Valorant

Valorant Dev Tracker




16 Apr

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I used to play Bucky + Revolver every round. It was surprisingly effective!

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Originally posted by mochimisu

im pretty sure timthetatman started it, but it's caught on and i call him gary in CB, and i know some people call him gary in internal playtests :)

GARY!!!!

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THIS IS INCREDIBLE!!! nice job on the print!

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Originally posted by Lefthandtaco

Please fill us in if he is called Gary internally. This is very important to me and the community as a whole.

he didn't used to be, but now he is

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Originally posted by MattyLlama

... Is Gary what you guys at Riot call him? If so that is fantastic lol also, Boomba would have been a good choice too

im pretty sure timthetatman started it, but it's caught on and i call him gary in CB, and i know some people call him gary in internal playtests :)

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i would also like a gary gunbuddy

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Originally posted by hornytwat12

when is your article coming out? last you told me it was tuesday?

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We're currently tracking this internally, thanks to a handful of useful player reports that let us isolate the cause. We'll hopefully have the fix out in the next patch or two, and it shouldn't be too commonly encountered in games

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We're looking to add the ability to leave multi-person Custom Games in an upcoming patch, it is currently under test. SoonTM.

Currently you'll need all players to leave the match for ~5minutes for the server to terminate. Apologies for this awkward workaround, the work was non-trivial and we purposefully chose to focus our resources on the matchmaking flows. It was a choice between leaving Custom Games disabled entirely for the first Closed Beta patch or accepting this workaround for now!

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Originally posted by inslang

The in-game FPS limiter is inconsistent. The frametimes are kinda bad and the capped framerate is not really stable at the value you set. Probably the in-game FPS counter gets updated every something like 1000 milliseconds or more so you can't see the microstutters and the displayed framerate value is steady. But with my monitor's native FPS counter or with riva tuner set to a lower delay I can notice the inconsistencies. I don't want to be forced to use external limiters like RTSS. Can you take a look? Thank you :)

Hmm, that seems wrong. Can you try using the stat -> Graph Only option to display your FPS? It should be polling very frequently, and you should still be able to see small stutters.

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Originally posted by Escolyte

is it intended to be this tiny and if so can we get a visual fx update that reflects the tiny hitbox?

I'm really not sure :(

I know it's not bugged

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Originally posted by maxi7cs

• Region: NA

• Type of Bug: Voice Chat

• Description: If you join a friend's party while they are in a game and you are not, you can mic spam them and they can't mute you, they have to go into their settings and disable party chat

• Reproduction rate: 10/10

• Steps to reproduce: Join a party of people in-game when you aren't and talk or press your party push-to-talk button

• System Specs: Doesn't matter

You can mute them via the social panel (the friends lift that attaches to the right side of the screen). Just right click the user and you can adjust their volume.

The party leader can also just kick the player from the same right click context menu in the social panel to save everyone from their trolling too!


15 Apr

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Originally posted by Aniv1a

Okay great! I’m just worried because I do live in a rural area and I understand as a business my area will NEVER be a priority. I appreciate the response. Also, am I okay using a vpn? I don’t want to get flagged for account sharing or something since I’m always switching IP’s it’s just either this or I just play at a massive disadvantage

As far as I know there's nothing wrong with using a VPN.

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Originally posted by thebutinator

Exactly, nades in cs are for killing tagged enemies, molos are for driving enemies out of bad positions, if nades onehit you could just throw them at push points etc which raze does, with extreme success

The difference here is that molotovs also can stall - one of the things we wanted to have is something that flushes, but doesn't have the same stall potential.

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Originally posted by PMF_Glitch

after playing for two days, I can say that if her abilities are meant to flush people out, maybe decrease the range in the baby nades. Right now, there are many areas of maps that can be completely cut off, or deny entire access of the area with one nade. Right now her ability that is meant to flush people out, can be used to get up to 3 kills if a team is going into a site with a chokehold, she can use it to get super early map control, ect, ect. And there is nothing wrong with either of these things. However what’s wrong is that there is nothing the attackers can do about it. They have to either run away, or die. And even if they run, the range is big enough and they explored fast enough you still take like 70 damage.

This is one of our considerations is popping the range in a bit!

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Originally posted by DangerousIntern

Can you provide even striped versions of those audits and third party names that did them?

One reason we haven't done something like this is that we paid those firms for their expertise and not their reputations.

When we engaged them we didn't think we'd ever mention them or the services they provided us. These kinds of reviews are a routine part of releasing a new product and not at all something we were expecting to talk about.

Since there's been a lot of interest (and concern) over the security of Vanguard I thought it'd be reassuring to mention the reviews to show that we understand the risks and have a process that includes responsible steps for improving the security of our products. Maybe it was a mistake to mention them at all? I don't know.

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Originally posted by AssassinLordOmega

Please do somewthing with the anticheat, as it runs all day long on my pc causing frame drops etc

If you're willing to help us investigate, I've got some troubleshooting steps that you can run through with me. Hit me up in a dm if you'd like to help!

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Originally posted by Aniv1a

Have you guys looked into high ping for certain geological areas yet? I live in upstate NY and can’t play unless I use a VPN. I contacted riot support they told me to contact my isp. My isp said it’s on riots end. I can play league with 30 ping just fine but get 90 on Valorant. With a vpn I can get down to 20 even. Hoping this will be fixed before the release of ranked. I can send more info if anyone from riot needs it.

We're actively working on getting more server pops up, but, as you can imagine, it's a bit slower than usual due to the global pandemic. Hopefully we'll get you sorted out soon. We do have data that shows us where players are having worse-than-expected ping, and we're actively working to improve it!

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Originally posted by Catminos

There's still the issue where UI icons double, like showing 2 knives, 2 pistols and 2 guns on the right side on alt tab... I think I also had it appear when changing the resolution while in game.

We've got a ticket tracking this issue, thanks!