Valorant

Valorant Dev Tracker




15 May

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Originally posted by gencaykurtt

Same dude samee

Felt paranoid last night , i couldnt kill enemies with regular shots and i swear i saw bullets hitting on them but not registering

Heya! I work on the team that's responsible for hitreg, and spent a ton of time digging into this stuff this patch (I care a lot about hitreg- that sh*t's important).

We can't confirm my theory is 100% correct yet (working on validating it still) but there's two things I believe are happening here.

1.) Tracers fired while inaccurate from movement are not synced to the server like they are when you're standing still or from firing error (those two are synced, so the tracers you see on your screen are what's happening on the server). This means that when you have movement inaccuracy, you may see tracers pass through an enemy and not deal damage. The changes we put in increase the time it takes to become accurate from running and we increased movement inaccuracy while walking, which means it's likely people are movement inaccurate more often. I know I am, re-learning the muscle memory timings for stop-and-shoot is hard.

2.) The spark hit impacts aren't helping ...

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Originally posted by JustStas1

In Nvidia control center, the high perf one is selected as default (I even set it explicitly for Valorant). There is no heat issue and even high performance games (COD MW for example) work fine.

You could try manually disabling the integrated GPU and see what happens (there's some risk that you'll have no display device and you'll end up in a bad state if you do this)

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Originally posted by IamKarazu

Yeah I had this issue 2 days ago in a ranked, it wasnt jumping anymore when I used the wheel up for jumping, had to reset the settings to spacebar = jump again and yeah, I was completely lost and missplayed every second until we lost the game I restarted the game and it worked again, so next time I'll just restart ingame and hope for the best..

Do either of you use the VO command wheel?

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Marks last known locations of any enemies your teammate could see when they died. Doesn't get updated when the enemies move, though, so only useful for general threat direction.


14 May

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Originally posted by Shacrow

Froggie hat

Froggie hat

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Unfortunately there's no right answer for this in our game. If we automatically reverted your movement state when you stopped, jumped, or crouched, we'd cause a host of issues where you'd make noise or be too slow for the situation. Giving you full control is still right, and it mirrors the judgment you'd exercise holding the key.

The issue you are highlighting, and that I agree is an issue, is that you don't always have clear feedback about which state you are in. It's easy to forget in the heat of the moment. I think it makes sense to add an additional UI element that helps communicate your movement state. We'll take a look at that.

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This is usually indicative of packet loss.

Your jump event arrives on the server late, and it jumps at a different time than you did on your client, causing you to visually "pop" into the adjusted server location.

I would say check your local internet, but sounds like you are good there.

Depending where you live and on what ISP you have, it might be out of your direct control. We as Riot are still negotiating with some ISPs to fix their routing paths to improve ya'lls experience. As an immediate mitigation, I might suggest a VPN to alternate major city, which has more direct routing to game servers (some trial and error on your part would be required to find a good one).

  • David
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Intriguing. I'll show it to some ppl.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Pwyff_Sucks

Missed ya buddy!

alright I missed you

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by AYAYA_COCO_JAMBO

honestly appreciate the answer and the points you're making are all valid to me - and I don't expect you to answer this, but the question that remains is: why not have solo/duo on top of flex and clash if it works in league?

is that system not considered to be 'working' over there?

I've heard many people here say that flex is going to turn into a joke as soon as solo/duo gets introduced, but honestly, nothing fundamentally changes when it does. yes, people will take it less seriously and it will be seen as a 'secondary' queue, but the reason it'd be viewed as unimportant like in league is that ranks simply don't mean anything when they can just be achieved by stacking. its like a legal boosting service. a solo queue won't give less meaning to your dynamic rank, it already has none.

have a solo/duo ladder, have a team ladder. there's no way this games' player numbers won't be able to support both, at the very least in lower ratings (say below immortal?). alte...

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Hey I dig this whole conversation and appreciate you. I’ll just say to your top level concerns and requests (“f*ck it just give us split queues”) I think we agree. It’s definitely a matter of implementation and what we have coming in the future. Let’s check in in a few months (no not S6).

For the sake of argument on the boosting topic though, I do think it’s harder to get carried in V and a team that chooses to carry a weaker player might do so because that friend brings alternative value like strategic brains (the IGL forgiveness), some intangibles like positive vibes (lol), or maybe it’s outright loyalty, sure.

But if I queue against a team and there’s a weak link, I exploit it - it’s easier to identify them (the joys of unique agent silhouettes), and skill imbalances net out quickly. I might get in trouble for saying this, but I do think V is different than League or OW where sometimes math can win or you can narrow down/pair up the skillset so...

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by two4you8

All jokes aside, the communications from you guys have been spectacular. I really like the transparency and direction the game is going. I hope the ranking system isn't set in stone but either way I feel like I'm in good hands.

ty bruv, keep up the feedback especially when you don't like things. We're listening and appreciate the framing of the conversation this way.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Pwyff_Sucks

Am I back? Have I returned? Is this real life????

oh god no

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by AYAYA_COCO_JAMBO

you're on the valorant team now, right? as someone who previously worked on league, what makes you think this queue system is gonna work better in valorant than it did in season 6 league? not to mention that the highest rank doesn't work like chall, where you're rank x out of y. you hit val, you're kinda just done. is that part of the system WIP or is it here to stay?

I think this is an issue of many competitive needs (and audiences) and only only carrot to serve them. You want a true solo queue that you can grind and show a rank you earned through your solo play (and a guarantee that everyone else did too), others want a competitive experience they can queue up with teammates (3/4/5) and they want that shared badge. Some people want both and they want a high-stakes 'train for this moment' thing (see: Clash).

We have one carrot, we should have many carrots. That's the real answer - we need more/different forms of competition, of which solo queue may fit somewhere in there.

Alright, how about a flaming hot answer you can roast me on: if we had only one competitive queue, should it be dynamic or solo/duo only? Honestly I personally do think it should be dynamic.

I totally get the function and value of a solo queue for scouting or for evaluating individual performance, but I think if you...

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Originally posted by Obsazzed101

As a sova main that's spent as much time finding line ups as i have spent actually playing the game this is utterly depressing :(((((

I lost all my arrows with this bug :( I must now throw arrows like rocks into hallways


13 May

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by two4you8

something something definition of insanity something something same thing twice

this is all a ploy to get my face back on a round square table

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Originally posted by JustStas1

I see a lot of replies from people with laptops...

I myself have an MSI laptop with an RTX 2070, 16 GB RAM and an i7-9750 CPU - I am playing at 40-50 FPS with constant freezes, while the CPU is loaded a 10% and the GPU is at ~5%. Do you think for some reason the wrong GPU could be involved (just a wild thought)?

In your case, it very much sounds like you're using the integrated GPU instead of the onboard. Usually when this happens it's either:
-A setting you need to change in your GPU software
-Heat issues causing your laptop to downclock parts to stay below certain heat threshholds

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Originally posted by Agete

Yep, tested hours ago in this new patch. Kbfiltr.sys still being blocked, I have to use virtual keyboard to enter my OS.

Can you tell me what version of Vanguard you have?

(Go to "C:\Program Files\Riot Vanguard" and right click on vgc.exe, select properties and then go to the details tab)