Valorant

Valorant Dev Tracker




28 Apr

Comment

Originally posted by ItsGuitarDude

I’m sure this has been answered somewhere else but I can’t find it (If any other redditors can point me to it that would be appreciated). Do you guys have an official fix for when a system reboot doesn’t get rid of the “reboot required” message?

This update will help with that by at least notifying you when a component isn't compatible with Vanguard.

Comment

Originally posted by er3zy

It seems lot of people reporting the issue here are using Ryzen CPU. What do you have on your test machine ?

Mostly Intel chips, a lot of Xeons and some i5 / i7 / i9s. Normally we have a compatibility lab with machines of all different configurations (across vendors and performance levels) but we've got limited access to it right now.

Comment

Originally posted by numbingdiagram5555

When is the next patch coming out?

Early this week hopefully

Comment

Originally posted by CodenameOccasus

Is there any way to have vanguard off all of the time besides ingame without uninstalling

The two options right now are either uninstalling (you can do that from the system tray) or exiting Vanguard as soon as your system starts (also from the system tray icon).

Post

Can you believe we’re three weeks into the VALORANT Closed Beta? We wish it were four weeks so we can celebrate our one month anniversary, but we also don't want to seem clingy. Rejoice with a slew of patch notes full of quality of life updates.

Phoenix mains can look forward to the removal of two Run it Back bugs, you can now actually exit custom games with the click of a button, the rare cases where the Spike would get stuck in the map should be history, and Observer mode benefits from a few improvements (more on the way!).

You’ll see the addition of “Competitive mode” here and you’re gonna have to wait a little before it goes live. Yes, we’re excited too.

Read all the changes below.

Gameplay and Balance

Omen

  • Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternat...
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Another week of VALORANT Closed Beta in the books, and it looks like we’re getting (somewhat) into the rhythm of things. Over the past two weeks, we’ve been able to patch multiple times to address emergent exploits, fix many bugs (including a revolver-wielding camera that we thought was hilarious), and make our first (but definitely not last) balance change of the closed beta.

But a community at play is also one that never sleeps, and we’re already seeing new things to tackle. So without further ado, let’s get to some emergent topics.


We saw how much you all loved Paul Chamberlain, VALORANT’s anti-cheat lead, the first time around, so we brought him back to quickly chat about some additional Vanguard bugs he’s seeing in the wild, and some adjustments we’ve made from your feedback.

...

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27 Apr

Comment

Originally posted by OWPD

Awesome write up hopefully, this shutdown all the AHK meme aimbots that people think will be the end of this game lmfao

/u/riotarkem is conjuring something for that one. SoonTM.

Comment

Originally posted by otherchedcaisimpostr

any plans to involve third party development for AI anti cheat systems? any in house systems being built? please update us!

We've got our data science team experimenting with machine learning techniques for aimbot detection, right now it's not production ready but initial results are promising.

Comment

Originally posted by Devilishola

Hey dude, good to hear from you again.

When I've been saying "single threaded" I mean it's just using the few threads it does (as you explained in your lengthy post before) and I have linked back to the thread so people can read it themselves. I've checked threads in use on HWID during games and I can see it's not strictly on 1 thread, somebody else posted something similar a couple days ago too.

I think when most people talk about "multithread" in this context, we're generally talking about using way more than it does right now, given that there's CPU's with 16 threads out there today. It just feels like a bummer knowing that this game was marketed as being well optimized (and it is for lower end PC's) but everybody else with more modern machines are found wanting.

My post was to clarify that on higher end systems the best way to improve framerate is to increase core-clock of the CPU and to let people know upgrading their GPU wasn't go...

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Ahh yeah that's cool. I don't think you're trying to push a false agenda or anything. Just trying to stay accurate.

I can already see some people parroting "single-threaded" around so I wanted to make sure people understand that a quad+ core CPU is still a really good idea for VALORANT since you can think of it as a 3x threaded game which is a big difference from a 1x threaded game.

If we want to be super pedantic I VALORANT allocates ~1 worker thread per virtual core on your system. However, those threads don't always have work to do and can spend a lot of their time idle.

Comment

Originally posted by bloodkp

will the patch tomorrow include the addition of ranked matchmaking?

If the next patch goes well we will turn on ranked matchmaking. It won't be immediate because we'll want to make sure the patch is stable and no major issues are discovered.

Comment

Originally posted by Yomafacio

What do you mean it's not just pthread_create? Just mutex everything and you'll be using more cores in no time! Sure, all the extra utilization is going towards context swaps and shit, but it's now multithreaded! /s

Genius!

Comment

Originally posted by Bloodnoskie

when will there be fps fixes? i get microstutters every time i try retake a site and everyone is shooting and fps is broke in other games :(

Most of these issues should already be fixed by now, however, there'll be more optimizations in the new VALORANT build coming out soon (hopefully this week).

Comment

Originally posted by robinlol

In the latest patch that you pushed everyones FPS was dropped by huge amounts. What exactly in that update made us lose so much? For example when I look into a wall I have around 4-600 fps. Spraying with with the vandal or phantom lowers me to 200 and sometimes even below. In the real world I have around 200~ fps, but spraying guns makes me go even lower causing stutter and extreme screen tearing.

Before the patch was pushed I were above 300 fps in 99% of the times resulting in an extremely smooth gameplay with almost none visible screen tearing.

Why did this happen and why is the next patch going to solve the problems as stated by other people on Riot?

Well you've come to the right place!

About a month ago I changed a build setting for how VALORANT-Win64-Shipping.exe is compiled. It's a security related setting but not related to Vanguard.

Due to a bunch of factors this change didn't get tested as well as usual, some of those factors were:

  • a lot of disruption due to COVID-19, reducing QA availability
  • a focus on our 0.49 patch rather than the 0.47+ hotfix
  • not enough playtesting on our dev branch because we were testing the closed beta release candidate
  • the problem wasn't obvious on our work computers

This meant that despite the large performance degradation the change made it into the patch and to players. Once our stats showed that FPS for players had decreased an investigation started. Since the 0.47+ patch was a small one it was relatively fast to narrow down the suspect changes and to my security change in particular.

Once my change was suspected ...

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Comment

Originally posted by Rakinare

Vanguard is blocking VMWare Virtual Machines from starting. This has impacted a lot of people's workspaces and by now, is already known to VMWare. Is this issue already known to you guys? Will something be done about this?

We've addressed this a few times already. We're aware that some folks are having issues, but we haven't been able to repro it on our ends. We'll continue testing, though.

Comment

Originally posted by raulgbcr

I don't really wanna push or throw any shit over this, but could you give us an aproximate ETA of when this feature will be added?

Also, I know its probably out of question, but any plan on supporting linux players with vanguard? Currently wine does not support most of the kernel driver features, so probably will need some kind of reimplementation or native support for linux in any way, I know linux players would probably represent 1% or less of your player base, but we do still exist...

Update is live check out Nemi's post for more information. https://www.reddit.com/r/VALORANT/comments/g9aoap/upcoming_vanguard_changes/

Comment

Originally posted by Jefneri

Heya, is there a fix coming for the "Vanguard requiring reboot" -bug? Kinda annoying to safeboot and manually overwrite the files everytime I wanna play. Great game otherwise, and I've been enjoying it a lot.

P. S. Ive tried the method where you remove the drivers and ran as administrator etc. This is the only way I get my game to run. :(

This update will hopefully help. If you keep noticing problems though, please reach out to player support so that they can help with triage!

Comment

Originally posted by SimplyFrankie

Hey there, thank you so much for your response! Just to clarify, which logs should I send? (So I can do so as soon as I can!)

Any files from "C:\Program Files\Riot Vanguard\Logs" would help and if you know of any VMWare logs that could have information those would be good too (but I don't know where they live).

Comment

/u/0xnemi knows what he's talking about but I'm also happy to answer questions!

Post

While we normally don't plan on documenting changes to Vanguard, our Anti-Cheat system for VALORANT, on a frequent basis, this new update to Vanguard adds a new visual component that will give you, the player, more visibility and control over it. This post serves to provide some context.

 

Starting today, Vanguard will start showing a system tray icon

(after a reboot) while it's running. From there, you'll be able to turn off Vanguard at any time. Turning off Vanguard puts your machine in an untrusted mode and will prevent you from playing VALORANT until you reboot. If you want to keep Vanguard off indefinitely until you play VALORANT (e.g. persisting across multiple reboot sessions), you'll be able to do so mor...

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Comment

Originally posted by ShadonicX7543

Can I send you my support ticket number so you can help with my problem as well?

Sure!