World of Warships

World of Warships Dev Tracker




22 Nov

Comment
    Ahskance on Forums - Thread - Direct

In-game Combat Missions are coded months in advance so they can be tested on the PTS before coming to Live.

Sometimes, there are additional ideas for contests, giveaways, or engagement beats that are created after a patch is "locked in". These things are like the Chips-for-Treats campaigns, or recruitment campaigns, or whatever we dream up and think is cool. They are always optional and players can choose to ignore them, so you shouldn't feel pressured to "have" to participate. In the end, it's more activity for those that would like more things to work on.

PT

Comment
    Ahskance on Forums - Thread - Direct

The Dockyard ship is still in Testing and is not available for play. The PTS's primary function is checking the missions/mechanisms that will be used in the upcoming patch.


21 Nov

Comment
    Ahskance on Forums - Thread - Direct

Good job! Richthofen has some capable secondaries, but she's definitely weak against Destroyers.

Comment
    Ahskance on Forums - Thread - Direct

That's quite a day's work, all in a morning

Comment
    Ahskance on Forums - Thread - Direct

That looks like a drop you would receive from a More Camouflages container.

You might want to create a Customer Support Ticket to look into this.

Comment
    Ahskance on Forums - Thread - Direct

Update:

Please be sure to double-check the OMEN GAMING HUB as the information there should have been updated.

If you have previously redeemed the OMEN code and have not received the Mission, please send me a DM.

Comment
    Ahskance on Forums - Thread - Direct

@_Bad_Influence_ @zakkmylde

We're looking into this. This was expected to have been resolved over the weekend but that seems not to be the case.

I'll update here when I have more information.

Comment
    Ahskance on Forums - Thread - Direct

It looks like you were:

able to play for the first 1:45.


disconnected for 4:45 or so.


able to play for the next 6:40.

Overall your play in game was significant, but the nearly 5 minutes of disconnect was significant as well.

Yes, we record if you hit "Leave Battle" or not. As you mentioned, you load into the same game if you were disconnected from it.

You should not assume that people aren't willing to disconnect from a match by unplugging their internet. People can and will go to great lengths to avoid penalties.

Regardless of how a player leaves/gets disconnected/AFKs in a game, it still hurts their teammates. The system we have sanctions that.

Post

Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal

Post

Fight for Credits, Coal, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal

Post

Combatan por Créditos, Carbón, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal

Comment
    Ahskance on Forums - Thread - Direct

Do you consider the three ships to be unplayable due to lack of a Plane Consumable? The most likely reason for the lack of it is that the ships don't need it and test well as is.

Comment
    Ahskance on Forums - Thread - Direct

Nice job! The ending of that second video had me curious... it looks like you were trying to bait a shotgun into denying it with a side-hook. Nicely done!

Special shoutout to the music choice for the second video <3 Sucker Punch was a weird movie, but it has a great soundtrack!

Comment
    Ahskance on Forums - Thread - Direct

ASW was originally limited in offering. Hindenburg and Venezia both had Depth Charges while only Battleships had ASW strikes. That continues to this day.

Comment
    Ahskance on Forums - Thread - Direct

The non-respawning nature of our game makes it focus on the attrition aspect of the game. Ships tend to take many hits to take down so it's about how well you take the hits and how well you deal them during the trading phase.

The game starting out with 12 players per side makes aggressive play very dangerous. No ship can survive being focused by 6+ enemies for very long.

-

Co-Op is a great place for people that prefer to go directly to the going in and blowing stuff up phase. It has a good gameplay loop for folks that want a 4-5 minute session of action.

Comment
    Ahskance on Forums - Thread - Direct

At the moment, I'm aware of no amount of damage which means a player can simply AFK after reaching that point. 50,000 damage could be achieved in a few minutes of play, for instance, but could leave most of the game remaining unplayed.

The intention of the system is that players joining a battle should participate in that battle. The recent revision aims for someone participating in the sizable amount of the battle as opposed to just being present at the end of it.


20 Nov

Comment
    Ahskance on Forums - Thread - Direct

The amount of time you are out of the match is recorded. Some above have mentioned they were disconnected mid-match but were able to re-enter and be rewarded as normal. In the case of a lengthy afk, the system may not be as forgiving.

Everyone understands that your internet may be out of your control, but your teammates are still down a player when the situation happens. Folks are reasonable when the AFK is short, but long AFKs are a problem even if your team ends up winning in the end.

Comment
    Ahskance on Forums - Thread - Direct

On my Free-to-Play account, my easy credit grinder was a Tier 6 Coal DD I picked up called "Gallant". Tier 6 has a very low Service Cost, so she could kick out around 100-140k per Co-Op match if I had Premium from an event or PTS reward.

Comment
    Ahskance on Forums - Thread - Direct

It's a balance characteristic. In general, ships that are well-known for being strong performers are... typically strong. As such, they may have weaker ASW then other ships as a form of balancing metric when examining the overall picture.

Ohio is another ship with a short ASW strike. Yes, she may not be as capable against submarines in terms of ASW range, but she's absolutely a capable ship in her other areas.

Comment
    Ahskance on Forums - Thread - Direct

Random Battles has a pattern that it goes through because 12 players on each side is a lot.

Early Game - Trading:

Because there are some many ships, the first several minutes are focused on trying to deal damage to the enemy while taking as little as possible in return. Usually this means finding a safe position or staying well-angled to incoming fire and trying to be very accurate with your shots.

If your team wins the "trades" (damage for damage), you will start to sink enemies or drive them off... then your team can move up and claim the space being fought for.


If your team loses the "trades", you will start to be pushed back as you lose teammates and health. The enemy will use their superior health to force you into unfavorable positions.

Mid-Game - Claiming/Cedeing:

As stated above, in the Mid-Game you have to make decisions based on how the first few minutes went.

... Read more