Valorant

Valorant Dev Tracker




26 Jun

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Originally posted by morgasxd

I didn't, but I actually found a fix. I went to my nvidea panel and changed 3d settings to the opposite of performance.

Yeah I’ve heard with NVIDA settings messing with it. Glad it worked out!

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Originally posted by theHedit

Hi! thanks for replying to this thread. I have tried 1x on anisotropic filtering and it still looks the same.

As for my NVIDIA settings, it is kept at the base settings as I have not touched it.

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Originally posted by ChungMee

i3-8100 3.6ghz

rx 580 8gb

16 gb ram.

in beta the game was running in 220~240 fps smooth af , after the 1.01 update it made it worse and now after 1.02 its even worse , like barely hitting 100

1920x1080

everything on low

144 hz

The averages for this CPU/GPU pair are:

1.00 : 146 FPS

1.01 : 154.46 FPS

1.02 : 154.42 FPS (unfortunately low sample size)

You're definitely performing below the average for this given spec and I'm not seeing a drop of that magnitude. I wonder do you have anything special about your setup? Have you tried playing with as other software on your computer disabled? Maybe it's some kind of software conflict? If you got a clip of the Video Stat Charts showing your framerate it might narrow down if we're seeing a GPU or CPU issue.

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Originally posted by Cyanide814

Link? I can’t find it

Do you have anisotropic filtering set to 1x? Otherwise yes it’s your NVIDIA settings overriding it.

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Do you have anisotropic filtering set to 1x?

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Do you have anisotropic filtering set to 1x?

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Originally posted by GachaEmperor

The game IS pay to win. 71$ bait. Just throw it out and wait around the corner for some unsuspecting schmuck

Damn.

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Try 1x for anisotropic filtering. It could also be your NVIDIA settings overriding your settings. For the latter, I’ll check with someone on my team. First try the 1x and let me know! :)

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Originally posted by spkbri

Hi,

First of all, thank you for your reply; yes, rewatching the compilation a bunch of times I had a feeling that the blood spawned from the body, stayed in place in mid-air and then covered the face.

But please, for the love of God, can you explain, even briefly, what happens @ 1:33. This is nearly my constant experience with the game: people just running around willie-nillie spamming headshots with the Vandal around corners, or even onetapping while jumping and doing somersaults. It also feels that in the time I shoot somebody from behind they can turn and annihilate me with double the bullets.

Thank you

- an unlucky awper

Probably an unsatisfying answer: But the video makes it hard to tell exactly what's going on. The OP fires a shot right before they die and the unzoom covers the action for at least one frame of the video. I have a guess, but it's just a guess and I wouldn't want to give you bad information. We keep a close eye on situations like this though, when there's a plausible and legitimate explanation, but we can't confirm it.

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Just wanted to chime in. I reviewed our data since the patch and it says otherwise, but I'd like to make sure we're investigating all angles. Help me understand here. Does anyone having significant dips mind turning on all their video stat graphs on and sharing a clip? You can turn them on under Settings -> Video -> Stats. Having them all on will lower your framerate (slightly) so I don't recommend keeping it that way forever but it may help give us something to look into.

If you do so please also share your Spec: CPU / GPU / RAM / Resolution / Quality Settings

Other things I'd make sure to try and do before recording: Reboot your PC, Make sure your video card drivers are up to date, Make sure you've gotten the latest windows updates. Make sure you're comparing your spec to our list here: ...

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25 Jun

Comment

Originally posted by funkopat

Jump to 2:25 if you could explain the last two on breach and Reyna, thanks!

Sure! These are definitely the closest shots. When I first saw this post yesterday, I watched that Breach one a bunch of times.

Here's a shot of the impact effect on the breach: https://imgur.com/a/Svysxje This does look a lot like a headshot. This is an example of the problem I mentioned in the previous post. It's a shoulder shot that looks like a headshot due to movement. Breach is moving down and to the left in the image. And it takes a few frames for the spark to to appear and grow in size. So, if we "rewind" Breach up and to the right, the impact is exactly where his shoulder was when the shot took place. Which is where the shot was aimed at when it was fired. Or about there. There's bound to be a little spread firing that second shot. Also note that the impact effect that shows up is the smaller body-shot impact ef...

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Comment

Originally posted by Hyperion21_

I've always wondered why devs wait between detecting a cheater and banning them. Also, are there HWIDs yet?

Sometimes we wait because it's convenient to do all the bans in one batch (so we can manually review them or at least spot check them), sometimes we wait so that cheat developers don't know that their cheats are detected and sometimes we wait just because processing systems can be slow. The solution to all of these is basically the same, we need to improve our processes and our systems.

Hardware bans are currently in use as the guy this post is about can attest to.

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Yeah definitely cheating. We detected them but their ban was not immediately applied (it was going to happen in a few hours time), I've gone ahead and pushed the button now. We're working to get our bans out faster so that this doesn't happen in the future.

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Originally posted by j_2_the_esse

Thanks. So if there were two enemies visible when the player died, would it show one single indicator pointing to the middle of the two enemies? Or one for each enemy?

One for each.

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Shots 1-3 ... Just kidding.

Thanks for the post! These posts are very helpful in giving us another datapoint for the "feel" aspects of the game.

There are a bunch of different scenarios in this video, but I want to call out the main one around crouching.

As another poster mentioned, in the first two clips the shots are hitting the body, and the enemy is crouching down. So the blood splatter starts appearing at body height, but by the time it's at it's largest size in the animation, the enemy has ducked so that the splatter is covering their head. Here, you can see that the frame that the splatter starts to appear, it's on the neck: https://imgur.com/a/QIQt8xL

We know these visuals cause some confusion, and it's something we're working to address. I don't have a timeframe on that fix, since we're t...

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Originally posted by SimplyFrankie

Sounds good, I'll do it as soon as I can! Just want to add something though. The rate of this happening has increased exponentially after this most recent patch, even when having the game focused. The worst part is it happened 100% of the ranked games I've played haha. Anyway hopefully I can send you the logs tonight.

Sounds great, thank you!

I'm not sure why it would have increased, but at least that will make it easier for us to figure out and get it fixed!

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Originally posted by SimplyFrankie

Oh man.. Is there any way I can help fix it? I will do ANYTHING to help get this fixed.

Can you send me your client logs from a game where it happens to you?
You can find them at C:\Users\%USERNAME%\AppData\Local\VALORANT\Saved\Logs

You can dm me a link to the logs, and upload them somewhere like pastebin/googledrive.

We added some new logging this patch that will help us track down the issue, so if it happens to you, grab that log and send it my way!