Valorant

Valorant Dev Tracker




17 Apr

Comment

Originally posted by GosuPleb

Oh I was wrong then, sorry for misinforming. It felt super off

No worries! Thanks for bringing it up - the clarifications and discussion help everybody, and we're human beings so will occasionally miss things. No harm in making sure.

Comment

Originally posted by GosuPleb

I bought them weapons via menu, did not drop

Weapons you purchased for teammates via the request system factor into their econ rating, but will not negatively affect yours.

We're working on better tracking for weapons purchased and dropped the traditional way.

Comment

Originally posted by xeru98

In this case the UWidget is most likely part of a UWidgetComponent which treats it’s UserWidgetObject as part of the collision on the component. I don’t know if the widget it’s self is hit testable. But the widget itself would intercept a line trace since it’s on a widget component.

You are right though.... hit testable is specifically taking about widgets. I really meant to say the components collision profile

We're on the same page, and I simplified my response. :)

Comment

Originally posted by xeru98

For riot. This bug is likely caused because you are using a UWidgetComponent which by default is hit testable. Just change the collision profile of the widget component to IgnoreAll

This bug was caused by a misconfigured collision setting in the parent component of the UI prompt. I've fixed it on our side.

Comment

Originally posted by Ice_Crusherrino

u/RiotArkem Same Issue. i got banned from multiply EAC game yesterday after i installed Valorant. this is some serious crap because EAC says that i used "Third Party Software" but i literally didnt got anything like that before playing Valorant

We talk to EAC fairly often, I'll check in with them to see if there're any compatibility issues.

Comment

Originally posted by ItsMeChad99

I use AHK a lot for work. Will it instantly ban or tell you to close AHK?

Right now we don't ban for just using AHK, if we decided that AHK isn't allowed we would likely tell you to close it rather than ban your account.

Comment

Originally posted by edboom4321

there was a bug not allowing you to buy with - p aypal so they removed it till they fix it

This is correct. Still working on it - think we have a workaround identified so hoping the team can get this cleaned up soon for you guys. Sorry for the inconvenience!

Comment

Originally posted by _Yank

Really useful info! Does the game recognize which CPU cores are true cores and which ones are hyperthreaded ones? There's some "easy" mild performance uplift on using real cores instead of the other ones, if the game doesn't use this to it's favor I think that you guys should consider implementing this!

I also want to thank you for all the active and helpful support!

Yup, the game can differentiate virtual threads from physical ones on the processor. We set thread priority to inform the OS what's important and try to let it do it's job. Scheduling is an incredibly complex problem all by itself so we let the OS choose the cores given that information. You have to make considerations like how a virtual core can share cache or not. It's widely different across the different CPU architectures. Needless to say we trust that Microsoft's engineers have put far more time, effort and thought into how their scheduler works across a number of CPU architectures. We focus where we have the expertise which is on the game code and threading model itself.

Comment

Originally posted by ProgRocktopus

Here.

This is fixed on our side. Will patch when we can.

We've also done some work to make pinging significantly less of a performance drop as well.

Comment

Originally posted by warchamp7

Gonna piggyback off this post and ask for Riot to take a look at CS:GO's GameState Integration

https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

This is present in both CSGO and Dota and is super useful for a large number of broadcast production use cases

Oh that's cool! I was thinking about something similar to drive esports broadcasts, Twitch overlays, etc. Good to have a reference point from CSGO.

Comment

Originally posted by Gulagbandit

LeagueclientUxRender.exe I literally was playing league lastnight with 60 fsp then this morning Boom dropped fsp to 5

I can only help with issues with RiotClientServices.exe. If the high CPU usage is indeed in LeagueClientUxRenderer then it could be related to the new patch. The 10.8 patch was released on the 14/15. I haven't seen any discussion about FPS drops due to LeagueClientUxRenderer CPU utilization with 10.8 but I am also not on the League team so I am not in the loop for a lot of these types of discussion. I think the VALORANT devs in this subreddit wouldn't be able to help either.

My recommendation is to reach out to player support. They may already be aware of the issue and have a workaround. If they do not have a workaround, it is still useful to report so they can have an estimate of how many people are running into the issue. It may help get the issue prioritized over other current issues that are being dealt with.

Comment

Originally posted by Hoodrat10

please something at least give them bans I've had 2 random people leave while live streaming yesterday 1 said I forgot i had to babysit other said I gotta go eat dinner.

We're actively working on the penalty system that'll go alongside the various other AFK/DC features we're working on, and there will be penalties associated with leaving games. What they are and how severe will depend on how long they were gone (how much impact their leaving the game had on the match) but ultimately we'd like to incentivize folks to not abandon matches :P

Comment

Originally posted by indopoppy

Quick question, if those players who leave come back will those bonuses go away and the player not have any penalties? Or will those who come back still have penalties

There's a lot of factors that play into those decisions and outcomes, and we're still actively working through many of them, but yes those bonuses would go away (as otherwise you'd have a sizable advantage) and it'd essentially depend on how long they were gone (how much impact their leaving the game had on the match) that'd depend on if they'd still see penalties or not.

Ultimately we'd like to incentivize folks to not abandon matches :P


16 Apr

Comment

Originally posted by CapoFantasma97

Sure, that also. I'm just saying that prevention is better than cure and people wouldn't create these names in the first place if they can't use them for exploits like these

Players didn't (and can't) create these names. This is specifically a bug where the system is giving them these names automatically through a fault, where once the fault is fixed they'll be correctly routed into setting a name that fits within our intended confines.

The fact that this obscures the ult charge is an unintended side effect of the bug, not something that any player has purposefully done to have an advantage.

Comment

Originally posted by man_of_war007

Totally understandable. Like I said I’m still able to play in borderless with no issue so that’s what I’ll keep doing. To elaborate l, I’ve tried uninstalling then reinstalling vanguard. That seemed to help for a couple matches. I’ve also ended all unnecessary overlays such as rain mater, discord, hardware monitors and even icue and that doesn’t seem to affect it either. I know you all are getting bombarded with these requests and bugs and I’m sure the pandemic isn’t helping. Hope to see the bug found and fixed. Best wishes!

Thanks for the details, and thank you very much for being understanding :-)

Comment

Originally posted by Mango027

Is everyone ignoring the fact that you can stand on the top of the door? Is that intended?

Not intended. Fixing :)

Comment

Originally posted by Un111KnoWn

im surprised you dont have negative likes on this lol.

:(

Comment

Originally posted by GetThatNoiseOuttaHer

Maybe a dumb question here, but what is the default keybind to ping something? I know you can open up the map and right click different locations, but I didn't realize you could ping stuff without having the map up.

The default binding is Z