7 Days To Die

7 Days To Die Dev Tracker




12 Aug

Comment
    madmole on Forums - Thread - Direct

When I read thisI felt like I heard a drum roll while I'm waiting to see snowdog's response to your comment

Comment
    Gazz on Forums - Thread - Direct

Yes, it essentially is.


The biggest POI have a bit over 30 zombie groups. 3 of those is 10% when it was 3.3% before.

Comment
    Gazz on Forums - Thread - Direct

Yes, it was balanced for the bigger POI.

Previously you only got the guidance for the last missing zombie room.


On a T5 POI it now shows you the last three. Unless you make it a point to tunnel through walls or skip entire floors that should work every time now.

If it is a problem then it is very likely a self-made one.


Don't take me wrong - feel free to tunnel all throughout the building. Just go all the way and hit every room while doing so. That works, too.

Comment
    Shurenai on Steam Forums - Thread - Direct
Well... Why don't you go sprint several marathons, fight a hundred zombies, dig several hundred cubic meters of soil and stone, chop a few dozen trees down, jump all over the place all while recovering from grievous injuries all in one day and see how hungry You feel after all that.

In different phrasing, Hunger decay is actually pretty slow. But all your activity from sprinting to jumping to swinging tools to climbing, to swimming, to recovering health all consumes hunger bit by bit- The more active you are, the faster your hunger goes down; Which, in all honesty, is pretty accurate. The player can singlehandedly achieve more by themselves in a single game day than a dozen strong burly men can in a work week; So it's completely fair imo for a commensurate amount of caloric intake to be matched against your tireless physique.

The most notable alternative to all your actions consuming hunger is a hard daily limit on how much activity you can have balanced... Read more
Comment
    faatal on Forums - Thread - Direct

It tends to be the character controller colliding with the world, not pathing that uses a lot of CPU.

Resolution makes a large impact on 7dtd. Often people say I have blah blah specs, but fail to mention details like the resolution they are running the game at. If things feel laggy/choppy/bad, I'd be dropping the game to 1920x1080 and compare.

Comment
    faatal on Forums - Thread - Direct

I was referring to it spawning from a sleeper volume. There is no coordination across sleeper volumes. I added that to my todo list, but it will probably not be in A19.

Not likely to change much. Way too expensive checking line of sight to all the potential blocks you could see.

Comment

Originally posted by iPhobic

Wait, you can sort your inventory??

Ahh, I remember the moment I asked this question. I was about 2,000 hours deep in the game...

Comment
    faatal on Forums - Thread - Direct

People make a lot of guesses as to why the AI does something and it is often wrong. I see people test their designs with a bunch of the same zombie thinking the other types will do the same thing, which is sometimes not true.


Blood moon spawner does attack your base from multiple directions, but not all at once, it changes over time, because that is more efficient for pathing. The typical dumb zombie will not go very far to find a weak spot or opening, often preferring to beat on a wall near it instead of walking a bit to go through an opening. Yesterday I was just looking at that issue of being too dumb and beating the walls around a cemetery POI instead of using the opening, but really that is correct, since those are set to be that dumb. Thick walls would change that behavior, just like many things can change their behavior.

No zombie auto targets you except for blood moon spawns and POI volumes set to attack.

Comment

Originally posted by Stressed-Canadian

Oh. Now I feel real dumb. Thankyou!!!

It's a common question, no need to feel dumb. Hands up those of you who are still clicking the goddamn backpack to sort your inventory... raises hand

Comment

Does it have the helmet light mod in it? Mining helmet without it now is just a helmet.

Comment

One point per level. Critical injuries lower your available max heath and slowly improves again as you heal.

Comment
    faatal on Forums - Thread - Direct

Probably not.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Known issue in b178
Comment
    Shurenai on Steam Forums - Thread - Direct
Game saves do not persist between Major versions (A18, A19, A20)

But do often persist just fine through Minor versions (A19.0, A19.1, A19.2)

So the answer to your question is that yes, you'll have to restart to go to another major version.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by xQuizate87: except i DO care because the game is an unoptimized mess.
Have tested on a min-spec PC and am currently able to achieve stable 60FPS with it.
https://steamcommunity.com/app/251570/discussions/0/2570942124844038592/?ctp=6#c4349865446122559... Read more
Comment
    madmole on Forums - Thread - Direct

Until the zombie larva come squirming out!

Comment
    madmole on Forums - Thread - Direct

I added a new round arch shape today

Comment
    madmole on Forums - Thread - Direct

When it's done. That is certainly possible but nobody has a crystal ball.

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already an entire thread regarding this.
A19_Experimental - New lighting system

Please take care that you use the forum appropriately, and look for topics that might already exist. Also please take care to post in the correct forum section. If you have a question, it goes ... Read more
Comment
    madmole on Forums - Thread - Direct

I run 2560x1440 with everything maxed.