When I read thisI felt like I heard a drum roll while I'm waiting to see snowdog's response to your comment
When I read thisI felt like I heard a drum roll while I'm waiting to see snowdog's response to your comment
Yes, it essentially is.
The biggest POI have a bit over 30 zombie groups. 3 of those is 10% when it was 3.3% before.
Yes, it was balanced for the bigger POI.
Previously you only got the guidance for the last missing zombie room.
On a T5 POI it now shows you the last three. Unless you make it a point to tunnel through walls or skip entire floors that should work every time now.
If it is a problem then it is very likely a self-made one.
Don't take me wrong - feel free to tunnel all throughout the building. Just go all the way and hit every room while doing so. That works, too.
It tends to be the character controller colliding with the world, not pathing that uses a lot of CPU.
Resolution makes a large impact on 7dtd. Often people say I have blah blah specs, but fail to mention details like the resolution they are running the game at. If things feel laggy/choppy/bad, I'd be dropping the game to 1920x1080 and compare.
I was referring to it spawning from a sleeper volume. There is no coordination across sleeper volumes. I added that to my todo list, but it will probably not be in A19.
Not likely to change much. Way too expensive checking line of sight to all the potential blocks you could see.
Wait, you can sort your inventory??
Ahh, I remember the moment I asked this question. I was about 2,000 hours deep in the game...
People make a lot of guesses as to why the AI does something and it is often wrong. I see people test their designs with a bunch of the same zombie thinking the other types will do the same thing, which is sometimes not true.
Blood moon spawner does attack your base from multiple directions, but not all at once, it changes over time, because that is more efficient for pathing. The typical dumb zombie will not go very far to find a weak spot or opening, often preferring to beat on a wall near it instead of walking a bit to go through an opening. Yesterday I was just looking at that issue of being too dumb and beating the walls around a cemetery POI instead of using the opening, but really that is correct, since those are set to be that dumb. Thick walls would change that behavior, just like many things can change their behavior.
No zombie auto targets you except for blood moon spawns and POI volumes set to attack.
Oh. Now I feel real dumb. Thankyou!!!
It's a common question, no need to feel dumb. Hands up those of you who are still clicking the goddamn backpack to sort your inventory... raises hand
Does it have the helmet light mod in it? Mining helmet without it now is just a helmet.
One point per level. Critical injuries lower your available max heath and slowly improves again as you heal.
Probably not.
Originally posted by xQuizate87: except i DO care because the game is an unoptimized mess.Have tested on a min-spec PC and am currently able to achieve stable 60FPS with it.
Until the zombie larva come squirming out!
I added a new round arch shape today
When it's done. That is certainly possible but nobody has a crystal ball.
I run 2560x1440 with everything maxed.