You're likely missing other mods that the map requires. You should check the Workshop page of the map.

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Unturned has been downloaded tens of millions of times – any new achievements we add at this point will, most likely, always remain around a 1% mark unless the achievement isn't a map-exclusive.


29 May

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Not every vehicle can be locked.


25 May

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Unturned does not have an "accounts" system. You log into Steam to download, install, and play Unturned.

To log out of Steam, you click the "Log out of account: " button from the Steam client.


24 May

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Mystery boxes should have stopped dropping years ago. Did you get a mystery box recently?

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Custom localizations are mods. You "activate" them by downloading the mod from the Steam Workshop.

Custom localizations use files from the Localization folder, Translations folder, and Bundles folder. Only a few systems use the "Translations" system, but all game features use the "Localizations" system. For example, you can translate song names with a custom .translation file.