League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




14 Mar


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03 Mar

Comment

Originally posted by brainsuckerf

u/R0gueFool I heard that you're the person that work on the game's control. Would you share your thought on this solution?

Hey sorry for the late response, the last few days have been busy.

I guess the question is what do you think you are missing with the current camera system?

Wild Rift is intentionally focused on your champion, and their position. We did, somewhat recently, make a change to show your champion in the mini-cam if they would be off-screen (such as when you pan the camera). But that is more of a tool for when you are using things like Pantheon's ultimate, and it is not something we want to encourage players to use all the time.

I think the biggest problem I see here is that most people do not use a 3 finger claw grip when playing, and we don't want to encourage that to be the norm.

I believe the team did try versions of a free cam system early in Wild Rift's development (before my time) and it leads to a lot of complex situations.


02 Mar


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28 Feb


27 Feb

Comment

Can you capture a video of this happening during a game (you can dm me on reddit or post a link here)? This is obviously not correct behavior, but I don't think we've ever encountered something like this in testing. It might be hardware issue like other folks are suggesting, but a video will help us diagnose what's going on.


26 Feb


25 Feb


23 Feb