7 Days To Die

7 Days To Die Dev Tracker




Comment
    faatal on Forums - Thread - Direct

Should be the box, but I have not swapped it out yet.

I suppose that is when we will get to it. XeSS is not even on my radar, so that would make it not planned. These gfx features don't just drop in. They tend to cause a lot of issues.


Yesterday

Comment
    Crater Creator on Steam Forums - Thread - Direct
You might look into modding the spectrum of different biomes. As I recall that’s how the game does post processing color correction, so the desert looks ‘hot’, the wasteland looks bleak, etc. The last time I looked into it, I was only able to choose a different spectrum rather than adjust the colors within a predefined spectrum.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Mithrandir: I may be wrong too, but I think he meant to drop building blocks like frames. They can turn into rubble. If I'm right, it's no waiting, just dropping and wasting some frames.

Oh yeah, if you can just toss them one at a time out of your inventory then that would be even faster than hoping a tower topples in. Try both of these OP and see which works well to fill the gaps.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James: I'm just gonna go on record and say that this is a terrible workaround. So what, people are supposed to hang around the 3 wide ditch for hours and hope zombies appear and then hope they drop a loot bag (with very little chance) and then wait even longer for the bag to turn and create rubble block. All of this just to be able to get to a trader? Edit: Maybe I'm just understanding this wrong?

I think it is more like you make towers of blocks at the edge and then remove the bottom block so that a bunch of blocks tumble and fall into the pit and turn into rubble. I don't think that loot bags even turn into rubble. I think they just despawn.

This isn't TFP's "official workaround". It's just s... Read more
Comment
    faatal on Forums - Thread - Direct

Many things are in the works. 😁

Comment
    Roland on Steam Forums - Thread - Direct
I asked the QA guys about this and they said it has been necessary in order allow the trader compound to be near other POIs. They hope to create a better solution but in the meantime if you use the drop chance for blocks to turn to rubble you might be able to fill the hole that way.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Cor.: Remove LBR

Replace with LBD
I'd argue that those are two different things though. One is a skill system, one is a crafting progression system. One boosts your overall character capabilities as you do a variety of tasks, the other only unlocks crafting recipes.

On the topic... Hmm. I'd remove crafted vehicles. Ditch the crafted vehicles and Make it possible to select the ones on the road and swap parts between them to get a working roadster in a way similar to the old weapon crafting system; Stats vary from vehicle to vehicle, a sedan might carry more, a sportsy-car would be faster, etc.

I think vehicles would be a bit more interesting that way, and you could swap and tune up y... Read more

30 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
For the record, the last thread on this was locked. A new thread would need to (constructively) offer something new on the subject.
Comment
    Shurenai on Steam Forums - Thread - Direct
What will change will be users actually looking at the pinned threads before posting! No, no..that'll never happen..

Joke aside, There's a pinned thread that covers most/all of the currently available information.
https://steamcommunity.com/app/251570/discussions/0/4348858679321203684/
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by leithj0102: Where can I craft the how at? Lmao
The Hoe has been long removed from the game; You no longer farm by crafting a hoe and tilling random dirt, instead you collect materials to build 'Farm Plot' blocks.

Locking the thread since it's from 2016 and the info within is no longer relevant to the current state of the game.
Comment
    Roland on Steam Forums - Thread - Direct
Or maybe have a dead zone of just one block wide so the gap can still be leaped.
Comment
    SylenThunder on Steam Forums - Thread - Direct
This thread already exists, and is recent even. Please take a look around before you post.

29 Apr

Comment
    faatal on Forums - Thread - Direct

Opaque windows give a mild performance boost as it hides what is behind, which allows the occlusion manager to not render some of what is behind. Chunks layers are 16x16x16m and occluded as a whole, so depending on where the window lies in chunk space, it will still be drawing closer things behind the window as they are in the same chunk with the window.


AO is not a performance boost. It it a shadowing technique that darkens ambient light in angles/corners to mimic how they tend to look.

Yes. We will try.


We are regularly cleaning things up, but it takes time and time is short. Sometimes we don't even know if something is used because the original programmer may no longer be around, so then you have to track the data use.

Comment
    faatal on Forums - Thread - Direct

Generally no.


28 Apr

Comment
    faatal on Forums - Thread - Direct

You can't support Series X, but not run on S. You would not get approved. You can reduce settings to make it work, which we did. I think over 50% of Series market is S, so that is a lot of players.

Comment
    Shurenai on Steam Forums - Thread - Direct
Your memory is correct, Repairing and upgrading is done with repair tools; IE, Stone Axe, Claw Hammer, and Nailgun, and by right clicking with it.

Given that you're pulling blocks out of the creative menu, it's possible the blocks you're interacting with simply dont have an upgrade path.. Not every block accessible in creative has an upgrade path, or even in some rarer cases, may be missing repair material entirely.

That said, the way you describe right clicking as simply breaking the block, It sounds like you may have remapped your keys at some point as the other user says; Though, alternatively, you may be properly upgrading the block but the resulting increase in mass for the block from upgrading is causing it to collapse from insufficient support.

Exactly What block are you trying to upgrade, and Where are you trying to upgrade it?

If you craft a stone axe and basic building block frame instead of pulling it out of the creative menu, does... Read more
Comment
    faatal on Forums - Thread - Direct

Every alpha we get ready for launch. 1.0 is the same getting ready for launch plus a few extra things.


We are not the Borg. We are a group of individuals. I care that it is still labeled EA.


You can literally say anything and not everyone will "buy" it. Even the greatest game in the world (whatever that is), will have 2% negative reviews. There is no pleasing everyone. If I could give everyone in the world a million dollars, I would have people complaining it was not enough or they don't want it or don't know what to do with it or I was up to no good.


We are doing a bunch of balancing and play testing right now, beta or not. We have bandits partially done, but for my part, I have tons of higher priority tasks to do before I get back to their AI. The primary programmer for RWG died, so more on my plate and we have actually made many improvements to it in the last 6 months that I am e...

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Comment
    faatal on Forums - Thread - Direct

7dtd with the current feature set and assets will not run on PS4 and Xbox One. Not even close. The computer version of the game has moved beyond that hardware and it was a challenge to get it running reliably on current gen console hardware.

Comment
    faatal on Forums - Thread - Direct

The term gold does not mean much anymore. When is it done? Many games release, get a few bug fixes, then no more updates, so I guess it is done. There are other games that just keep getting bugs fixes, balance changes, new features, at whatever rate the devs feeling like doing, so they don't ever seem done to me. Avorion, Grim Dawn, No Man's Sky, Empyrion, Everspace 2, Space Engineers, Rust. I play or have played all of these and look forward to some of their updates. Some were early access titles and while so, it actually encouraged me to play them less. Leaving early access tells me it is more stable, more complete and I will have a better experience.


I bought Necesse many months ago on a recommendation. On sale. Got that early access price as most games go up in price substantially when they leave early access. Played for 7 hours and stopped because I want more features. I want a more in depth experience and don't want to get burned out on the fe...

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Comment
    Roland on Steam Forums - Thread - Direct
Thanks for your feedback. Remember to post in a respectful manner and avoid insults. You can express criticism without resorting to toxic word choices. The 1.0 launch is sure to be interesting to observe no matter what you side you are on with regards to its timing. We will all know how it pans out after next month.