Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




23 Sep

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Seems really unusual for it to work for your friend (and us) but not in your given example. Does it matter which set of Dual Daggers you’re using - same result?

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We see them all. They’re closed a week after the last reply by the system to avoid threads being necro’d. Those issues are in fact not a bug, but could certainly use some expanding on in-game to make it clearer what injured means.


22 Sep

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    OenKrad on Forums - Thread - Direct

It was actually mentioned at least twice before but it was consequently marked as “not-a-bug” in the one thread that was in the bug section of the forum. The other was posted in feedback. These are the threads:

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    OenKrad on Forums - Thread - Direct

I would think moving through enemies during stealth would be more like “slipping through them because they can’t see you”, but maybe the reason is “because elf”. Either way, from a sheer gameplay perspective, it would be a lot nicer if it was changed to feel better.

I believe I remember that now, despite having forgotten it. It’d be a hell of a lot nicer if you could hit the “special” key to toggle zoom or something and then have it stay zoomed so long as you are holding RMB. Or some kind of customization/options for players so it’s less obnoxious.

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    OenKrad on Forums - Thread - Direct

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

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    OenKrad on Forums - Thread - Direct

@SmokerT69 @Argonaut14

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I wasn’t trying to insinuate that only new players are giving it negative reviews. I’ve just seen a lot of reviews with people having basically zero time in game complaining about it while they were most likely playing at recruit - vet. And judging off my interactions on discord, the long term players are pretty negative to WoM. To the point I see one person asking for a group and 4-5 others instantly flaming them, “imagine playing V2 in 2019”, “come play runscape instead”, lol.

I’ve pretty much adjusted to WoM and I’m having zero issues clearing runs, but when I do die, it’s always because of some cheesy nonsense. I’m still hoping we roll back to pre WoM combat which felt far more fluid, even though that seems highly unlikely to happen. There are little things FS can do to make it a little better, like getting rid of the dodge back nerf. That annoys me so much… dodging back with 20% dodge bonus and the passive weapon bonus only to have this CW cover 5 meters in a forward fal...

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Depends if you have it set to all reviews. As Fatshark pointed out, if you turn off reviews for Chinese, it use to get boosted a lot. As they kinda banned a lot of Chinese hackers. I remember some of the steam threads where people were pissed off about being banned for hacking, as it’s a co-op game and not pvp, in their mind, you should be able to cheat as much as you want. There was a slight review bomb before WoM due to hackers. But yea, the overwhelming negative reports are from normal players, even if some of them only have 0.5 hours on record, lol.

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It was 88% if I remember correctly.


21 Sep

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Thank you for your report and apologies for the inconvenience, I’ve raised this with development.


20 Sep

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Sorry to hear this. Just as a preventative measure, please try repairing our anti-cheat service (Easy Anti-Cheat) using the EasyAntiCheat_Setup executable located here:

C:\Program Files (x86)\Steam\steamapps\common\Warhammer Vermintide 2\installers\EasyAntiCheat

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It’s always worth checking! :slight_smile:

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Sure, I can pass this on to our Audio Engineers.

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Do you happen to have any buddies you could attempt to connect to, and then provide us with the corresponding console logs from both you and your buddy? Ideally, we need to see how the ‘other side’ reacts, so this would be really helpful. I appreciate it’s a lot of hassle, though.

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This looks to be a result of the ‘UI Improvements’ mod.

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Stereo should be the starting block for troubleshooting. No special or surround.

YMMV though. We’re a bit sick of windows updating stuff too. We might look to add specific in-game settings to override their nonsense implementation of sound stuff. :slight_smile:

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    OenKrad on Forums - Thread - Direct

I’m glad they do experiment and try to evolve things, like what they did with talents. Experimentation can be risky and expensive. One of the reasons we see the same formula for movies/tv shows repeated constantly(like all the terrible reboots) is because it’s low risk and easy money. The end result is the same terrible tasting ice cream but “this one tastes a little more like vanilla”.

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I wonder what’s going on in this thread…
ohnoImout


19 Sep

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We play the game all the time. We made it, first and foremost, because we want to play it.

Also, the final question, Martens answer is directed at @Exanimia so really, just chill out. Exan has the means to reach out to marten :slight_smile:

Threads like this is why developers are really hesitant to talk to you.

Also, you shouted NOT AWARE!!! but admittedly Jonas there is not a native English speaker and has used a double negative, which means he’s aware of the issue, just unable to reproduce it.