War Thunder

War Thunder Dev Tracker




18 Nov

Comment
    Stona_WT on Forums - Thread - Direct

You are overreacting. That marker has been added just when? month-two ago. It's not necessary.

Post
    Stona on Forums - Thread - Direct

Today it’s time to talk about combat helicopters β€” the highly versatile heroes of close air support. Let’s find the best of the best in all categories!











Previous Videos

Aircraft


Ground Vehicles


The Heavyweights


Speed

The War Thunder Team

Comment
    Stona_WT on Forums - Thread - Direct

Please submit standard bug report. Thanks!



Issue is known.

Post
    Stona on Forums - Thread - Direct

A bug where vehicles that were locked in the hangar were shown as available for an upcoming battle has been fixed.


Imperatritsa Mariya, Poltava, HMS Colossus, USS North Dakota β€” Armour on vertical elements (armour belts, traverses etc) has been fixed and changed from homogeneous to cemented armour.

Sound

Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed.


The volume of radio conversations of the crew and allies has been increased.


The sounds of artillery shells bursting no longer muffle the surrounding sound picture.


The volume of the engines and rotor sounds of allied/enemy helicopters has been increased.


The volume of the turbine on the T-80 engine has been increased.


More bass has been ad...

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Comment
    Stona_WT on Forums - Thread - Direct

Intentional.

Comment
    Stona on Forums - Thread - Direct

Hi

We have special section for bug reports. There is a subsection for Playstation console. Please use it.

Post
    Stona_WT on Forums - Thread - Direct

A bug where vehicles that were locked in the hangar were shown as available for an upcoming battle has been fixed.


Imperatritsa Mariya, Poltava, HMS Colossus, USS North Dakota β€” Armour on vertical elements (armour belts, traverses etc) has been fixed and changed from homogeneous to cemented armour.

Sound

Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed.


The volume of radio conversations of the crew and allies has been increased.


The sounds of artillery shells bursting no longer muffle the surrounding sound picture.


The volume of the engines and rotor sounds of allied/enemy helicopters has been increased.


The volume of the turbine on the T-80 engine has been increased.


More bass has been ad...

Read more
Comment
    Stona_WT on Forums - Thread - Direct

^^ "works fine for me"

Guys, please, if you have issues like that, submit a valid bug report in Technical Section. Devs needs .clog files to check what can be wrong. For example, on my config, there are no issues you mentioned.

In tech section you have instructions what to do to create bug report. Thanks!




If you think there is a bug, please submit bug report in proper section. Thanks!

Comment

There already is one. The changelog discussion.

Post
  • A client crash when entering the hangar has been fixed.
  • A client crash when connecting players to naval battles has been fixed.
  • A bug where waves might damage the cannon turrets on naval vessels has been fixed.
  • A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.
  • The work of the Vulkan render on the Linux version of the game has been improved.
  • An issue where RB air battles ended too quickly has been fixed
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591056961754]here[/url].
Post
    Stona on Forums - Thread - Direct

A client crash when entering the hangar has been fixed.


A client crash when connecting players to naval battles has been fixed.


A bug where waves might damage the cannon turrets on naval vessels has been fixed.


A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.


The work of the Vulkan render on the Linux version of the game has been improved.


An issue where RB air battles ended too quickly has been fixed

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



...

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17 Nov

Comment

183 and 165mm HESH shells were not working correctly. Both should be fixed.

Comment

A fix is imminent for 183 and 165mm shells.

Comment

Indeed and as far as I understand its already been fixed / imminent.

Comment

Not really sure where the logic from this conclusion comes from.


In this update, the UK just received 2 variants of one of its most famous post war aircraft.



And the rest of this year so far. A top rank jet in every update so far:



Also with 2 event vehicles this year:



WW2 had almost 4-6 years of undivided attention. There is only so much we can add from that era that keeps people interested and engaged.


It was very clear the community as a whole preferred an expansion upwards over an expansion of a lot of aircraft that don't interest everyone.


We are still adding WW2 content, but it is indeed correct to say its no longer the main focal point of development.

...
Comment

Everyones opinion has been forwarded in feedback. There is no news on it at the moment, hence why there is nothing to be said.

Comment

Until better sources can be presented 16G is correct as far as current sources go. Several counter sources also came to light that throw many used in the 18G report into question: