War Thunder

War Thunder Dev Tracker




02 Sep

Comment
    Ouiche on Forums - Thread - Direct

Yep!


Players with EAC already installed (from other games) had no pop-up, or sometime an update/repair one.



Guys, we have specific rules against politics on the forum. This is not to hide some grand conspiracy, we're not trying to censor people - political discussions almost always turn into a flamewar and our mods already got enough on their plate as it is.


If you want to discuss politics, internet is here. But don't do that on the WT forum.


01 Sep

Comment
    Ouiche on Forums - Thread - Direct

I'm 99.99% sure this is ok.

Side note: Our social media manager used it all week-end on the dev server to make new posts, so... that would be embarrassing to have him banned

Comment
    Ouiche on Forums - Thread - Direct

And that's a common thing for anti-cheat systems. The more information is shared, the easier it is to bypass them, this is why little is said.



We'll have a look. It's supposed to have a prompt before installation (this was mentioned multiple time during internal communication with the devs, they were very clear about that). I already had EAC installed on my home computer from other games, so replicating this potential issue right now would be a pain.

Comment
    Ouiche on Forums - Thread - Direct

And this is why we will not release EAC after the update 1.91, our team want to make sure everything is running fine. We don't want to get fair players blocked / banned.

Comment
    Ouiche on Forums - Thread - Direct

Need confirmation, but i'm pretty sure the answer is yes. It's part of the game intended functionality. (tech mods use it all the time, i often have it running too)

Comment
    Ouiche on Forums - Thread - Direct

Not personally, but devs said they should not be affected. We're also at the start of the "wider" general 1.91 testing session and we got the EN tech team sorting / testing bugs, we'll spend some time testing those.



1/ It's unclear at the moment. Not utilized for sure.

Comment
    Ouiche on Forums - Thread - Direct

We asked our alpha / tech team to keep an eye on potential issues, and we're not going to activate EAC on 1.91 release to make sure everything is in order and legit players are not affected.


It's anecdotal, but i played all night with RTSS on high detection with monitoring + overlay for temperature / frequency + fps limiter, msi afterburner with a frequency/voltage curve and a fan curve, nvidia overlay, steam overlay, epic thunder sound mod (not sure if it was working with the new sound engine, i installed it due to player's concern) and a bunch of other things (ryzen master with


20 Aug

Post
    Stona_WT on Forums - Thread - Direct

With the release of War Thunder update 1.91, you’ll be able to exclude maps and missions from your personal rotation, as well as mark them as unwanted.








The “Dislike” feature will be available to all players - if a few players from the matching queue have the same mission or location marked as unwanted, the location will be skipped, and the new location will be selected.









An “Exclude” map feature will be available to Premium account owners and guarantees complete removal for t


08 Aug

Post
    OrsonES on Forums - Thread - Direct

Dear Xbox players! Today, we’re happy to present to you the option to link your War Thunder account by email. This will allow you to play the PC version of the game whilst keeping all your progress, purchase Golden Eagles in the Gaijin Store, and access the forums, support website and War Thunder Live portal with ease.


Step by step instructions are as follows

Launch War Thunder on your Xbox One.


Once in the hangar, click on your nickname in the top left to open the profile screen.


In your profile, click the “E-mail bind” button which is positioned in the bottom left.


Enter your email address in the window that opens.

Note: this should be any valid email address you have access to. You can’t use an email that is already registered with Gaijin.net (with the PC version of War Thunder, or our other games). If the window stat...

Read more

09 Jul

Post

A good reason to join a squadron or become a commander in your own squadron! To do this select Community → Squadrons → Squadrons search and apply to the desired squadron and join it automatically if you approach the requirements. To create your own squadron you need to open the “My Squadron” tab in the same window.




The squadron activity rate helps Commanders of large squadrons evaluate the participation of their members in battles. However the mechanics of activity will be useful for players as well!




We are turning on the possibility of getting unique vehicles for your activity.









B-48 Firecrest












M901 ITV

...

Read more

28 Mar

Post
    Stona_WT on Forums - Thread - Direct

In order to improve balance in aircraft Realistic Battles for vehicles of BR 7.7 and higher, the priority of the creating symmetrical battles "allies vs allies" and "axis vs axis" has been temporarily increased.


Please leave feedback!


20 Feb

Post

All transactions with trophies and trophy keys are disabled for players from these countries.


28 Dec

Post
    Stona_WT on Forums - Thread - Direct

Enduring Confrontation for Helicopters



Helicopter Arcade and Realistic battles have been switched off. Instead of them, Helicopter Enduring Confrontation for Arcade Battles is now available in the "Events and Tournaments” tab.


Changes compared to test launch on December 21st-24th:

Zhengzhou mission added.


Respawn timer for Helicopters with BR 9.0 and higher has been added (same as for air SB). Max timer value is 10 minutes. If a player only has a top rank helicopter in his line-up, he will be given another one available for respawn, however, it will not have experienced crew and will not have any modifications unlocked (same as in air SB).


Time required to capture an air zone is twice less.


Helicopter landing site durability has been increased.


...

Read more

14 Jun

Post

Full table with line ups (click spoiler to check) / 20.09.2018



Schedule:

Sunday (Stage 1)

Day 1: 1_1

Day 2: 3_1

Day 3: 2_1

Day 4: 5_1

Day 5: 4_1

Day 6: 6_1

Day 7: Cycle

Sunday (Stage 2)

Day 1: 8_2

Day 2: 9_2

Day 3: 10_2

Day 4: 11_2

Day 5: 8_2

Day 6: 9_2

Day 7: Cycle

Please leave your feedback below!


15 Feb

Post
    Stona_WT on Forums - Thread - Direct

Groups, badges, all that shiny things you would like to have, but from some strange reason you do not have.


If you think that you are in wrong forum group, or you did not recieve all badges you should, first you should double check if you should have them.
Read descriotion of the pack you bought, usually all info is there.
After that, please sign off and sign in on forum (no, F5 or close and open browser is not enough, you need to sign off and sign in). If it will not help, wait few (more than 2) hours and repeat the process with signing.
Still no luck? Post in this thread with an info, and we will try to help you ASAP.

Groups on the forum:

Members - self explanatory.


Admiral of the Fleet - you have access to World War Mode test and to Navy test.


Air Marshall - you have access to World War Mode test and Air Forces test (right now not in use, due to fact ...

Read more

30 Dec

Comment

Suggestion passed to the developers for review


10 Dec

Post
    Stona_WT on Forums - Thread - Direct

We are bringing back the experimental mode for Spawn points for SB, we have changed it a bit. You may have already participated in one of the previous tests, originally it was implemented for a limited line-up. This time it will be available for all the line-ups in SB. This aspect should allow a player to follow their allies movements and does not provide any advantage. Such a mode gives much more tactical opportunities to players in combined SB.


Based on your feedback and trialed with internal testing results we decided to use allied markers in battle (minimap only) this will imp


16 Oct

Comment
    OrsonES on Forums - Thread - Direct

From today, 196 additional accounts have been permanently banned for using third-party modifications in violation of the user agreement - use of prohibited modifications. (EULA).


The introduction of the reporting system has again proved key in allowing players to participate in keeping the game clear of players who insist on trying to gain unfair advantage. The modification detection algorithm continues to improve.


Having an account permanently banned will result in a player losing everything in that account - Be warned! Thank you guys for your vigilance. o7

List of banned accounts


Discuss it here!


17 May

Post
    Ouiche on Forums - Thread - Direct

Hi,


Some of you have noticed a loss of quality after ploading your video on youtube. No matter how good is your original video, you'll see a lot of blur and compression artifacts in some scenes of the final result.


The reason is simple : youtube encode automatically the video you upload, and limit the maximum bitrate. That maximum bitrate change depending of the resolution and frames per second, for example : 1080p@30fps will have a lower bitrate than 1080p@60fps. 1080p@30fps have a lower bitrate than 1440p@30fps.


It's fine for slow footage, but it can noticeably degrade the picture quality in a dynamic scene scene. A tank driving in grass, a ship on water, explosions and dust, you will notice quality problems.


How to solve that?


By recording in 1440p / 4k if your screen is big enough, or by upscaling your 1080p video in 1440...

Read more

05 Jan

Comment
    Blitzkrieg Wulf on Steam Forums - Thread - Direct
Originally posted by Redtail666:
You just have to tailor each slot for the unit to be used, not everything(for planes). Unless you just want to.

Eh, only have 5 crew slots for each nation, but I'm thinking that if I bought 4 more (not cheap... sadly), I could do a 3/3/3 split for planes/tanks/ships.

At that rate it would still be a hefty sum of GE to pay for crews, but not nearly as much as maxing each crew out.