Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




14 Dec

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    Aqshy on Forums - Thread - Direct

I’ve asked if we can do more experimental builds actually, but we’ve been pretty heads down working on fixing crashes and other technical issues in the live build as more people are there. Usually we try to keep the variables in experimental builds quite low so we can more easily pinpoint issues we’re looking for there. Once we get the game in a stable spot, I’m happy to push for more experimental builds for a variety of uses.

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    Aqshy on Forums - Thread - Direct

No, this isn’t NDA, we’re just waiting on further talks on what’s happening there before going out with it. We’re also generally trying to address the larger issues in larger venues rather than 1:1 in various platforms where things are easier to get taken out of context or misconstrued by accident because it’s not in some official announcement that can be easily referenced.

But to your point, this is an issue Hedge and I are chasing up, we just don’t have info to share right now.

Edit: Grammar. “More easy” > “easier”

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    Aqshy on Forums - Thread - Direct

Yeah, I get the frustration, and maybe this will get me in hot water, and I know people won’t like this answer, but a lot of the times when Hedge and I don’t reply to threads, it’s not because we don’t want to, it’s because we have our own NDAs to attend to, and sometimes we can’t give information until given the go ahead. Every CM runs across this at some point in their career. Part of the job. For now, larger topics we’re generally trying to address when Hedge and I have 100% solid answers on them (see: me sticking my foot in my mouth when the date on console news was supposed to arrive).

So ofc, we’re happy to address this one as we can! We’re still chasing up larger issues this forum has spoken about regarding how things are intended to work, what is changing, etc; we’re just making sure our ducks are in a row before going out with that else, well, this is how we get roasted with accusations of “false promises” when things change. :S

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    Aqshy on Forums - Thread - Direct

So I can answer this.

In general, Fatshark tries to stray away from P2W mechanics. We’ve mentioned this in previous press releases with V2 “loot comes from your gameplay, not your wallet”. Which is why we try to do premium cosmetics vs “buy lootbox, buy level progression, buy boosts, etc.”

However, we have sold weapons and careers with expansion DLC/character DLC in the past (such as Back to Ubersreik, Winds of Magic, and new careers that have cross-over weapons that can be shared between classes), so that’s not necessarily off the table. And in those terms, we generally try not to make those weapons OP by design (SotT not withstanding, we realized she was way more powerful than she needed to be, in the end). We are examining what we have players pay for very carefully and are particularly cautious right now, especially after the feedback we’ve gotten regarding the shop these past couple of weeks.

At least seeing the feedback now, I don’t see us going ...

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    Aqshy on Forums - Thread - Direct

If you DM me your Disccord ID, I can look into it.


13 Dec

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Not in the near future but theres room in the rating sysyem as it stands so never say never.

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Hey. We haven’t any plans, short or long term, to monetize power. Future careers are still on the cards but they wont be inherently more powerful by design, barring initial balance issues when they go from internal testing to the wider community. We managed it mostly ok with Verm 2 where we were close to striking a balance across the 4 released so far (SoTT wasnt perfect sure, but equally Engineer was below the line, but neither intentionally or to grab cash).

The designers are aware that finding specific items with a specific perk is a lottery. They had done the math too and when I suggested it was like a lottery I was told I was understating it. There are plans to make it have less friction. I dont know what those plans are and cant offer a timeline though. My understanding is they want to get crafting out to you entirely and go from there. What I do know is that the aim is for the perfect weapon to be an absolute treat, and far from the norm. Where we all can agree though ...

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Yes! There are promising improvements in this area with our next patch.

Please keep us posted on how it performs for you once the patch is live.

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Are there any more Windows updates available for download?

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@orvis25 A few developers have discussed this. Feedback has been that you’re running below minimum specs, and although you played before, this was essentially quite lucky.

Minimum specs require a dedicated GPU with at least 4GB of GPU memory, and 8GB RAM. As you’re using an integrated GPU this means you’re sharing GPU memory with RAM, so you would need to have at least 12GB of RAM, but with memory left over for your OS and other things. So, 16GB+ RAM is likely needed to run the game with an integrated GPU. If you have below this, it could explain the ‘out of memory’ crashes.

As for a command/code to force textures - there isn’t anything we can use to do this right now. However, the setting for Texture Resolution should be returning in our next update. So, when this is implem...

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Hi @Tingles,

As for the first issue, this will be due to bad luck. May the Emperor bless your coming missions! :pray:

As for contract progression, there is a known issue we are aware of and investigating. I’ll merge this with the pinned topic.

Apologies for the inconvenience whilst we iron this out!

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Could you provide us with your crash reports, if possible?

Crash Report

  1. After the crash has occurred, a pop-up window prompting you to enter the details of what you were doing prior to the crash will be displayed
  2. Submit the pop-up window
  3. Another pop-up window similar to the previous one will be displayed
  4. Click the ‘Copy to clipboard’ button
  5. Paste it here
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Hi @winzer102h,

We’ve made some tweaks to try to fix this - could you please check again and see if you are now able to purchase sale items?

Thank you!

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@orvis25, a developer has suggested the following tests to see if there’s any improvements -

  • Try running without FSR enabled
  • Alternative test, to try FSR 1 instead of FSR 2
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We’re aware of this issue and plan to have a fix out soon.

Apologies for the inconvenience in the mean time!

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Hi @orvis25,

I’m still waiting to hear back from developers. I’ve pinged them an additional time and will keep chasing.

Apologies for the delay on this, and thank you for your continued patience.

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I’ve added this crash to our database for investigation. Thanks!

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It’s a good question, and something we did discuss. Though, it isn’t something we can safely automate without days of testing first. We decided we’d use those days to work on a permanent fix and eliminate the issue instead.

Positive news - progress has been made, and we’re testing a fix internally.

Hopefully we’ll be rid of this once and for all soon! :pray:

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Update! This issue has been investigated and now has an internal fix.

It may not quite make it into our very next update now, but if not, it should come in the one to follow.