Unturned

Unturned Dev Tracker




06 Mar

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Originally posted by Maplestrikelover

Srry for not responding earlier i figured it out

I'm glad you figured it out. :)


29 Feb

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Originally posted by Maplestrikelover

i tryed

I'm not sure what you've tried. Can you clarify what you've actually done / tried doing?

To place a volume, the steps are:

  • Go to the Volumes tab --> select Deadzone volume --> press [E] to place a volume

To change the visibility of a volume, the steps are:

  • Go to the Volumes tab --> click the visibility button to the left of the corresponding volume's button
Comment

Did you add a Deadzone Volume from the Volumes menu?


27 Feb

It’s been a while! Showcasing a custom animation rig, the latest updates to the official modding documentation, community-made artwork, and more!

Unturned Survey Recap

To start this year off, we collected feedback regarding what you wanted to see from Unturned! This survey ended a few weeks ago, but we plan to use these responses to help guide development throughout 2024.

Development on the next major update (vehicle improvements!) is already underway. In the meanwhile: we’ve shared the ...

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17 Feb

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A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.

To elaborate further on the requirements: The character should always end up in the center of a grid cell and can only move horizontally or vertically.

Video demonstrating the end result. (Project files at bottom of post.)

I’m generally hesitant to rely heavily on any game engine’s physics engine. For example, I wouldn’t trust a character collider the same size as a cell to fit correctly through a one-cell tall corridor.

That said, I think it’s helpful to work within the physics system so that features like ray casts, collision areas, rigid bodi...

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13 Feb

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This survey ran near the start of 2024 to collect feedback on what the Unturned community most wanted to see during the year. Thank you to everyone who participated!

We plan to use these responses to help guide Unturned’s development throughout 2024. For each of the survey questions, we’ve compiled the top responses so that you can see what feedback is popular amongst other players, too!

Which areas of the game do you most want updated?

The top five most popular responses were:

  1. Vehicle improvements (57.2%)
  2. Movement and input improvements (43.7%)
  3. Crafting system improvements (41%)
  4. Skills overhaul (35.6%)
  5. Vanilla map adjustments (35.1%)

These all sound like a lot of fun to work on to me. I’ll be starting with the vehicle improvements! A lot of the foundational improvements to the game over the p...

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12 Feb

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The survey is now closed – thank you to everyone who participated! https://blog.smartlydressedgames.com/2024/02/12/unturned-2024-survey-results/


09 Feb

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Originally posted by WILL_KILL_4_DUX

it's a unity game though and i know many people got their footing in it from modding this game

plus the player config files should be the same between the pc and android version, i just don't know what they're called, if this were the source engine i'd know exactly where to look

For Unity games on PC, you would be able to append the Unity-specific options to the launch executable's path. (Or through Steam, you'd add it to the Launch Options through the app.) https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html

For Unturned on PC and console platforms, you can configure resolution in-game. A few settings that can't be set from in-game can be set from the ...\Steam\steamapps\common\Unturned\Preferences.json file. There is no official Android version of the gam...

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Unturned is not officially available on mobile. It's likely that nobody on the subreddit will be able to help you with your problem.


08 Feb

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A6 Polaris is by the same developers.


06 Feb

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A good starting point would be to visit the official resource for Unturned modding documentation. The most relevant article would be the one on the game data properties for Blueprints, but if you're brand new to modding you'll likely want to familiarize yourself with other concepts as well (like creating an item).

I recommend referencing any of the vanilla game data files that have blueprints, which can be found along the ...\Steam\steamapps\common\Unturned\Bundles\Items file path.

The gist of what you're wanting to do is fairly simple. Note that you can't add new crafting recipes without having them be part of an item's game data. The (very summarized) steps would generally look like this:

  1. Create a new item. It doesn't nee...
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05 Feb

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Originally posted by Ewangl

I joined buak singleplayer on lowest possible graphics and resolution, got 1 fps

That sounded like there must be something wrong to me, so I double-checked today. My wife has a low-spec MacBook Air from ~2016 that I previously used for testing Unturned's Mac compatibility, before getting the newer M1 Mac for M1 compatibility testing. On that MacBook Air I was able to walk around one of the Buak towns facing the center mountain (most performance-intensive viewpoint) at around 20 fps low settings. Obviously 20 fps isn't ideal, but Buak is the most graphically-demanding map in the game by a long shot, and that's even having made optimizations to the base game specifically targeting the map. (other maps run much better on that laptop)

My gut expectation is that nowadays if anything runs at 1 fps there's probably something wrong. What platform are you on? Do you have any additional launch options specified in the Unturned properties window in Steam?


04 Feb

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Originally posted by BlockLord1173

I have just started playing on my own server with a friend and cousin, and we love the game but hosting your own server is very difficult. We have been using playit.gg which is great and free but a better way to do this would be amazing

Glad to hear you're enjoying it! One note regarding tools like playit.gg: relatively recently, support for Steam's Fake IP and Server Codes joining have added an equivalent feature built-in. That is to say, you can join by Server Code or Fake IP without port forwarding and without tunneling software.

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Originally posted by abobocoto

I love the ability to pass time either by sleeping or waiting.

I agree that would be useful. Certainly comes in handy in e.g. Minecraft or Valheim. Maybe can be included in a future similar poll/survey. Though I think it would be hard to coordinate everyone to agree to sleep in a PvP server.

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Originally posted by Ewangl

Good Optimtzation. Back in 2016 or 2017 i could play unturned in at least 30 fps on old laptop. But now it barely can handle this game, even more powerful lap that i got now cant always keep up good fps count sometimes.

Are you playing at higher settings though? I've kept an old laptop around for testing and generally the framerate has improved over the years on my end.

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Originally posted by Andrew000120

Maybe some maps that can be used in rp and maybe auto update for mods in servers not sure if you can make that happen bcs it rl does become annoying seeing a server u wanna join and it got a mod update and u cant contact them some how

I may as well at least add the option for auto-updating server mods. The code is mostly already there and it's been requested a few times recently. When that feature was first added it wasn't *as* important for the server mods to be completely in sync, but now the game is pretty strict about asset mismatch to block some cheats.

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Originally posted by WonderfulMedicine160

Steam input support as controller support?

Hmm not out of the question. I'd been thinking mostly of controller navigation in the UI, and perhaps updating to Unity's new input system. Considering how tightly coupled with Steam Unturned is already there wouldn't be much downside to using Steam Input directly...

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Originally posted by UnturnedDurham

Being able to host your own server readily would be very useful.

To expand on this: The request for easier server hosting would technically be implemented as "listen server hosting". In that mode your client would run as both the client and server simultaneously and your friends could join without the separate dedicated server software.

That's how multiplayer worked in 2.0. There is a host player in the world and everyone joins them. This approach isn't without downsides, however, and so dedicated server support was one of the absolute top priorities with 3.0. I over-corrected though and didn't factor in listen server hosting as being an important feature.

Singleplayer sort of runs as a listen server. It's running both the client and server code simultaneously. Unfortunately, it's not as easy as just enabling joining singleplayer to make listen server hosting work at this point. Lots of code the has been written with only dedicated servers and singleplayer in mind, and would function unexpectedly on listen servers.

It wou...

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01 Feb

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  1. Yes – but you'll have to update the Workshop submission every time you update your map locally.
  2. Save your map, go to the main menu, go to "Single-player", and you can load up your map from there. There are some(?) third-party tools that allow for loading into your map while still within the level editor, but these tools are not officially supported.
Post

If you have a few minutes, I’d appreciate your input on this survey! The goal is to collect feedback on what the Unturned community is most interested in seeing in 2024: https://forms.gle/Fv4guTqb5ApacQbM9

I will post it in-game as well a little bit later. The reason for waiting is to get any comments/criticisms on the survey itself before posting to a wider audience.

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