How can I locate the FBX for my mod? It’s exporting as an unsupported file type. Thanks for you help so far
If you're using Blender to create 3D models, then you need to manually select the 3D model, and manually select what file type you want to export the model as from the Export menu. Then you'd upload that model to Sketchfab.
If you've made something that doesn't use a custom 3D model, but instead retextures an official asset (e.g., the Eaglefire), then you'd just use the model already made accessible from the UnityPackage. Note that you'd want to use the .fbx file stored in Game/Sources/Models/Items, not something like a .prefab.
If you're not particularly knowledgeable on what you're doing, you may want to look into using a plugin to help you. E.g., the Unity plugin for Sketchfab. ...
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