Unturned

Unturned Dev Tracker




04 Dec

Post

4.20.14.0 update with shade zombies, punching, and more!

Zombification

Initial support for succumbing to the infection has been added. For the meantime it is triggered with the /zombify command, but eventually it will be tied in some way to damage from zombies.

Your zombie will wander away with all your gear, so you will need to hunt down and kill them to recover it. They are currently passive, but I think it would be interesting if higher level/geared players produce more dangerous zombies. There will probably need to be a limit of one "shade" zombie per player on servers to prevent griefers from spamming them.

Another idea I am toying with, rather than wandering, would be if the zombie stays in a ragdoll state until someone startles it. This would keep you on your...

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03 Dec

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No. Items, zombies, and vehicles can all respawn without needing a restart.


02 Dec

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Originally posted by TreronYT

Yeah those parts are pretty annoying tbh, in u3 all you have to do it unloaded your mag and right click on it and then click to go to crafting and then click craft a bunch of times, unturned 2 has you doing even more than that with all the dragging

Hopefully it will be streamlined a little bit

I feel like the current system has a handful of different options that suffice fairly well. Is there another system (or alternative system) someone thinks would be better?

If the magazine is unloaded, it's a "drag-drop ammo box onto the magazine". If it's loaded in the gun, then it's you only add one step of "right-click gun, and then drag-drop ammo box onto the magazine".

Right-clicking to view the physical storage slots of magazines and ammo boxes is only necessary for players who want to carefully interact with load order for something like tracers. Alternatively, players can use the search function next to each attachment slot so they don't need to drag-and-drop at all.


27 Nov

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Increase the percentage threshold required for a vote to pass, and increase the minimum number of players necessary to start a votekick.


23 Nov

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Not a bug. There's a secret semi-canon easter egg outside of the tutorial area.


19 Nov

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Originally posted by tyleeeer

I guess the locker is the safe now? Did it changed names?

There is no official item called the "Safe". It sounds like you're playing with modded content. You can check your mod list from in-game (Workshop menus) or directly from your Steam Workshop subscription page.

Note that curated content (such as Elver) is not official content. Curated maps may add their own custom content exclusive to that map, and may rebalance or remove official content.

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Metal Wardrobe is the largest storage official item storage.

EDIT: Also, the wiki is up-to-date on this too. https://unturned.fandom.com/wiki/Category:Item_Storage

EDIT 2: The locker was not removed from the game.

Comment

Originally posted by BrianLTU

I think i found a way how to avoid build wipe. If you can build on cars and u can have a garage. You could build a base on car. And then just put it in your garage. If that works.

I would guess that most servers probably wipe all player save data, including save data tied to plugins such as Garages.

Why don't you just ask the server owner how often they wipe and what save data they wipe? Alternatively, there's always servers that wipe infrequently, if at all during their lifespan.

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Not planned for Unturned 3.x. Already (more-or-less) a thing in Unturned II, however.

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That shouldn't be happening. :(

You can report bugs, especially any other ones you find, directly to 505 Games Support. While I'll likely see some of the console discussions posted here, filling out a support ticket will definitely get it seen more directly.

https://support.505games.com/hc/en-us/requests/new

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Yes -- console issues can be reported directly to 505 Games Support! https://support.505games.com/hc/en-us/requests/new

PC players should still report bugs through the normal locations (SDG Forum, U3 Community GitHub repo, and Steam Discussions are the main ones).

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Kinda! It reminds me of the older style of modded low-poly weapons. All those older low-poly mods had guns that were thinner and longer than official content, with more detail around stocks/grips/scopes than the base model.

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Originally posted by Birigami

Im kinda late to this post but i just recently started playing again. Is unterned II a thing? After a quick search it is or it was a project for a sequel But unturned is still being updated so i thought it was cancelled

The pinned post on this subreddit relevant.

tl;dr: Unturned II is a sequel to Unturned, and is not cancelled. Both games will (and are) continuing to receive updates monthly(-ish). Unturned II's development can be followed either in-game (for those who have access) or from the official SDG Blog.

The n...

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13 Nov


12 Nov

Post

4.20.13.0 update with weapon stances, one-handed animations, lasers, and more!

Weapon Stance

Each weapon can support one-handed and/or two-handed stances. You can equip a weapon that supports both in your dominant hand slot to use it with both hands, or in your subordinate hand slot to one-hand or dual-wield. The pistol is fully animated now with left, right, and two-handed animations. Certain actions like reloading require both hands and work properly when a different item is in the other hand, whereas others can be performed simultaneously like changing your attachments.

Handedness

Rather than lazily mirroring the denizen mesh, the animation is now mirrored at runtime for body and weapons separately. This means text and symbols are not backwards on left-handed c...

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