Valorant

Valorant Dev Tracker




11 Apr

Comment

Originally posted by kalin23

Why you don't set up a page in your site where we can send/report cheats?

We're happy to receive information about cheat sites or cheating players via support ticket (https://support.riotgames.com) or for technical vulnerabilities via our bug bounty program at hackerone (or [email protected])

Comment

Originally posted by TTV-Friffle

I got much positive feedback from my Colorful Jett image that I made, which you can find here: https://imgur.com/gallery/k4CEgiO Because of this, I made a second image, this time of Sage: https://imgur.com/gallery/tnIaaHF Hope you guys enjoy it as much as you did the first one!

YAAAASSSSSSSSSSSSSSS

Comment

Originally posted by TTV-Friffle

Just for you ;) . I was planning on making more anyway. And WOW! First time talking to a dev, this is cool!

Thank you so much! That makes me happy :) And nice to meet you!


10 Apr

Comment

Originally posted by omega4444

Any thoughts about pinglock or regionlock for a certain country where cheating is prevalent?

We can probably make something like this work if it becomes necessary (since we use ping to find the right servers for player to play on).

Comment

Originally posted by TTV-Friffle

I made this yesterday

Hope you guys like it.

HOLY CRAP I LOVE THIS!

Can...can you make more? Of the other agents?

...please?

Comment

Originally posted by InNameOfYourMom

Hey, got a quick question about the AC.

You won't be able to get banned for let's say cheat engine when you aren't playing Valorant right?

Don't worry we won't ban accounts for things that happen when you're not playing Valorant

Comment

It's one of those things we wanna touch up a lot. We think it's pretty tough to get right on elevation and staring at your minimap to cast is, for lack of a better word, pretty lame.

It might take some time, but we want to do something better here for casting and targeting.

Comment

Originally posted by repost_inception

So all OP shots have a trail of smoke ?

Wouldn't that reveal their position?

It's only in 1P

Comment

viper mains unite! I like finding walls like this, her wall is so powerful. And once you figure one out like this you can just do it every round and be useful. Imma try this one next time on split, still learning how to attack w/ her on this map. Sometimes I'll just shoot a diagonal wall through the long angle on A site but it leaves window open.

Comment

Originally posted by KingSmileee

I have cleared the disk and I closed the RiotServices.exe. The update helped for my CPU usage it's at a 30-45% (I was experiencing 10-20%). Although I have low GPU usage and it may be affecting my FPS (30%). I have tried putting it on high priority but it makes my FPS even worse. I have also seen way lower-end specs performing way better than my specs and I'm not the only one. I have looked at the min specs for 144 fps and people with better specs are getting lower FPS? And comparing these specs to mine (GTX 1060 3GB i7 7700 16RAM And ~160 FPS) I should be getting far better FPS than 160. Also, I hope you have acknowledged the horrible optimisation for AMD processors, where people are getting 100-120 FPS With High-End CPUs. ((Proof, Proof 2, ...

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Ah I see, that sounds like its out of my area of expertise unfortunately. It sounds like your issue is you are getting less FPS in game than you would expect. I believe you probably want to reach out to someone on the VALORANT game team (like RiotNaCl for example). I am sorry I am not of much use in this situation.

I am on the RiotClientServices.exe team which works on things like patching for example. This particular reddit post was about issues with RiotClientServices.exe.

Comment

Originally posted by KingSmileee

I still have this problem.

I cant really help you unless you are a bit more specific :X.

What problems are you seeing? High CPU usage? Is it coming from the RiotClientServices.exe or VALORANT process? Are you seeing it even after you close the game? Is RiotClientServices.exe filling up the disk?

If you are seeing high CPU usage from RiotClientServices.exe I might be able to help. I will probably need your logs to troubleshoot though.

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Originally posted by jubjub727

If we use ridiculously obtuse or unlikely difficult to detect methods like DMA (bypassing your DMA detection) that wouldn't count towards a bug bounty right? If we provide detection methods alongside bypasses that are insanely difficult to detect will those count towards a bug bounty? If so I've got a new hobby.

Sort of, we're happy to hear about stuff like this. However, we only pay rewards if we're able to make an improvement to the security of the game in response to the information provided.

Comment

This looks great, it would definitely help get an at a glance comparison between weapons! I like how the fire rate bars match the visual style of some of the progress bars we use in the client. Thanks for the suggestion.

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Originally posted by Mjolnoggy

That's definitely the right mindset to have and from what I've heard there's a lot of talented people on board with ya'll. Hopefully down the road you guys can get something similar to Overwatch or VACnet to tighten the mesh a bit on what people are able to get into the game.

On another note, is it possible that hack devs are taking notes from cheats developed for other Unreal based games? Any GoldSrc/Source based games have always had that issue and I've been hearing through the grapevine that there might be something to that in regards to Unreal.

Working with Unreal Engine does mean that cheat developers can use some of their experience reverse engineering other UE4 games to help them develop cheats faster. I don't think it will be a huge advantage for them in the long run but it does give them a head start.

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Originally posted by Waves___

This question comes pretty late for the thread, but are we how far off from having a pov demo system being included into the game ?

You can never really call aimbots until you see the demo (spinbots etc being the outlier)

A full replay/demo system is on our roadmap and we've been experimenting with some prototypes of it but I don't have an ETA.

Comment

Originally posted by IkeKap

Your fog of war system sounds really interesting in the abstract (not showing the client up to date information in order to obscure data from memory mining cheats). Have you run into any issues with it while developing it (especially regarding having to register hits from unseen opponents) and is this the first implimentation of similar tech in a competitive FPS ?

I've got a big article coming out next week about the development of the Fog of War system and some of the problems we ran into. Keep an eye out for it :)

I wouldn't say the Fog of War system is completely unique but I think VALORANT's implementation is more comprehensive than other game's implementations. There are also a lot of games that don't do anything like this either.