League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




11 Feb


10 Feb


08 Feb


03 Feb


01 Feb


31 Jan


28 Jan


24 Jan


22 Jan


20 Jan

Comment

There is not a way to disable this, however 3's second press does not affect the cool down of the ability itself. It is simply there to help with his combo.

Bit of a sneak peak, but in the next major content patch we are adding this combo tech to Alistair's 2>1 / W>Q so that it functions by pressing 2>2 /W>W, and Jayce's ranged form 1>3 / E>Q so that it functions by pressing 1>1 / Q>Q.


17 Jan


16 Jan


14 Jan

Comment

Originally posted by TheQuestionableDuck

hey can i ask for a toggle button for zoe auto cast q behind and Infront of me? auto q backwards are extremely weird when i started playing her from pc its feel so weird have it like cast in the moving direction similar to dashing skill toggle. and also this weird bug that haven't been fix is popping up really frequently when you use joystick and manual q control at the same time it sometimes lost tracking of my control joystick making it really awkward when you bubble an enemy and both of you just stare at each other because you cant get your q in. i have lost so many fight because of that bug.

Champion-specific settings and toggles are not something we want to do, it ends up being a rabbit hole where before each game you need to adjust your settings or don't feel like you can play a champion until you have tweaked their own specific setup.

There are situations where players might prefer using an existing setting over another with a champion, but we are not happy when something must be used (Looking at you Riven, and Dash in Move Direction: Off).

I understand that shooting the projectile away from your opponent is a bit odd, but we felt it was worth it to avoid situations where tap casting the ability would basically be trolling yourself if the first cast went toward your target. It can still be aimed in situations where you do want to send the first cast forward, though that will likely be less common.

As for the bug you problem up, this isn't something I have seen, but if you have a clip (ideally showing your screen touch position if possible)...

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Comment

Originally posted by Yin155

Hey I noticed a bug with zoe earlier when i was playing her that if you stasis before your q damage hits it didnt do any damage i can see if i can still get the clip of it from the game but i didnt save it when it happened.

Sorry I didn't get a chance to look into this today, but yes that sounds like a bug, I'll bring this up to our QA team and we can look into it. If you have a clip send it my way, and I'll include it.

Thanks for bringing this up.

Comment

Originally posted by novice_warbler

Thank you for taking the time to answer my question. I definitely understand the reason you stated. Ultimately it makes sense and even rewards good teamwork.

It does seem like could cause more snowballing by eliminating the clutch baron or dragon steal for a lot of junglers as it’s more difficult to get an AA then it is to smite. But time will tell.

Overall I will take this chance to say I truly think your team is doing a great job.

Cheers

There are risks with any change for sure, but we gotta take risks if we wanta make cool things. Adjustments can, and likely will, be made between now and the ship date (assuming we do ship it).

And thank you for your kind words, I'll pass it along to the rest of the team, it always puts a smile on our faces when we get to hear from players, and our work is appreciated.

Comment

Originally posted by SHURIDACHI

We would still like to add Veigo and Sylas

Im not a developer but I think sylas is a lot easier than viego? If this is true does that mean there is a chance that we can get sylas? Or sylas will be in a box too with viego?

Sylas is a bit easier for sure, but they have the same core problem, due to them copying abilities. We want to add them both but need to solve those problems first.


13 Jan

Comment

Originally posted by novice_warbler

Don’t you think this change removes the skill threshold for smite and changes it to rng? The better player should be rewarded, not whatever player happens to happens to drop the monsters health below the execution threshold.

I think both junglers try to hit Smite at the same time has plenty of rng in it already. And the same mitigating factors like zoning the enemy apply to both models. Plus the need to land a basic attack, or ability (if we go that route), plus the fact that CC now locks an opponent out of last hitting the objective, introduces more counterplay.

What do you think is more skillful? The Lee Sin who tries to hit Baron with Q, but you body-block the projectile and he dashes to you anyway then Smites Baron, or the one who dashes to you then needs to hit Baron?

Unless you are talking about the skill check of tracking if your jungler has Smite off CD or not. In that case then I'd say yes this does remove some skill, but I don't think it is one we think is a desirable skill check in Wild Rift. By removing the CD we make it so that players are not trapped by starting Baron/Dragon when their team's Smite is on CD.