Hey HarryBotterly,
there are right now no plans to integrate FSR 2.0 support for Anno 1800 due to technical constraints.
Hey HarryBotterly,
there are right now no plans to integrate FSR 2.0 support for Anno 1800 due to technical constraints.
Hey ysbrad81, thank you for your question!
We are indeed looking into this topic for later this year. While I can't promise it yet, there is a chance the tooltip delay option might make a comeback for Anno 1800.
Hey there!
On the scale topic: You may notice a few things like that in the game. That's usually not an oversight, though, but intended: We have to make sure that everything is well-visible from your standard "eagle- view". That sometimes means changing the scale of objects, but also creating very distinctively different looking buildings - if we wanted to be authentic here, many of the factories would look the same and probably had roofs over everything.
You have a good point on the type of feedback units, though. It might be that we left out a generation, visually.
However, at this point we're not really planning to add more feedback units to the game except when they're needed for a new feature, for example. It's a good suggestion for the future, though, to diversify the pool of feedback units.
Just to maybe clarify things a bit (more on this topic next week) to address some of the comments we've seen here and elsewhere
We're still aiming for the best case scenario: An updated version of Anno 2070 running as before with its online features and the multiplayer.
Updating and replacing 2070's old services, however, is... effort, both cause of the game's age as well as the fact that there quite a few features tied to the rather aged online services.
Nevertheless, we are cautiously optimistic and will have more updates in the next weeks and months
We even recorded a special Union Talk video on this :)
https://www.twitch.tv/videos/543043811
Are you saying that you're working on a engine that's already over 3 years old?
I wrote what I did, because I was certain that this was the reasonable course of action. In the next Anno will use the same engine as 1800 it'll be old on the day of its release.
Anno 1800 is already, with all of its expansions, running on the very edge of stability. I can't imagine the maps growing any larger or new mechanics being implemented, if the engine remains the same.
Edit: I had bought the last Anno games and all of season passes in the pre-sale, but with the new information I guess I'll postpone the purchase of the next installment for a while. Just to stay on the safe side.
I think the main issue here is what you define as "engine". Generally speaking we're using the "same engine" since 1701, our self-developed "Anno engine".
However, an engine is made up of a lot of different parts, and each individual part received vast upgrades over the last years. We added a lot of features and tools, replaced parts etc. That should be pretty noticeable by looking at the games themselves. Some of them happened also during Anno's development (e.g. adding FSR support) but most can't be added during the live phase.
So, of course plenty of updates and upgrades have been done and are still being done to, for example, address some of the problems or restrictions we noticed during Anno 1800's development and postlaunch.
You're of course free to decide, but that's like saying "I won't buy Anno 1800 cause it uses the same engine as Anno 2070".
We have a blog on the whole topic from last year, actually:
...
A new engine? That's very exciting! When did they announce that?
We did not say anything like this
Very nice DevBlog!
there could never be a ww1-cold war anno, because the checksum of 9 isn't possible in this century😉
While the checksum wouldn't stop us from doing an Anno game in a certain period, we don't really think that the setting of WW1 or similar would work for our brand.
Uh what about the mention in the credits where they say. See you in 1305?
I wouldn’t call that info, more of a potential tease? Or a red herring? Hard to say…
None.
Hey Anno subreddit,
As you may have seen from last week’s Union Update, the time has come for me to hang up the mantle of the Brand Manager for Anno and to set sail for new adventures.
Before doing so, I wanted to thank all of you (especially of course the admins and mods) for creating such a fantastic and friendly subreddit, which has been a real boon not only for us on the Anno Team, but the community overall.
It is so cool to see how warmly newcomers to the community are welcomed, and how helpful everyone is with their pointers and help for getting started. You all had a part in making the game successful enough to allow the team to create four seasons of post-launch content, which is a huge accomplishment.
Speaking of the team- you may not see them, but there are quite a few team members lurking on this subreddit and keeping an eye on the latest community creations, from especially creative builds to impressive new mods. Rest assured that those...
Read more External link →That looks really cool and realistic, well done!