I've heard some people need to log out and log back in a second time, so it's worth trying that.
Otherwise, please make a Customer Support Ticket to inquire further!
I've heard some people need to log out and log back in a second time, so it's worth trying that.
Otherwise, please make a Customer Support Ticket to inquire further!
We altered a few Operations with the current Update to help with their success rates. I've read about a few Aegis frustrations since, so it could be that it needs further tweaking.
Substantive changes would take some time and observation, so Aegis will likely continue as it is for at least another Update or two.
The 0.11.8 Operation Supporting Missions were only for 0.11.8. The Operations DevBlog is announcing the results of the Operations revamp and our ideas moving forward with other Operations content.
Greetings Captains,
Welcome to this week’s edition of the New Player Captain's Log! For those of you who aren't sure what this is or what it might do, feel free to check out the introductory post here.
With each topic I discuss, I also added a question at the end to see how y’all feel about things in comparison to how I feel. I just thought it would be an interesting way to get some discussion going!
Without further ado, let’s proceed with this week’s Log!
Focus Points of the Week
Here’s a list of the focus points for this week:
1. Continue to improve at submarine play starting at Tier VI
U-69
I spent a majority of my time this week playing the U-69, as I have a natural preference for the German submarine line as opposed to the US line. While the torpedoes themselves have less damage than the Cachalot, I really, really like that the range of pings/torpedoes is a full kilome...
At the moment, we're not sure what the issue was either. We need a Replay to look into this further.
I've put in a question to see what the specific issue might have been.
If the OP has a Replay, it would be appreciated.
Do you have the replay of this battle available?
There are various conditions that each class uses to signify that it is active. One of the conditions for CVs is having at least 1 point of damage dealt to an enemy ship by planes.
I'm wondering if there's an over-riding condition that a DD has at least some direct damage or spotting damage as a minimum. Since no damage occurred at all, that may have been an issue as neither condition could have been fulfilled.
The Dockyard ship is typically not playable in PTS. The ship itself was tested in earlier iterations. The Dockyard in PTS is designed so that players can test the functionality of the Dockyard itself.
There is already a Voice option in the game. It's been used by the Operations community for years (it's how I first used it 2+ years ago).
"Audio" tab in the Setting menu:
Bottom-Left area is disabled by default. You can turn it on by checking "Enable Voice Chat"
It's the first mode played in the game. It's available to every ship at every tier at all hours of the day~
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/396
Please leave any feedback you have here.
Thank you!
¡Únanse a nuestro servidor oficial de Discord y consigan un contenedor adicional del Black Friday! Leer en el portal
Join our official Discord server and get an extra Black Friday container! Read it on the portal
Junte-se ao nosso servidor oficial do Discord e ganhe um contêiner extra da Black Friday! Leia no portal
Combatan por Créditos, Carbón, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal
Fight for Credits, Coal, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal
Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal
I believe Magazines have a 0% chance of being criticaled if HP > 75%, but I'm not aware of any further relation between HP and a module being Critical'd.
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When HP is deleted, the module is destroyed. Critical Hits can incap modules which still have HP remaining.
From the Wiki: https://wiki.wargaming.net/en/Ship:Modules
These would add together in a multiplicative fashion:
1 x .8 x .7 combines to a 44% reduction in Incap chance.
When you say "knocked out" do you mean broken permanently? Each Module has a set amount of HP associated with it, so if the module takes enough damage it can break outright.
This video discusses Module Health/Interactions:
The article reveals the secrets of obtaining beautiful permanent camouflages. Read it on the portal