7 Days To Die

7 Days To Die Dev Tracker




03 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
8gb minimum is truth; You can play a 4k world on 8gb, if you don't have a bunch of bloatware or other programs open on your computer. You can also, barely, play Navezgane, iirc.

Minimum means exactly that, The lowest of the low, the bare minimum specs required to play the game at all. That does not mean the minimum will let you play an 8k map with textures over 1/8th and a resolution above 640x400.

Also, as a side note, Amount of data loaded into ram != performance of the game. If anything, more data loaded into ram at one time is more data that doesn't need to be shifted around constantly and actually would improve performance, not worsen it. A lot of ram being used is not the same as a memory leak bogging down a game.
Comment
    Shurenai on Steam Forums - Thread - Direct
This game is not, at all, in the slightest, balanced or intended for PVP. It is a solo or co-op game, intended for solo or cooperative play amongst players.

The setting to attack other players was the one, and likely only, concession made towards the requests by PVPers for a pvp option.

While the glitch/issue mentioned is something that will likely be corrected in the future if it's possible to do so, It is not anywhere near the top of the list of things to be fixed/added/changed as it doesn't really impact the intended gameplay of solo and co-op.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The vultures could probably be made to go that fast all the time, if you want. :lunar2019grinningpig:
Comment
    SylenThunder on Steam Forums - Thread - Direct
I believe a lot of this is intentional, and not a bug.
Comment
    Shurenai on Steam Forums - Thread - Direct
Spider zombies are a noctural type zombie that can even appear at level 1 now; Alongside the night-spawn zombies that sometimes spawn and are always Feral, but despawn when morning comes.

Spiders arent that hard to deal with though, just backpedal slowly and strafe; it's rare to encounter more than one or two at a time so early.

02 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dreth:
Originally posted by Ragequit Inc.: I think there's already too much 'magic' stuff in the game that never should've been. Might be just me.
Magic? You mean perks?
No, he means things that have additional un-logical effects. Like how nerdy glasses magically make you smarter, The magic candy of varying effects (The lockpicking one makes you 100% successful at lockpicking, for example; totally magical.); Fort bites and other medicines that have non-norma... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
It's not inherently bad. Though it is possible for you to have a bad experience.

The game is designed for co-op with up to 8 players. (Work is being done to support more, but that is all that is officially supported at this time.) Servers that exceed a player count of 20 are likely to have issues.

Some key points when joining a public server.
1. Pick a server with low ping. Anything over 70ms will cause you problems with hit lag, and sync issues over time that will prevent you from seeing changes as they happen or accessing containers.
2. Pick a server with options that fit your playstyle.
3. This is not a PvP game. Keep that in mind if you plan on trying out PvP servers. The game balance and mechanics are designed almost entirely around a pvE playstyle. This is not Rust, so don't expect it to be.
4. Day count is meaningless. It doesn't matter if you're level 1 and the server is on day 3486. The zombies and hordes will be scaled to your g... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by seven: You could also enter debug mode and then fly around which will reveal the map permanently. It would take a while. You can also run really fast in god mode which might be quicker than flying.
You can only reveal so much. After you reach the limit, it will start to "forget" the earliest uncovered data.
Comment
    Shurenai on Steam Forums - Thread - Direct
I would say that it is no longer worth rushing to 5/5 lucky looter like a maniac; But that Lucky Looter is in fact still beneficial in the long run. In the short run, not so much, which is why it's not worth rushing 5/5.

It's no longer the overpowered loot rain it once was.
Comment
    Shurenai on Steam Forums - Thread - Direct
I'm assuming you mean for your map? It's sorta possible when in debug mode; But it's also a temporary change, not permanant.

Enter debug mode, open your map screen, and in the top right of the panel should be a new little switch lookin thing that wasn't there before, from which you can access the debug map which has a few different viewing modes.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Brittanian:
Originally posted by Seftak: Put 8 people on a server, loot each one a couple diferent POIs each day, days 5 you basically learned every recipe. Terrible suggestion to share recipe like that.

If they are cooping, work together instead.
How is that a 'terrible suggestion'. Its a minor difference in opinion. All he and op want are a simple Quality of Life fix so that everyone doesn't have to do the exact same things. Some teams have players who only bu...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
It could also be an issue with the data stream on the network. For example, if you're on WiFi, and your router doesn't have a lot of memory dedicated to the WiFi bandwidth, the horde might be enough to overload the data buffer and could cause you a high ping. The could either be on the host side, or on your side.
Similarly it could be caused by security software holding the data packets for scanning. Programs like Norton, McAffee, and EEST are really great at causing issues like this, so we always recommend that you exclude the client.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Crater Creator: I’m more hopeful that the trader protection can be reduced or eliminated, as it breaks the immersion of a 100% destructible world and is exploitable. But we agree that it could use improvement.
Yes, I've often wondered why it extends so far past the POI boundaries. I did open a bug report on this a while back, and I'm pretty sure it's being looked into.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Khissi: Well, when you turn loots to 200%, you'll get 2 of the same of each recipe you find. That may help. Talk to your server admin.
Yeah, this is usually the best option. The loot % is often misunderstood. What it does is change the stack size multiplier for loot items. It does not have much effect on the % chance of finding loot. So by setting it to 200%, every time you would find one recipe, you will now find two. And that stack of 2 eggs in a birdnest is now 4.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You and your friend will likely have a long trek at the start to meet up with each other on a large map. Be sure to be allies and in a party so you can track each other’s location, and make the most of the journey by noting interesting locations along the way.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’m more hopeful that the trader protection can be reduced or eliminated, as it breaks the immersion of a 100% destructible world and is exploitable. But we agree that it could use improvement.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Your friend’s server is likely struggling to run everything during horde night. Their ping would stay low regardless, since it’s trivial for their machine to ping itself, but their performance may still suffer. Your options are to
  • beef up the server. Check the game’s system requirements, noting the added requirements for a server. Perhaps you have better specs than your friend so you should be the host, or perhaps one of you has a good separate machine for running a dedicated server. If not, many companies can provide a dedicated server for a monthly fee.
  • reduce the load on the server by reducing the number of (simultaneous) zombies on horde night. This needn’t change the total number of zombies you can get.
Comment
    Crater Creator on Steam Forums - Thread - Direct
As a survival game, food and water are supposed to be two of your biggest struggles at the start. As you progress, you get a handle on those needs and pivot to other needs, like dealing with increasingly dangerous zombies.

Now, the way the devs have implemented the progression on loot may be considered unorthodox. As you level up, you will eventually start finding better loot, which would include better food. This system is in progress and is slated to see further refinement, such as harder biomes and/or points of interest having better loot, all the time.

For now, I’d advise you to keep looting places that logically should have food in the hopes that you have better luck, and supplementing that with hunting, buying food from traders & vending machines, opening up more cooking recipes, and eventually farming your own food.
Comment
    Shurenai on Steam Forums - Thread - Direct
Game is primarily intended for 1-8 player co-op; with a slight skew towards 6 at most. This is NOT a game meant for huge amounts of players on a single server, and indeed the game cannot handle more than 8~ players in most environments. 8 is the maximum officially supported, 16 is the maximum allowed by the ingame menu; for people who have beefy rigs that can handle it.

So just you and a friend is perfectly okay. :)