7 Days To Die

7 Days To Die Dev Tracker




12 Dec

Comment
    Hated on Forums - Thread - Direct

Hey guys!
A happy weekend to you all!

A19.3 b6 comes to EXP!
Enjoy a new EXP build and find some fun Christmas items!



Here's what changed since 19.3 b3

Changes

Enabled Christmas themed loot items

Fixes

Large localization mods breaking client connects


Blacklisted clients do not get moved to admin section


Weighted Head no longer goes into Machete/Knife/Bone Knife


Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml

Comment
    SylenThunder on Steam Forums - Thread - Direct
Also note that zombies in groups get a damage boost against blocks.

11 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Mining stone and clay, and then using it to build flagstone blocks to upgrade into cobblestone and lastly into concrete/reinforced concrete. Blows everything else out of the water.

Edit: lol, well, MystaMagoo is right. If you're willing to use commands, giveselfxp will indeed be faster. But as for non cheaty methods of gaining exp, what I said remains accurate.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You’ll find many topics asking about Steam workshop for this game. Please take a little more effort when starting a thread - this is just spammy.
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    SylenThunder on Steam Forums - Thread - Direct
Removing it from ironsights is pretty easy.
Just change true to false.

To remove it from regular view, you probably need a DMT mod. Which means that it won't likely work with EAC. Stallionsden or Khaine have probably made a UI mod that removes it.
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    Crater Creator on Steam Forums - Thread - Direct
Oh, you mean the crosshairs. You don't want the crosshairs visible while aiming down the sight of the gun. I don't think there's a way to do that, but maybe there's a mod that does this.

I do think it's an unusual choice, and I recall others wanting it changed.
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    Crater Creator on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Crater Creator: It’s intentional. There used to be separate in-hand art for different foodstuffs, but they were cut for performance. So it’s less a matter of being an “ancient” game than a matter of optimization.

That happened several alphas ago, and food items have had an overhaul since then. If we’re lucky, perhaps it’s close enough to a finished state that the developers could go back and redo them now in an efficient way. They h...
Read more
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    SylenThunder on Steam Forums - Thread - Direct
To add to what Shurenai said...

Even if you have something not connected, like a nearby mine with the hatch within 30-40 meters of where you are.... If they don't find a direct path to you, they may go into the mine and start tunneling to get under you.
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    Shurenai on Steam Forums - Thread - Direct
One, how close was your main base to your horde base? And two, What method do you use to get into your horde base?

If your main base is like, 50 or less blocks away, and you use a tunnel or bridge from your main base to reach and enter your horde base, it's highly likely they're considering your own method of entry to be the optimal method of reaching you.
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    Crater Creator on Steam Forums - Thread - Direct
Originally posted by hanrahan6: How about
Not read-Green Icon
Read-Red Icon

Better, but not a good UI strategy in general since some people have poor color vision. I’m thinking ❓ and ✔️ icons (in any color).
Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s intentional. There used to be separate in-hand art for different foodstuffs, but they were cut for performance. So it’s less a matter of being an “ancient” game than a matter of optimization.

That happened several alphas ago, and food items have had an overhaul since then. If we’re lucky, perhaps it’s close enough to a finished state that the developers could go back and redo them now in an efficient way. They haven’t announced any such plans though, to my knowledge.
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    SylenThunder on Steam Forums - Thread - Direct
To troubleshoot the crashing, go read the Bug Report/Support forum section. Post a thread there with the required information.
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    SylenThunder on Steam Forums - Thread - Direct
No it doesn't require it, it's strongly recommended though. Just like Ark. Performance will be impaired by running on a platter. No crashes. just halts/stuttering when it's having to load data from the slow device.

10 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Marstil:
Originally posted by Ming: If they did that then it would be back to level gating everything like in A17. This is the compromise they came up with.
They still have level gating, it is just more subtle.
If you squint, sure. You can't buy rank 5 of a skill ASAP because you first need to buy up the 4 ranks before it and in most cases max the main stat, which of course takes points which requires levels.

However, this is NOT the same as level g... Read more
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    Shurenai on Steam Forums - Thread - Direct
Originally posted by electricadrenaline: Being able to /home and /sethome should be a vanilla function of the game, something you can choose to turn on or off when you set up your server, just like choosing difficulty or zombie run speed.

Some people may feel it goes against the nature of the game, but there are plenty who do not - why deny a simple addition to people who want to play that way? That's akin to making all servers PvP, and saying "It's the apocalypse, of course everyone wants to kill each other! Anything else would go against the nature of the end of the world".
Even Minecraft doesn't have /home and /sethome as vanilla functions of the game- There are reasons abound for why, and we could argue it till we'r... Read more
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    SylenThunder on Steam Forums - Thread - Direct
Another thread on this???
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    SylenThunder on Steam Forums - Thread - Direct
Set up a dedi, add a server manager, and voila, now you have /home.

I severely doubt a feature like this will ever be a part of the Vanilla game. It completely goes against the nature of the game.
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    Shurenai on Steam Forums - Thread - Direct
An important note that I'm not sure if was mentioned yet or not, Not all zombies follow the exact same routine- There is built in randomness, and part of that randomness is that sometimes they just start attacking the firs thing they run into without bothering to walk around or take an alternate route.

And if any zombie starts randomly beating on a wall, it can attract the attention of others as suddenly that spot is becoming a weakpoint under the attacks of that zombie.
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    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: IIRC:
If have admin privileges in the game just enter "God Mode" open the map and CTRL+Click anywhere and you'll be teleported there.

Edit: you can use this page[7daystodie.gamepedia.com] as a reference.
No ned to even be in god mode- Just enable debug mode with the 'dm' command, and you can TP with a ctrl click(might be ctrl right click) But, still doesn't really help OP since OP doesn't care for that method.
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    SylenThunder on Steam Forums - Thread - Direct
When it's ready to be called stable. Internally we are still making changes to game-breaking or server-breaking bugs.