Valorant

Valorant Dev Tracker




12 May

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This is a bug fix! We’ve had the line for awhile, it just wasn’t playing in the right instances. Hopefully this should improve game wide clarity on when Sage is using her ultimate.

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Originally posted by Rk0

Are you sure...? I'm pretty sure I've heard this before as well.

I doubled checked the VO script and the component that plays VO and didn't see anything (wanted to be sure). There are lines for spotting the spike, and for the spike carrier dying, but nothing related to seeing the spike carrier.

I'm not infallible but as far as I can discern there is no VO for it, which mirrors the design. I'd be surprised if we recorded things we had no intention of using but you never know!

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Could you share your Graphics Quality settings?

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Originally posted by F-O-XX

Hate to be that guy but any confirmation about Viper's snake bite? The description says it should slow enemies but it doesn't. Is this an issue with the ability or does the description need to be updated?

Ability is working as intended. Description will be updated in a future build.

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Originally posted by matagad

how exactly is it a bug when there is a voice line:"i see a spike carrier"?

There's no line for that.

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Originally posted by pedros430

I3-2130m Intel HD 3000 I can run cs go just fine in 480 p at 50 fps and everything on screen is still distinguish able,but at 720p it's completely unplayable at 20 fps, I think the resolution change would make a difference in valorant too

Recent versions of Unreal (which VALORANT is built on top of) no longer support Shader Model 4 GPUs. As a result we've had to move the minimum spec from the Intel HD 3000 to the Intel HD 4000.

Our ongoing perf work should help in the near term, but the game will likely stop working on that machine in the near future.

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Originally posted by BubbleCast

Glad to see this insane Transparancy, I've been playing League, and gotta say, there were moments when the devs did manage to make my game experience bad as an ADC main, but they always listened to everything the community wanted, and thus we have season 10 where everything does feel nice.

I have high hopes with you on Valorant, especially with what I see from the current feedback in Beta, keep it up :D

:< thank you fam. We'll do you proud!!

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Originally posted by riotriviera

This is there because the player could have requested for 2 parties, joined the third one, and in the queue for 3 mins, then party 1 invited them. This would mean they will automatically get pulled out of their current party and instead join party 1. It definitely could be improved, but it's not very straightforward ...

well said Rivi. I agree that the fix isn't super easy, but it's definitely a QOL thing we can look at!

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Originally posted by pedros430

Is it possible to allow resolution to go lower than 720p? The game is completely unplayable for me in 720 and I can't figure any way to get it to 480p, that would really help my performance

What are your hardware specs?

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Originally posted by pvpproject

Hi, I've mentioned it a few times and posted bug reports about this.

Omens shrouded step says the ability makes no sound on arrival. It does make sound in arrival, can the ability description be updated to reflect this.

Forwarded this to the appropriate character experts. They're tracking it. Thanks!

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Originally posted by Brianiskey

Awesome! I take it the latest patch is the one that just came out? .50

yep. .50 - the scale bit of i think came out in .49 but still was largely unnoticed, so we made the stock change sometime in the last week or so and should be live today.

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Originally posted by ImmunocompromisedAwl

Have you noticed that the killfeed logo for the phantom is different to the logo in the inventory?

yep! its got the old weapon silhouette without the silencer, we're updating it ;)

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Originally posted by Phantonex

So... what was the Otto?

Comments here are right :)
At one point we had more guns than are currently available in the game, and part of our balancing efforts were to get rid of redundant weapons. The Guardian has always sat in this strange space of "is it a rifle or a sniper," because technically it can function as both - its actually the only gun with a higher ADS zoom, maybe something like 1.5 compared to all other guns with like 1.25, i forget the exact numbers.

The Otto was an automatic sniper rifle ("omg noob weapon!") that we found just didn't really have a place in the game - the high price point and damage output felt like it was trying to take the best of the Operator and Guardian and combine it into one, which just didn't make sense considering we already had those.

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Originally posted by Andrew0085

I get that they couldn’t make every gun look completely different but did they have to make the spectre and phantom look almost identical?

We've definitely been trying to address this - at their core the spectre and phantom are fairly different, but the addition of the silencer made it confusing for sure, especially on the ground. Additionally, we actually scale the guns up when they're dropped so that they're more noticeable, and at the time, the Spectre had a higher scale than the Phantom, making them appear similar in size.
In the latest patch, we've actually tried to address this in 2 ways.

  1. The Spectre no longer recieves a larger scale when thrown onto the ground making it appear smaller relative to the Phantom
  2. We collapsed the stock on the Spectre when on the ground, shortening the overall profile of the gun significantly - this actually makes more thematic sense considering when you pick it up and equip, you pull the stock open :P

Hopefully this combo of changes can help with the confusion of the two guns. Let us know if it does!

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Originally posted by Sympai

/u/RiotStealthyJesus Hey didn't see any mention of any animation desyncs or the desync while crouching in this patch. Any information on that? You mentioned it'd be in this patch. Thanks!

Hi /u/Sympai, looks like we missed making an update in the patch notes - however, a fix did go out in 0.50. Both for crouch desync, as well as equip anim desyncs.

Let us know if you still see anything funky moving forward!

- David

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Originally posted by FrequentHater

Thank You! <3

ty for not hating this time :D

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Originally posted by Sxcred

Thanks for the response :)
It's hard to visualize the logistics behind games and all the people involved in making things work. It's not as simple as adding in some code to change something like a lot of us would like it do be.

0.50 seems like a great step forward, can't wait to see what you all have in store!

Love to hear this, fam :) And yeah! It's a super involved process that requires a lot of moving pieces to be aligned. I'm so happy you're happy with the patch, and we can't wait to deliver more epic sh!t =D

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Originally posted by oneironautic-records

All it takes is one rogue dev to be bored/frustrated with what they're working on currently and decide to do that instead. xd

Lol! I can see how it seems that way...but checking in changes to our game is actually a super involved process! If people just went in and changed things all willy nilly, our builds would be broken like...all the time lol.

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Originally posted by RiotWozzer

This is a bug that unfortunately missed the cut for this patch but is already fixed for the next patch!

I broke this :( I am a bad person, and I am sorry. But yea 100% not intended and fixed for next patch!