Valorant

Valorant Dev Tracker




18 Apr

Comment

Originally posted by Same--Advice

Ultimately, who owns the product that you're developping. You? Riot? or Tencent?

What would happen when who ever own this product decides on some changes.

Riot owns everything we make.

The distribution of our games is sometimes delegated to partners, like Garena, who also own the publishing piece in those regions.

Comment

Originally posted by CthulhuLies

I was talking with someone and they were very aggressive about the fact that you haven't named the auditors auditing Vanguard. Is this information you can share?

We can't disclose them unilaterally. We'd have to consult with the parties before we made any announcement. So not yet.

Comment

Originally posted by BertDeathStare

And props to you guys for the communication, this thread turned into a bit of a Q&A. A bit off topic but the games the devs did against Shroud and his team were really fun to watch. The devs showed there's a high skill ceiling and now I'm already excited for future tournaments. It'd be cool if you guys did more of that, devs vs players. That's pretty rare I think, that the devs of a game can go up against really skilled players and slap them up and down. Do any of those devs happen to stream? I kinda wanna see their perspective and hear the voice comms between them :P

I'm not sure but you can always check out their twitters to find out more info, starting with Pwyff, Penguin.

Comment

Originally posted by [deleted]

[deleted]

Everyone who plays VALORANT on their work machines has Vanguard installed.

Comment

Originally posted by Cr4gor

Vanguard seems to make it impossible to play Valorant on linux. It does not work on vine or a VM because of the anti cheat. Are you just going to neglect linux gamers or are you going to make the game/anticheat run natively on linux at a later time?

We don't officially support Linux play of any of our games at this time.

Comment

Originally posted by [deleted]

[deleted]

Vanguard does not do cheat detection unless VALORANT is running.

it’s minecraft lol. i want to use a client in minecraft

Dude, creative mode exists

Comment

Originally posted by alpha_berchermuesli

i know you are not here to talk harassment, but i was wondering how you treat verbal abuse, harassment and other, uncalled and unnecessary, toxic behaviour. Is the option a placebo, or are there consequences to such behavour/reporting such players?

There are consequences. Players are who are verbally abusive, harass etc will get penalized if you report them.

The in-game report tool is enough in most cases but if you're super concerned you can clip a video of the behaviour (assuming the behaviour is done over voice) and send it to player support

Comment

Originally posted by d4rkph03n1x

Hey, I recently sent a message in discord to a Riot member regarding the use of vulnerabilities that apply to all video games on a network/hardware level, which includes 1. the parsing of network data in order to get game data, 2. the usage of HID devices in order to simulate mouse movements, and 3. The combined use of those two in order to parse network data and create a HID controlled aimbot that is fully hardware-sided and done 100% externally.

Theoretically, you could just use OBS to "stream" a game to another computeror application, and create a low-latency aimbot that uses a PID loop with the error being the distance from the center of the screen/crosshair to the pixels that make up the image of a head. You then could use a raspberry pi, usb rubber ducky, or any other badusb/programmable HID device (there are thousands) and create an aimbot that goes off of the distance between the head and the crosshair.

If I created a proof of concept of the screengrab-base...

Read more

So this sounds like an anti-cheat issue rather than a Vanguard driver issue (which is what the up-to-$100k bounties are for). We do accept anti-cheat issues in our bug bounty program. If you can create a POC, please do submit it, although I can't guarantee you'll get a payout until I actually see the POC.

Comment

Originally posted by [deleted]

[removed]

This is a excellent idea! It is actually similar to something that we talked about implementing during Vanguard development. At the time I just prioritized other work over this feature... Maybe a bad call but I do generally prioritize security, effectiveness, compatibility & performance over features. However, giving players the power to turn the driver off is something we can & should deliver on. For the risk averse I get how uninstalling every time you finish playing is not optimal. 

Comment

It would be interesting to know your ping + packet loss in the match. It's hard for me to read timings with the slowdown applied.

u/TR0009's explanation is the most likely.

If you get more clips, send them along! <3

Comment

If you are uncapped frame rate, you'll always have either your CPU or GPU at full capacity - whichever is the "weakest link."

High-spec computers are generally CPU bound in VALORANT - that is because we as a game prioritize accessibility over visual fidelity. There's just not as much work to do to render the game, as there is to compute simulation updates.

Your RTX2060 has better benchmark rank, compared to your i5 processor. One way to get a more even load would be to get a better CPU (or a worse GPU xD).

Either way, you have a nice machine! Best, David

Comment

u/sandwich_yt thank you for the share -

It looks like your packet loss is pretty high in this clip (it spikes above 10% on a few frames).

Your computer is sending up ~128 updates every second to the server, and 8-12 of those updates are getting lost.

Further, most packet loss is "bursty", not random. So it looks like this (1 = received, 0 = lost): 11100000001111111100001111

You're getting unlucky because your dagger throws are during those "0" batches. The info will eventually get up to the server, but it will be late arrival because you have to wait for network retries.


How to Fix: This is likely an issue with one of the following:

1) your local internet setup (other people on your network streaming TV, playing games, etc... or spotty WiFi or you're...

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Comment

This is a good bug report, thank you u/blurrel!

When your game client sends aim vectors up to the game server, it quantizes the values (rounds down to a sub-fraction).

We did this to save bandwidth, for both your local network, as well as our game hosts.

But we can't just network the quantized values, we also make you play with them locally. We do so because we don't want you to have accuracy greater than what the game server would receive -- that would cause Hit Registration desyncs.


I'll make sure we increase the rounding precision in a future patch, thank you.

Comment

Originally posted by lulwhatno

Not sure if you will see this but I do have a suggestion. I noticed that we are only awarded Experience based on rounds played and rounds won. I feel this is severely limiting, especially given the large amount of XP needed for contracts, and the fact we cannot earn/stockpile currency. Back in the day, playing COD or Halo, you were rewarded for kills, assists, or any special achievements made in a match, in addition to rounds wins. Even if it was something small like +10xp per kill and +5 xp per assist, it would be much more gratifying to everyone who played. Not only does it give us a small boost in experience, it provides positive reinforcement for doing well, and thus another thing to strive after.

Worth considering for sure thanks for posting. I think the reasoning behind rounds was it evened out the losses much more than win/loss would, giving you something extra to incentivise pushing for a comeback.

The reason we didn’t go deeper than rounds was fear it would promote trying to game the system (like KDA playing rather than helping your team for example). Also more supportive agents might tend to get less XP in some cases.

Interesting points about it adding a little extra positive reinforcement though - thanks again.

Comment

Originally posted by rite2ace

So the bundle is gone only the single skins will rotate ?

Correct, unless we choose to rotate in a previous bundle. ;)

Comment

Originally posted by rite2ace

I wanted to buy the Knife from Fantasy Bundle but its not available only Vandal Skin is available. Will it be available in the future?

Yes, it has a chance of appearing in your rotating store!

Comment

Originally posted by Newfypuppie

How many wrinkles does your brain have

Comment

Originally posted by mvujas

This post is a great place with ton of valuable information for anyone looking for facts and arguments. Unfortunately, I fear many people complaining aren't going to listen, I feal like most of them complain for sake of complaining and somebody just manipulates them for their own good. What insults me so much is that everyone keep repeating that the software runs on kernel ring, yet I bet easily more than 90% of those don't have clue what kernel even means...

The only way to shut everyone would probably be to publish the code, yet it would highly compromise the security of the software and I guess would go against the rules of company since Riot doesn't seem to advocate opensource code, correct me if I am wrong.

At last both arguments concerning security and privacy could be used for any software running in the forementioned mode and I have yet to see so much complaining about anything like the last few days about Valorant...

EDIT: text formated to be easi...

The only way to shut everyone would probably be to publish the code, yet it would highly compromise the security of the software and I guess would go against the rules of company since Riot doesn't seem to advocate opensource code, correct me if I am wrong.

We have open-sourced things in the past, but this is business secret sauce and likely will not get open-sourced.

Comment

Originally posted by ThingWeBreatheBender

Also. what is with the Anti-Aliasing on the skins vs the no-skin Version?

We're looking into this. The way we're rendering the skins here is actually a bit unconventional, and ultimately we dont have a way to utilize and post process for this screen atm, so things like glowing, transparent or sometimes higher fidelity details suffer as a result. We definitely want this screen to showcase the weapons, buddies, sprays etc in the best way possible and we'll be finding ways to make this better before launch!

Comment

We'll definitely be taking a pass at this. In some cases for skins we'll need to move the buddy depending on the shape of the gun so that there isnt clipping. The Reaver skins are a good example of this, since their shapes are a bit different from the base. We try to make sure that each skin goes through a buddy pass if it needs one - the Luxe Vandal unfortunately was one that got left behind. The position there is actually the old default one for all Vandals, and we moved it on the base weapon but it didnt propagate out. We'll fix this for sure, and make sure that all buddies can be properly appreciated regardless of the skin.