Anno 1800

Anno 1800 Dev Tracker




10 Nov

Comment

Originally posted by SoggyTowelette

What is up with the waves crashing on the beach? They aren't in the shot of the ship arriving to settle, but then we have a glorious rendered cut-scene at the end with waves. So are we getting waves crashing on the beaches or not?

This is all current in-game footage - I believe the wave behaviour just depends on the perspective of the video and it also may be different depending on the coast.

Comment

Originally posted by lions2lambs

This shows nothing, the things we know so far.

  • We’re not getting Crown Falls
  • We’re not getting a new session, current session is being expanded
  • New islands will be colonize-able by airship and not by boat except for one.

I’m looking forward to a proper teaser that gives us some insight.

Not sure where you got the last point from, but that's definitely not the case ;)


08 Nov

Comment

Originally posted by heydudejustasec

My best guess is they don't want to make a new screen in the UI to support it. When a new dlc comes out it's enough to do a pop up, but for existing DLC you'd need a way to select them.

It's a shame though, would be really nice to have that option.

Though it may just be an odd logic thing, for example the separate client for free weekends is really weird too. It's limited to the first three tiers which is FINE for a trial but then it seems like it should always be available - free weekend events usually have the full game instead. And then worst of all you can't continue your save when you buy the full game.

All our latest free weekends (since at least 2021) include the full version of the game and the savegames are compatible with the regular version. This reduced version of the game for free weekends was only a thing in the first year or so after release.

It's far more than just a new UI, there would also significant programming effort required to make this work. And right now, we consider this too high effort to implement, I'm afraid.


07 Nov

Comment

Originally posted by Yerazankha

No problem, thank you. Personally I dont really care about its presence on the Trello board though, if you allow me, but far more about its resolution, because like many, I've been stuck on that bug for weeks and it feels like the Team doesnt really care.

PS : yes I know about the "workaround"

Of course, yes, a resolution would be preferred. Can't give you a date yet but a fix should come with Game Update 16.

Comment

Originally posted by Yerazankha

My bad, it's on the Trello Board now


04 Nov

Comment

Originally posted by ThatGamerMoshpit

Excited for this! But wish we had more “double wide road opening” archways

There are 3 archways in the pack, two "regular" ones with space for one road and one wider one with space for two roads


03 Nov


01 Nov

Comment

Hey there @annaminous and @Markish_Jet , thanks for reaching out about this!

It's certainly true that language options are often meant to be changed from within Ubisoft Connect, outside of the game. However, regional copies of our games can still have language restrictions. We list the available languages for each game on our store, accurate to the regional store you are shopping from.

If you'd like us to double-check which languages your copy of the game has, our support specialists can help with that, by having a look at which version is activated on your account. However, please be advised that they will not be able to change which languages are available, only report to you which ones are already there. Please use the links below to get in t...

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31 Oct

Comment

Really cool pack! Happy Halloween!


21 Oct


20 Oct

Comment

Thank you for this report, this is indeed odd.

Would you (or anyone else noticing this) be willing to provide a savegame? Feel free to send me a DM, that would be much appreciated. Thank you!


19 Oct


18 Oct

Comment

Hey @Asterix201252,

Sorry for the delay. I have moved your topic in the intended section 🙂


17 Oct


14 Oct


13 Oct


12 Oct

Comment

Bear furs: It's on our radar and we're looking into this for later this year.

The upcoming patch, however, will not address this topic.
Haven't seen a lot of comments on Paper yet, but we'll add it to the list of things to check for GU 16.


10 Oct

Comment

Originally posted by newoliver

There is no such mod and this is not the only instance of AI inconsistency. They can take over an island you just conquered without buying back shares or attacking it. Luckily it does not happen too often.

Curious bug, we haven't seen something like this before.

Got to ask, though: Are you using any mods, even if there's no specific one that would allow such behaviour?
The AI should generally still be restricted to the same buildings as the players. Did you (or anyone else) encounter something similar before? (or with other buildings?)

If you'd let us know about these points, that would be great.