To follow-up on this, this bug has been fixed with the latest game update (3.21.27.0).
To follow-up on this, this bug has been fixed with the latest game update (3.21.27.0).
What's your opinion on bran cereal?
idk
On mobile, but my assumption is that zombie armor multiplier is only used in zombie damage calculations. OP said they're using the player damage setting. As far as Fists go, to simplify it certain damage sources don't have the same distinctions. Bayonets are a good example.
EDIT: These two configuration settings are currently incompatible with each other. Regardless, 400% damage multiplier would basically the same as just playing without the setting, and might even be easier. If an interaction between the two settings was added, I would suggest a 1.15 multiplier instead.
I've created an issue regarding the bug. You can follow it here: https://github.com/SmartlyDressedGames/Unturned-3.x-Community/issues/2808
Yes I understand that I supplied an email. I received 2 emails from makeship, one stating that the product was funded, another saying that my order is "on the way". I haven't received anything else. Is there a special email that gets sent? Is it sent by makeship? If you want I can DM you my order number/proof of purchase?
I'm sorry if I sound rude or condescending, I'm just a massive fan of unturned (started playing in late 2015) and I really want to make sure I'm not missing out on a piece of history.
All emails regarding the Unturned Chef Zombie will be sent from Makeship. These emails can arrive at different times, so you may need to wait longer, closer to the original intended/listed shipping date of September.
If you don't receive the email containing your Steam CD key within a reasonable amount of time, you should contact Makeship with proof of purchase, as they are the retailer.
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I bought the plushie, but didn't have a makeship account at the time. Am I boned or what? Where/when did you get your code?
When you make a purchase, you have to supply an email. Shipping information, the CD key, etc. are emailed to you. This is applicable to most online storefronts.
What I had to do, with my limited knowledge of editing game files, was edit a spawn table that was already in the game. Then I made a copy of the Russia map (different name) and went into the editor to change all the item lists to that one I edited. A duct tape solution, but it works! Anybody could do it for their own map, maybe publishing RussiaRandom, FranceRandom, GermanyRandom, etc. would work for the workshop? But I'm not sure how to get a new spawn table into the files of another person's game haha
Instead of creating a custom map, you could create a single custom spawn table.
You would set it so every vanilla spawn table (at the top of the spawn hierarchy, so ~15 different parent spawn tables) is a root. Then, you'd have Root_#_Override set to true for each parent, so that the default spawns in the vanilla spawn tables are weighted as 0 (effectively, 0% spawn chance). Finally, you'd just have your custom spawn table re-add every item in the game, with an equal spawn weight (e.g., 10).
https://github.com/SmartlyDressedGames/U3-Docs/blob/master/SpawnAsset.md...
Read moreI haven't played since 2017-ish. When was this update?
It was July 7, 2017. So, relatively 2017-ish.
Ah okay, I thought I was missing out on something because it’s been 75 days. Thanks for telling me.
Just to follow-up on this, emails started going out recently. You should check your email for shipping/tracking info, and for the CD key used to redeem your in-game cosmetic as well.
Assuming this happened on single-player: since the game didn't save, your only option to get the items back would be to enable cheat codes / commands, and spawn the items and such in manually.
I entered my code but never got the item added to my inventory, did you enter your code in the steam wallet codes or what? (My code said it was accepted)
The CD key gives you a DLC that includes the item. You should receive the item shortly after launching the game.
Anyone who had the game before it hit 3.0 revived it I believe
Minor correction: anyone who played the game before the Germany map was added to the game. The game left early access when we released Germany.
So this is what I normally do -Finish writing the commands on commands.dat
-save and exit
-open the .bat file
-let the steamcmd load the files and after type shutdown to close it safely
-I open unturned
-Connect then add port
After that it says fail to connect, then go to LAN servers on server tabs and nothing appears
When you type "shutdown" you're shutting the server down. The server needs to be open for you to play on it.
They'll ship in September, and arrive for people in early October. From the product page:
This product ships September 28, 2021
Shipping
The Unturned Chef Zombie Plush will be shipped 2-3 months after the Campaign end date.
Note: Due to the pandemic, delivery is restricted to certain countries listed here.
Delivery
Once shipped, estimated delivery is 7-15 days.
How would I be able to override the vanilla clothes description?
Some curated maps and modded servers will create entirely new items, as in addition to changing the item description, they'll often rebalance the content. They aren't just just "overriding" vanilla item descriptions. All they've really done is pointed the game to use the same model, but otherwise it's an entirely different item with a different spawn ID and stats, that spawns exclusively on whatever map it was meant to spawn on. You could do the same, but it'd be much more work since the items wouldn't spawn naturally.
You could just create a Localization mod instead, since all you're wanting to do is change the item descriptions. Since it'd be a custom language rather than a Steam-supported language, you'd have to add the command line parameter +LanguageName to the game.