Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.
Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.
That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.
Note:
There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.
As always we recommend starting over with a new savegame during experimental..
Changelog for b164-b169
Added
Option to change size of FPS display
Old Wild West Coffins
Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
Allow XUi list ComboBoxes to be initialised with ints/floats from XML
Allow enabling/disabling XUi SimpleButtons from XML/bindings
Allow XUi controllers to react to binding changes at runtime
Mem obj and mem objs console commands to list and shrink the object pool
HD Biker Zombie
Chainsaw/auger flesh impacts for melee & harve...
Originally posted by darknessanubis: You may disagree all you like but there are a couple of things you are not taking in to account. Your own experience with the game prior to this can never be completely set aside and RNG.Read more
On your experience. You know how to use the spear and the club. You are not in that stage where trying to kill one zombie will likely get you killed as you learn. You know how to use the bow. You are not taking 10 shots to even hit the deer and then having to chase it for miles after it runs from you often into a zombie or worse direwolf or bear which will kill you before you are able to kill it. If you spend too much time trying to stay alive to get to the trader or trying to get that deer you will not have time...
Originally posted by RasaNova: Also, I enjoy looting, which some people don't. I agree it would be harder without looting, so that may be a challenge I set for myself in another game...The game self balances to account for this; If someone never loots and only crafts, they'll get difficulty tailored to their choices. This self-balancing is why it can actually detrimental to double the day length or double/triple exp gain.
Changelog for b158-b163
Added
Writable Storage Box
American Flag Version Flagpole
Chair versions of plaid and leather sectional couches.
Player stats UI shows values using tags if set
Night is darker when the moon is not full
Add POI name to dbs command screenshots
Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward
Changed
Items that cure a condition show 100% instead of an unspecified amount
Updating steel club icon to match mesh changes
Zombie bears drop testosterone extract
Yucca juice recipe no longer needs water but is boiled in a cooking pot
The stamina buff from cooked food does not count down while your food bar is full.
Pu...
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Changelog for b155, b156 and b157:
Added
Added GameSparks opt-out option to game launcher
Changed
Demoted exception to error (no console popup) when country can not be retrieved
Barrels are containers.
Neon "Open" sign emits light now
Loot probability templates normalised to 1 to make them usable in more situations
White River Citizen quest now shows "No Trader", if no trader is in the world
Added Item Type Icon to workstation tools.
Fixed
Blade and turret traps no longer cause standing AI for the client owners
Wrong lootlist on Medicine cabinet with faucet
Missing paint block in Skyscraper 02
Collapsing shower curtains in modern_06
Voxel blocks clipping t...