It would be interesting to know your ping + packet loss in the match. It's hard for me to read timings with the slowdown applied.
u/TR0009's explanation is the most likely.
If you get more clips, send them along! <3
It would be interesting to know your ping + packet loss in the match. It's hard for me to read timings with the slowdown applied.
u/TR0009's explanation is the most likely.
If you get more clips, send them along! <3
If you are uncapped frame rate, you'll always have either your CPU or GPU at full capacity - whichever is the "weakest link."
High-spec computers are generally CPU bound in VALORANT - that is because we as a game prioritize accessibility over visual fidelity. There's just not as much work to do to render the game, as there is to compute simulation updates.
Your RTX2060 has better benchmark rank, compared to your i5 processor. One way to get a more even load would be to get a better CPU (or a worse GPU xD).
Either way, you have a nice machine! Best, David
u/sandwich_yt thank you for the share -
It looks like your packet loss is pretty high in this clip (it spikes above 10% on a few frames).
Your computer is sending up ~128 updates every second to the server, and 8-12 of those updates are getting lost.
Further, most packet loss is "bursty", not random. So it looks like this (1 = received, 0 = lost): 11100000001111111100001111
You're getting unlucky because your dagger throws are during those "0" batches. The info will eventually get up to the server, but it will be late arrival because you have to wait for network retries.
How to Fix: This is likely an issue with one of the following:
1) your local internet setup (other people on your network streaming TV, playing games, etc... or spotty WiFi or you're...
Read moreThis is a good bug report, thank you u/blurrel!
When your game client sends aim vectors up to the game server, it quantizes the values (rounds down to a sub-fraction).
We did this to save bandwidth, for both your local network, as well as our game hosts.
But we can't just network the quantized values, we also make you play with them locally. We do so because we don't want you to have accuracy greater than what the game server would receive -- that would cause Hit Registration desyncs.
I'll make sure we increase the rounding precision in a future patch, thank you.
Not sure if you will see this but I do have a suggestion. I noticed that we are only awarded Experience based on rounds played and rounds won. I feel this is severely limiting, especially given the large amount of XP needed for contracts, and the fact we cannot earn/stockpile currency. Back in the day, playing COD or Halo, you were rewarded for kills, assists, or any special achievements made in a match, in addition to rounds wins. Even if it was something small like +10xp per kill and +5 xp per assist, it would be much more gratifying to everyone who played. Not only does it give us a small boost in experience, it provides positive reinforcement for doing well, and thus another thing to strive after.
Worth considering for sure thanks for posting. I think the reasoning behind rounds was it evened out the losses much more than win/loss would, giving you something extra to incentivise pushing for a comeback.
The reason we didn’t go deeper than rounds was fear it would promote trying to game the system (like KDA playing rather than helping your team for example). Also more supportive agents might tend to get less XP in some cases.
Interesting points about it adding a little extra positive reinforcement though - thanks again.
So the bundle is gone only the single skins will rotate ?
Correct, unless we choose to rotate in a previous bundle. ;)
I wanted to buy the Knife from Fantasy Bundle but its not available only Vandal Skin is available. Will it be available in the future?
Yes, it has a chance of appearing in your rotating store!
How many wrinkles does your brain have
This post is a great place with ton of valuable information for anyone looking for facts and arguments. Unfortunately, I fear many people complaining aren't going to listen, I feal like most of them complain for sake of complaining and somebody just manipulates them for their own good. What insults me so much is that everyone keep repeating that the software runs on kernel ring, yet I bet easily more than 90% of those don't have clue what kernel even means...
The only way to shut everyone would probably be to publish the code, yet it would highly compromise the security of the software and I guess would go against the rules of company since Riot doesn't seem to advocate opensource code, correct me if I am wrong.
At last both arguments concerning security and privacy could be used for any software running in the forementioned mode and I have yet to see so much complaining about anything like the last few days about Valorant...
EDIT: text formated to be easi...
The only way to shut everyone would probably be to publish the code, yet it would highly compromise the security of the software and I guess would go against the rules of company since Riot doesn't seem to advocate opensource code, correct me if I am wrong.
We have open-sourced things in the past, but this is business secret sauce and likely will not get open-sourced.
Also. what is with the Anti-Aliasing on the skins vs the no-skin Version?
We're looking into this. The way we're rendering the skins here is actually a bit unconventional, and ultimately we dont have a way to utilize and post process for this screen atm, so things like glowing, transparent or sometimes higher fidelity details suffer as a result. We definitely want this screen to showcase the weapons, buddies, sprays etc in the best way possible and we'll be finding ways to make this better before launch!
We'll definitely be taking a pass at this. In some cases for skins we'll need to move the buddy depending on the shape of the gun so that there isnt clipping. The Reaver skins are a good example of this, since their shapes are a bit different from the base. We try to make sure that each skin goes through a buddy pass if it needs one - the Luxe Vandal unfortunately was one that got left behind. The position there is actually the old default one for all Vandals, and we moved it on the base weapon but it didnt propagate out. We'll fix this for sure, and make sure that all buddies can be properly appreciated regardless of the skin.
Heyo -- We are currently investigating the issue with the reCAPTCHA included in the PayPal login flow, but we've implemented a quick fix to allow you to complete PayPal transactions while we continue looking into it.
Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly. Cheers and sorry for the delay!
This is being addressed in the upcoming patch by rate limiting. Additionally, in the patch after, we've made some performance optimizations so pings don't dip your a framerate when they happen.
Thanks for reporting! The best places for these are the bug megathread which we view often. New threads are actually more likely to get missed than the bug megathread. (as /u/PankoKing already noted)
Just dropping an update here. We are currently investigating an issue with the reCAPTCHA included in the PayPal login flow, but we've implemented a quick fix to allow you to complete PayPal transactions while we continue looking into it.
Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly. Cheers!
Hey friends. We are currently investigating an issue with the reCAPTCHA included in the PayPal login flow, but we've implemented a quick fix to allow you to complete PayPal transactions while we continue looking into it.
Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly. Cheers!
Sorry this is a bit late, but we are currently investigating an issue with the reCAPTCHA process when you select PayPal as your payment method. We've implemented a quick fix to allow you to complete PayPal transactions while we continue looking into it.
Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly. Cheers!
We are currently investigating an issue with the reCAPTCHA, but we've implemented a quick fix to allow you to complete PayPal transactions while we continue looking into it. Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly. Cheers!
Is there an eta on the paypal fix?
We've just turned it on again with a quick fix to allow you to complete PayPal transactions while we continue looking into it. Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly.
I read there's a bug when paying with PayPal. I don't even get the PayPal option. Was it temporarily disabled perhaps or what is going on? I get the PayPal option in league just fine (and used it plenty).
It was disabled temporarily while we were investigating, but has been turned on again now with a quick fix to allow you to complete PayPal transactions while we continue looking into it. Just a heads up that the flow continues in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly.
• Region: EU
• Type of Bug: Store
• Description: Using paypal bugs and doesn't load the ctacha thingy and then when you redo it, it loads it but then you can't "submit" thus being unable to buy Valorant points with paypal.
• Reproduction rate: 10/10 (happened 10 out of 10 times)
• Steps to reproduce: Try to buy Valorant points with paypal method.
• Expected result: Being able to use paypal.
• Observed result: Having to use credit card directly.
Just wanted to follow up here to say that while we investigate this issue, we've implemented a quick fix here to allow you to complete PayPal transactions by opening that flow in a pop-up that opens in your default internet browser outside of the game. Transactions can be completed there and your currency in game will be updated accordingly.