Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




21 Dec

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I can’t seem to view the Twitch embeds, would you be able to link to them instead please? :slight_smile:

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I’ve shared this with our developers. It would also help us out if you could include your GamerTags
and console logs. Thank you!

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Thanks both! I’ve added this to our database and we’ll look into it.

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This one is on us - I’ve added it to our database for investigation. Apologies for the inconvenience!

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Hi @ToxSynTV,

Sorry about that - the account reset service is now back up! :slight_smile:

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Rejects!

Here are the patch notes for Hotfix 1.0.21 released moments ago on Steam and Microsoft Store, including a revert of the VFX for the Forcestaff.

Hotfix 1.0.21

Stability & Performance

  • Added AMD Raytracing support in the launcher settings.
  • The launcher should n...
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Hm okay. I use UserBenchmark for system spec comparisons.

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@Berossus,
A developer was able to take a deeper look at this, and has suggested if you can try installing Darktide on another disk? as this may be due to faulty sectors. It’s an odd crash, and something that appears to have no reason that it should reoccur after reinstalling.

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    Aqshy on Forums - Thread - Direct

We’re targeting this week for an update.


20 Dec

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Thanks for sharing your findings - I’ve let the team know.

The 10 minute load definitely seems like a bug - and we’ll look into it.

You’re correct, that loading into Missions you are subject to the slowest players loading time. We are exploring options here, like potentially adding a “Waiting for other players” message.

For the Mourningstar hub, we have ‘loading groups’ - you should mostly not end up in a group with other players, but if you do, you can still be subject to having to wait for others in your loading group to join. Also, when loading into the hub the hub matchmaking is included, so some additional time can be taken to find an appropriate hub to join.

Though, 40+ seconds on an NvMe does sound excessive :thinking:

The developer I’m discussing this with also shared this information:

...
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I actually haven’t received a 100% definite confirmation about this. All I’ve been told is that it should have been included.

What I’ve done is reopen the issue in our database and make some noise regardless, as either it needs to be revisited for a new fix, or the fix needs to be included for our next update.

I’ll keep on it!

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I queried this internally. This is what I have been told -

“We have tested the game internally on the ARC gpus and Intel has also performed some testing. Game should be baseline functional but raytracing features are currently disabled.
While we have had sporadic tests we haven’t done any extensive testing. There might be bugs we have not discovered…”

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Hi @winzer102h,

I’m having trouble viewing the images - could you please try reuploading them? Thank you!

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Hi @Berossus,

Sorry to hear that.

You’re running into a Deadlock type crash, which we’re unable to determine the cause of from the crash data alone.

Please ensure you have the latest Windows updates installed.

I also recommend running through our general crash solutions, here:

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Hi @Mallaich,

Of course! I’ve credited the Aquilas to your balance for you as well.

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@ConorOepkes,
Ah nice! Given your household is familiar with networking you may have already tried these steps - but I’d recommend running through our general connectivity solutions, here:

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Glad to hear the skin has appeared! :slight_smile:

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Hi @LegendaryFender,

Sorry to hear that - can you please provide us with a crash report or console log so we can look into this?

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We’re looking into this - apologies for the inconvenience.

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Hi @MrHickey,

This is quite strange - does this issue occur at any other times? or during other games?