7 Days To Die

7 Days To Die Dev Tracker




07 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog b214-b218
Added
  • gfx be console command
  • gfx lodbias console command
  • Chunks add LODGroup to window block entities when spawned
  • Block entity minimum cull for FPS boost

Changed
  • Fixed an issue that would allow drones and drone mods to be found too early
  • Increased Medium and decreased Ultra Object Quality

Fixed
  • UpdateLightOnAllMaterials running unneeded Update
  • Clients do not see zombies on fire unless facing them
  • Mutated Feral and Radiation versions are spawned at the same gamestage as the standard
    Molotov and Timed Charge now have proper use anims
  • Heavy FPS drop in city centers
  • Exception when trying to bind cursor up/down/right to any action in the controls UI section
  • Hammer of Sledge Turrets d...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Something like this might be possible, but I don't think it will be a Vanilla feature. Probably something that KingGen would be capable of if it was developed to support it.
More likely it would just calculate based on visible data in the image rather than pulling from the Google API though.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, over a span of just a few hours there were 150 new threads, and 2/3rds of them weren't even in the correct sections. Half the rest were duplicates. :munchies:
Comment
    SylenThunder on Steam Forums - Thread - Direct
Updated for a20
Post
    /u/ on Steam Forums - Thread - Direct
How to Clean Save Data Alpha 19 saves and generated maps are not compatible with Alpha 20. It is advised to back up your existing saves prior to performing this if you want to return to an older version later.
Failure to follow these steps between major client updates (a19 to a20), will result in corrupted saves and unstable gameplay.

  1. Start the game from inside your Steam library.
  2. Select "Show game launcher" from the window that appears and click Play.
  3. Click on the "Tools" tab in the launcher window.
  4. Click the button labeled "Clean game data".
  5. Click in the boxes for "Game settings" and "Game data", then tick the selector for "All maps".
    At this point everything should have a tick next to it.
  6. Click the "Clean" button.
P.S. Delete the Mods folder from your client directory to e... Read more
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by aY227: Nice.
How?
Check your own logs with EAC disabled you will still find it doing a login to EOS. Further, if you block network access to EOS servers, then you will not be able to even get to the main menu unless you have Steam in offline mode.
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by aY227: 7dtd is not available on egs :D
(disable EAC)
Disabling EAC does not help. It still connects.

06 Dec

Comment
    faatal on Forums - Thread - Direct

Not disabled. Using in New game UI or Advanced gen UI are both enabled.

Comment
    faatal on Forums - Thread - Direct

Nice! What CPU/GPU and video res?

Comment
    faatal on Forums - Thread - Direct

It is a Unity effect and Justin and I have already tweaked it as good as we could. Increasing the blending actually causes motion blur, so we kept it low. We would have to customize their code to get it any better. Or they could update it, but they don't really improve the built in rendering pipeline anymore.

Comment
    faatal on Forums - Thread - Direct

I spent many hour this weekend fixing some block entity culling issues. It should be greatly improved.


Sleeper volumes are 3d, so they are already managed vertically.

Comment
    faatal on Forums - Thread - Direct

In New Game it should show as a choice in Game World, like pregens do.

Comment
    faatal on Forums - Thread - Direct

The meeting was at 11 AM, but I said noon in a post/chat/something since anything can change and people don't need to know every exact detail, since they love to tie you to it.

Just a lot of things hitting the main thread leading to spikes. I've spent the last year occasionally hunting the spikes and reducing them. A big one was chunk collider mesh baking, which now happens on a separate thread.

CM now causes certain blocks to not reduce in count, which makes it easier on POI designers.


CM is off by default, but if player does not wipe all their files, it could cause odd issues.

Comment

Originally posted by HarrekMistpaw

the results can be... interesting.

Hello! Just checking in cause i have a group of 15 friends ready to start on a dedicated server as soon as A20 is playable

If we start today on A20, and we want to keep that game long term, it will all work as long as we're ok with dealing with some "interesting" bugs?

Main concern is the game simply not letting us run the save anymore. Cause if something bugs out we can decide as a group if its bothersome enough to restart but if the game simply won't let us then its a bummer and some people will feel like dropping out

We were all hyped up on starting the game today and keeping it running for as long as we can

You can honestly do whatever you like, my dude! However, you have been warned that saves can break, and things can happen :) See you in Navezgane x

Post
Hey Survivors,
We are proud to announce that the ‘Alpha 20' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend.

Official Alpha 20 Forum Bug Reporting Thread [community.7daystodie.com]

Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download
.
Alpha 20 Official Release Notes
Alpha 20 is by far the largest content drop TFP has ever delivered. This is partly due to TFP nearly doubling the team size over the last tw... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

There was no time set. We just made the hopefully final build and are still testing. Any date/time we give is of course going to differ with all the time zones that are in the world and potentially be after midnight for some people.

Comment
    faatal on Forums - Thread - Direct

One of the first things I noticed on Friday. I've spent many hours this weekend analyzing and fixing. Found our block entities were the issue with no culling or bad culling distances. Code now adds missing culling, enforces a minimum and warns us if devs don't set any renderers for a LOD level. Got big FPS boosts. Ultra Object Quality has also been reduced a bit, since this was hurting their FPS for little visual difference.


MP paint bug was also fixed. Saw TexCubSF having trouble with his group not seeing each other's paint.


Perfect examples of how streamer weekend allows us to watch real players test the game and fix stuff before a ton of people get hit with the issues, which would make for lots of complaints and duplicate bug reports. Now we could have our own testers play the game and somehow stream it, so we could watch and do the same fixing, but it would still release on Monday either way. Our own testers wou...

Read more