And always drink a tea before you eat.
Originally posted by lvl. 50 honkler: I mean, you first said that they didn't promise anything before a20 and then listed all the times they did promise and didn't deliver on it. Also, how am I a troll if I'm just stating my point view on the matter? You seem overly defensive for some reason.Here is what you stated.
Originally posted by lvl. 50 honkler: Devs promise to introduce bandits into the game before every update but never actually do.
Originally posted by weaponspec: Agreed, workshop isn't necessary. But can someone say where the modding community is most active? 7dtd forumes? 7daystodiemods.com ?I would go with the modding section of the forum first.
Originally posted by Wally_c64: Anyone here ever enabled bandits with a mod? I haven't done it since alpha 15 and boy were they tough. A whole different experience with the bandits.There are several mods that have done this. In the end the code is pretty buggy though, and you may end up with broken region files.
Originally posted by NickStash:Read moreOriginally posted by Shurenai: Ah.. Looking at that, It's the overhang that extends outside the 5x5 Stability is infinite when measured from bedrock- But any open space will begin calculations.
Concrete has a weight of 10, and a horizontal support of 120, meaning it can support up to at most 12 blocks of concrete This measurement begins at the 5x5 area, because the overhang is not supported from beneath. So you have 1, 2, 3, 4, 5, 6, 7, 8, 10 blocks of concrete i...
Originally posted by NickStash: Is there not a way to post images on here?There's no 'Attachment' function on the steam forums, but you can link things.
Originally posted by lvl. 50 honkler: Devs promise to introduce bandits into the game before every update but never actually do. Currently they plan to add them in A20, but I would take it with a grain of salt.No they don't. They've been saying since a17/18 that they wouldn't arrive until after a20-21, and they are currently slated for a21. They started work originally around a13, and at the time had hopes to have them by a15/16, but the AI wasn't where they wanted it, so it got pushed back. Then for a17 there was a major update to the Unity engine, along with a lot of sloppy code that needed to be fixed by a coder that was dismissed from the team.
Originally posted by Lord-Knight Fandragon:You people are hilarious.Originally posted by SylenThunder: The core code for it was removed because the overhead was too high with the new AI pathing code. Once the game gets into optimization, it may be added back if there is enough room to allow it.
Though at the rate these devs seem to work, optimizations and this game getting done wont happen before the heat death of the universe.