7 Days To Die

7 Days To Die Dev Tracker




24 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Given the cost of hosting servers for this client, and the limit of 8-players, I don't see any indie company throwing up a few thousand servers like Wildcard or Funcom does.

It's not likely you will ever see "official" servers. And if you're familiar with playing on actual official servers, you're familiar with the ♥♥♥♥♥♥♥♥ that goes on there and why official servers are just as bad, if not worse than private community servers.
Comment
    Shurenai on Steam Forums - Thread - Direct
No official servers, and there likely never will be as it is primarily a singleplayer and Coop game expected to be played primarily among friend groups. It's not like minecraft where you're going to have 50+ players on a server, this game is built for up to 8 players tops.

If you want a stable server you know won't disappear, run one yourself; then you always know it'll be upw hen you wanna play.

23 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Teresa: I agree totally with @Shurenai.

It sounds exactly like someone is spawning in the mobs. Most likely one of your friends is laughing his butt off.

The game's spawning director struggling because it is falling behind is a good second guess,

However, a friend spawning things in for fun and excitement is like 98%, spawning director 1.9%, and weird bug 0.1%.

Chat with your friends lol.
Tbh it's more like 98% friend, 1.9% weird bug, and 0.1% spawning director.. As the spawning director, even when taking shortcuts, should never be spawning 25+ aggroed enemies at one time in any normal circumstances, even if the server is totally overloaded.
Comment
    Shurenai on Steam Forums - Thread - Direct
Honestly, It sounds like one of your friend group has admin access(Or cheat engine or something like it) and is using the spawn menu to screw with everyone.

However, setting that option aside for the moment, It's also a possibility that whoever is hosting doesn't have the computer performance required to host. The games spawning director does it's best to spawn things out of view of the player whenever possible, however if it is falling behind in it's spawning, it will start taking shortcuts by skipping spawning rules in order to catch up, by allowing spawns within view, by allowing spawns closer to the player, etc.
Comment
    Shurenai on Steam Forums - Thread - Direct
No exp from trap kills. One of the skills in the intelligence tree will let you get partial exp for 'Electrical' trap kills, EG: from dart traps, auto turrets, blade traps, electric fences; But none from wooden spikes, barbed wire, etc.

They do take damage from falls, i'm not sure on how far they have to fall for it, but, they do. However fall damage is capped at 33~% of their maximum health in a single instance; So it would take three successive falls to kill or almost kill one.

Servers typically reflect if they're pvp or not in their title. If it's not pvp, it's by extension co-op or solo-op(solo-op meaning people playing 'together' in the server but 'separately' in the game world) - You can always find whichever you're looking for via the Server or Meeting room sub forums on the right side of the discussion board.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Guess I’ll offer the unpopular opinion here. Early on I got into the game via a friend, and it was very helpful to have someone that knew what to do and what not to do. Since then, I’ve had coop games with several groups and enjoyed sharing my knowledge with the newbies on the server. Despite the addition of loading tips etc. I find new players have a LOT of questions.

As for not having friends that play the game, we have a Meeting Room sub-forum teeming with people just waiting to team up with someone like you every day. I think we have a strong community in that regard.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai: I would personally strongly recommend continuing to play solo until you get into the swing of things. Public multiplayer is a mixed bag that's just as likely to put a bad taste in your mouth as it is to be something enjoyable. (Anything from griefers, to hackers, to abusive server admins, etc; Best to at least be in a place game-knowledge wise to be able to play the game without needing external help before doing MP, imo.)
I second this. Get started with a couple of solo games to learn the mechanics and how things work. Then you can branch out to co-op or joining a dedi.
Comment
    Shurenai on Steam Forums - Thread - Direct
I would personally strongly recommend continuing to play solo until you get into the swing of things. Public multiplayer is a mixed bag that's just as likely to put a bad taste in your mouth as it is to be something enjoyable. (Anything from griefers, to hackers, to abusive server admins, etc; Best to at least be in a place game-knowledge wise to be able to play the game without needing external help before doing MP, imo.)

22 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Dying over and over on purpose is the kind of rigorous testing that not many people are doing, so it makes sense that you may have identified a bug with where that feeding animation is centered. It could also be a ragdoll thing, where the zombies are aligned to where the player character was before it stopped animating and went to ragdoll movement. I encourage you to file a bug report on this on the official forum, since you’ve already found it to be reproducible.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Plato: Another question here...

If I go install 15.2, it's showing 1.2GB download. When I go back to 19.3, will I have to re-download this version, or they will both stay on my machine along side one another?
Former. If you want both versions, you'll have to copy the game folder in it's entirety then install the second. (And in this case it'd be best to install the earlier version, copy that to a new location, then update back to latest- As the older version is unchanging while the new one will have updates.)
Comment
    Shurenai on Steam Forums - Thread - Direct
Your characters and progress are specific to the specific save it is from (including server progress), and saves are non compatible between major versions; If you went back to say, A16, You likely wouldn't even be able to see your saves in the menu, let alone actually load them. So you should be good to go.
Comment
    Shurenai on Steam Forums - Thread - Direct
Gamestage determines the total number of zombies to spawn (ish) and it's calculated to the nearest hour or half hour interval to stop spawning after that X value is slain.

EG: If the game decides its going to spawn 200 zombies, and it takes you 1.8~ hours to kill those 200 zombies, then it will stop after the 2hr mark.

Zombie spawns are not infinite. You can in fact exhaust the zombie count- It just gets increasingly difficult the higher your gamestage is due to the zombie count rising beyond what you can actually kill in the period of a single night.
Comment
    faatal on Forums - Thread - Direct

Well that is your typical problem with having standard vertical character controller cylinders with something that is drawn mostly horizontally (like many animals). Basically it needs to be offset back, so the head is more towards the center, but is probably not a trivial change. It should get "better" at some point.


There is nothing natural about those vultures. They are Undead.

I have not, but it would make sense if heat was a worse effect, that you would want things to counter it.

It will be a big can of worms, but no work has been done on it yet, so can't say what w

Comment
    faatal on Forums - Thread - Direct

You are blaming SI, when I don't think that is the main overhead. Profiling clearly shows chunk mesh and collider updates as the big overhead, which is primarily internal to Unity with data copying and PhysX updates. There are multiple chunk layers and their mesh and colliders update in the same frame, so hopefully I can slice that over multiple frames to reduces spikes. Have not tried changing it yet, since I tend to bounce between features, optimizations and bugs. There are some other mesh settings to try, plus some of our mesh building code could be faster. Our mesh building is on a separat

Comment
    faatal on Forums - Thread - Direct

Before gold? I've got a never ending list of things I'm working on, so hard to say when it percolates to the top.

The main functional change is biome weather parameters are in groups now, so something like a storm can change all parameters to ranges a storm should have.


Biome temperatures are in absolutes now and global temp is just a random +/-5.


Grace period is same.


There probably won't be many more changes (for a20) beyond that.


21 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, Spears are practically brand new (About a year old). So, of all the weapon types, It's not surprising that it's seen a LOT of use since it was released. Clubs, sledges, knives, etc, are comparatively overdone since they've all been in for the majority of the games lifetime.

As for POI vs manually built base, It's typically a question of short term vs long term. Even I who prefers making my own base will typically hole up in a POI for the early game while I amass resources. I know Grand Spartan at least does something similar- Starts off with some kind of POI for awhile, then goes on to build a massive megabase.

It's rare for anyone, at least from what I've seen, to actually start the game and build their own base from the start rather than holing in a POI first.
Comment
    Shurenai on Steam Forums - Thread - Direct
No, It's not just you. It's basically the difference between and .

I've done a few saves where I just did what I needed or wanted in the moment without any consideration for the long game. Did it put me in a couple bad spots? Sure. But, It was fun, and I was able to just relax without worrying obsessively over "how am I going to survive the horde night 100 days from now if I don't gather every single little tiny bit of brass!" and stuff like that.

The game, after all, does balance itself around your actions. The only 'wrong' thing to do is to grind exp for the sake of grinding exp (EG: Making a screamer spawning farm or building a great wall out of reinforced concrete that serves no purpose in your defenses.) -- So why not just chill and play at any pace you feel like on a given day?


You gotta understand, many of the 7DTD youtubers have been playing the game for like 1,000-5,000+ hours over the course of half a dozen or more alpha versions.... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Shane: yea you can get left/right front/back on both "headphones" & "vr" but you can never get such precision as that. even a IMAX cinema cant achieve it... nor real life ;)

that scene in the bodyguard in the forest complete rubbish hehe

the problem is speakers can deliver left/right front/back, however headphones will make it seem more in your face because your wearing something that literally blocks out R/L external sounds.

at best your headphones are going to cut out sound from the left ear, indicating the enemy i sto your right, beyond that nothing. thats how VR does it, expect the level of reality on VR because its 3D enhances it further

meaning all you have is 100% fire to the lef...
Read more